Luminator ?
but it wont be as nice as the picture one....
Posts by MagmaTung
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check this website out....
Would be great for the Solar Panels you have in the mod already
Also a BATbox would be required in the ground under the light post.http://www.solar-street-lighting.com/
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Hi, not wrong, it only charges the water cells when the MFE/MFSU is over 75% charge, and discharges the water when the MFE/MFSU is below 25% charge.
Thank you.
I would of never figured that out.
because that info is not on Wiki.
Ive been at this for 5 days breaking my head about it.
what a relief........ -
I made my very first electrolyzer.
As per the WIKI it says to place 'next' to either MFE or MFSU.As stated here --> http://wiki.industrial-craft.n…ex.php?title=Electrolyzer
I did that, and placed a Water Cell in the Electrolyzer.
And for some reason the Electrolyzer does not want to work.I placed it next to a MFE as well as a MFSU (side by side)
Am I still doing something wrong here.?
Or is the WIKI wrong ? -
I finally have this thing running
Sweeeeeeett..!! - Love this mod. -
As it appears Vendan has disappeared from the picture altogether, I would assume if someone wants to make a temp-fix, that it would be alright.
damn, I was looking forward to this.
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So basically, I can set up a Solar Flower, feed that into a MFE, take the Energy Coupler from the MFE to a Quarry.
and operate my Quarry's via Solar Power .. ??Is this correct ? am I getting this right.??
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*update*got this error when placing the mod into the mod folder and starting up minecraft.
Using BC v2.2.11 and all parts, IC2 v1.43, RedPower 2.0pr4c and a bunch more mods.installed ---> EnergyCoupler-0.21.1-Client
Seems your mod is out of date with IC2, please update. thanksCode
Display MoreFINER: THROW java.lang.VerifyError: (class: mod_EnergyCoupler, method: HandlePacket signature: (LPacket230ModLoader;)V) Incompatible argument to function at java.lang.Class.getDeclaredFields0(Native Method) at java.lang.Class.privateGetDeclaredFields(Unknown Source) at java.lang.Class.privateGetPublicFields(Unknown Source) at java.lang.Class.getFields(Unknown Source) at ModLoader.setupProperties(ModLoader.java:1697) at ModLoader.addMod(ModLoader.java:274) at ModLoader.readFromModFolder(ModLoader.java:1293) at ModLoader.init(ModLoader.java:826) at ModLoader.AddAllRenderers(ModLoader.java:186) at wb.<init>(wb.java:76) at