Luminator ?
but it wont be as nice as the picture one....
Posts by MagmaTung
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check this website out....
Would be great for the Solar Panels you have in the mod already
Also a BATbox would be required in the ground under the light post.http://www.solar-street-lighting.com/
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Hi, not wrong, it only charges the water cells when the MFE/MFSU is over 75% charge, and discharges the water when the MFE/MFSU is below 25% charge.
Thank you.
I would of never figured that out.
because that info is not on Wiki.
Ive been at this for 5 days breaking my head about it.
what a relief........ -
I made my very first electrolyzer.
As per the WIKI it says to place 'next' to either MFE or MFSU.As stated here --> http://wiki.industrial-craft.net/index.php?title=Electrolyzer
I did that, and placed a Water Cell in the Electrolyzer.
And for some reason the Electrolyzer does not want to work.I placed it next to a MFE as well as a MFSU (side by side)
Am I still doing something wrong here.?
Or is the WIKI wrong ? -
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As it appears Vendan has disappeared from the picture altogether, I would assume if someone wants to make a temp-fix, that it would be alright.
damn, I was looking forward to this.
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So basically, I can set up a Solar Flower, feed that into a MFE, take the Energy Coupler from the MFE to a Quarry.
and operate my Quarry's via Solar Power .. ??Is this correct ? am I getting this right.??
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*update*got this error when placing the mod into the mod folder and starting up minecraft.
Using BC v2.2.11 and all parts, IC2 v1.43, RedPower 2.0pr4c and a bunch more mods.installed ---> EnergyCoupler-0.21.1-Client
Seems your mod is out of date with IC2, please update. thanksCode
Display MoreFINER: THROW java.lang.VerifyError: (class: mod_EnergyCoupler, method: HandlePacket signature: (LPacket230ModLoader;)V) Incompatible argument to function at java.lang.Class.getDeclaredFields0(Native Method) at java.lang.Class.privateGetDeclaredFields(Unknown Source) at java.lang.Class.privateGetPublicFields(Unknown Source) at java.lang.Class.getFields(Unknown Source) at ModLoader.setupProperties(ModLoader.java:1697) at ModLoader.addMod(ModLoader.java:274) at ModLoader.readFromModFolder(ModLoader.java:1293) at ModLoader.init(ModLoader.java:826) at ModLoader.AddAllRenderers(ModLoader.java:186) at wb.<init>(wb.java:76) at wb.<clinit>(wb.java:9) at net.minecraft.client.Minecraft.a(SourceFile:265) at net.minecraft.client.Minecraft.run(SourceFile:644) at java.lang.Thread.run(Unknown Source)
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Really nice mod.
will try it soon. great for creating long road to the other half of the world.Because I dont like setting up my quarrys where or near I live.
I like to do them very far from home. so I dont destroy my homeland, long story.....Question though....
What happens if there is a big hole, like a cave drop.??
in the path, many of these cave drops in minecraft, so im curious about this... -
Code
Caused by: java.lang.IllegalArgumentException: Slot 220 is already occupied by BCIC2crossover.BlockOilMaterializer@41a00fc2 when adding ic2.common.BlockScaffold@736aab36
Look at the first error, not the last. Ic2 isn't loading because you have not resolved the block ID issue. Set it to a number between 125 and 255 that isn't being used by another mod.
Later on today I will start that.
way too many numbers to go through at this time of day. -
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post your modloader.txt again.
I changed the BlockID number again to 220 and this is what I get back.
Code
Display MoreMods loaded: 30 ModLoader 1.0.0 mod_ModLoaderMp 1.0.0 mod_NotEnoughItems 1.0.3 mod_SpawnerGUI 1.0.0 mod_Stackables 1.0.0 mod_ReiMinimap v2.9 [1.0.0] mod_AdditionalBuildcraftObjects 0.8.2-33 (MC 1.0.0, BC 2.2.10) mod_Armor 1.0.0 mod_BCIC2Crossover 1.14 for MC 1.0, BC 2.2.11, IC2 1.43 mod_BuildCraftCore 2.2.11 mod_BuildCraftBuilders 2.2.11 mod_BuildCraftEnergy 2.2.11 mod_BuildCraftFactory 2.2.11 mod_BuildCraftTransport 2.2.11 mod_zAdditionalPipes Rev31.4 mod_LogisticsPipes 0.1.4 (built with Minecraft 1.0.0, Buildcraft 2.2.11, Forge 1.2.3) mod_EE EEv5.7.3 mod_Forestry 1.2.6.1 mod_IC2AdvancedMachines v3.0 mod_NotEnoughItems 1.0.3 mod_Railcraft 2.1.1 mod_RedPowerArray 2.0pr4b mod_RedPowerCore 2.0pr4b mod_RedPowerLighting 2.0pr4b mod_RedPowerLogic 2.0pr4b mod_RedPowerMachine 2.0pr4b mod_RedPowerWiring 2.0pr4b mod_RedPowerWorld 2.0pr4b mod_WirelessRedstone 1.5 mod_WirelessRemote 0.5 Minecraft has crashed! ---------------------- Minecraft has stopped running because it encountered a problem. If you wish to report this, please copy this entire text and email it to support@mojang.com. Please include a description of what you did when the error occured. --- BEGIN ERROR REPORT e140770c -------- Generated 12/31/11 10:00 PM Minecraft: Minecraft 1.0.0 OS: Windows 7 (amd64) version 6.1 Java: 1.7.0_04-ea, Oracle Corporation VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation LWJGL: 2.4.2 OpenGL: ATI Radeon HD 6900 Series version 5.2.22049 Compatibility Profile Context, ATI Technologies Inc. java.lang.Exception: mod_BCIC2Crossover 1.14 for MC 1.0, BC 2.2.11, IC2 1.43 is missing dependency: mod_IC2 at ModLoader.sortModList(ModLoader.java:915) at ModLoader.init(ModLoader.java:827) at ModLoader.AddAllRenderers(ModLoader.java:186) at wb.<init>(wb.java:76) at wb.<clinit>(wb.java:9) at net.minecraft.client.Minecraft.a(SourceFile:265) at net.minecraft.client.Minecraft.run(SourceFile:644) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT 3beba353 ----------
And by the way I do have - industrialcraft-2-client_1.43.jar
in the mods folder and dont know why crossover is not seeing it.When I remove the crossover zip file from the mods folder.
everything works perfect. when i place the crossover folder in the mods folder.
I get this error. just so you know..
Here is a "Visual List of my MODS folder.
.I took out crossover by the way.. just so you know.
just showing you all my mods. They all work perfect, until I put the crossover zip inside
then kaboom..
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IC2 uses 250 by default, try going lower.
I did, several times.
and it keeps giving me a message that says this:Codejava.lang.Exception: mod_BCIC2Crossover 1.14 for MC 1.0, BC 2.2.11, IC2 1.43 is missing dependency: mod_IC2 at ModLoader.sortModList(ModLoader.java:915) at ModLoader.init(ModLoader.java:827) at ModLoader.AddAllRenderers(ModLoader.java:186) at wb.<init>(wb.java:76) at wb.<clinit>(wb.java:9) at net.minecraft.client.Minecraft.a(SourceFile:265) at net.minecraft.client.Minecraft.run(SourceFile:644) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT 93e8f22a ----------
I do have industrialcraft-2-client_1.43.jar
In my mods folder, so something is wrong.Maybe the mod is looking fr a specific name ?? -
like the one its showing --->>> (IC2 1.43 is missing dependency)
mod_IC2
because for some reason its not seeing the jar mod file of IC2.When I go into the game and use NEI
I see everything that goes with IC2.
Something is definately wrong with crossover mod. -
BCIC2Crossover.cfg in the config folder of the .mincraft directory. Change 210 to be something else. This is in the FAQ.
Ok, I changed the 210 to 250, because when I went higher it gave me an eror saying "outOfBounds"
So I assigned it to 250 and I got this error now.Its saying IC2 1.43 is missing, but its sitting in plain sight in the mods folder.
Codejava.lang.Exception: mod_BCIC2Crossover 1.14 for MC 1.0, BC 2.2.11, IC2 1.43 is missing dependency: mod_IC2 at ModLoader.sortModList(ModLoader.java:915) at ModLoader.init(ModLoader.java:827) at ModLoader.AddAllRenderers(ModLoader.java:186) at wb.<init>(wb.java:76) at wb.<clinit>(wb.java:9) at net.minecraft.client.Minecraft.a(SourceFile:265) at net.minecraft.client.Minecraft.run(SourceFile:644) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT fc9fd964 ----------
Why it would say it missing when its in the mod folder IC2- v1.43 ??
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This is an error I get and minecraft shows the error blue screen then it goes to black screen,
and then minecraft closes all on its own.Display Spoiler
FINER: THROW
java.lang.ExceptionInInitializerError
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromModFolder(ModLoader.java:1293)
at ModLoader.init(ModLoader.java:826)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalArgumentException: Slot 210 is already occupied by BCIC2crossover.BlockOilMaterializer@6d1e817 when adding Portal_BlockPortalSpawner@3edc4180
at yy.<init>(Block.java:212)
at yy.<init>(Block.java:239)
at ba.<init>(BlockContainer.java:22)
at Portal_BlockPortalSpawner.<init>(Portal_BlockPortalSpawner.java:13)
at mod_PortalGun.initIDs(mod_PortalGun.java:409)
at mod_PortalGun.<clinit>(mod_PortalGun.java:4227)
... 15 morethese are the mods im using:
I had to take out [ BCIC2crossover client v1.14 ]
because its preventing my game from starting.thx
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aaah crap....lol
so every time i need to move, i have to pray first.... damn.... -
I dont know if this is suppose to happen, or if you guys intended for this to happen.
with that said.I had my macerator in a location for a while, but then wanted to move it to another location for better placement.
There was 1 item still in the macerator that was "finished macerating" and just sitting there waiting to be picked up.
(which I forgot to do).ok
When I used the wrench (orange one) as usual to pick up the machine.
for some reason the machine broke apart and left me nothing but the (Machine Box)
with the 1 item that was left in the machine by accident and fogotten to be taken out.NO I did not wack and wack the machine. I used to Wrench properly "youll hear the wrench noise".... Just in case you guys think I was wacking on the machine.
The machine broke and left me a machine box, after using the wrench properly.
is this suppose to happen.?Is the Macerator or ANY machine for that matter suppose to break apart and youre left with just a machine box ???
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never mind about the error I posted.
its been fixed.
great mod by the way, thank you.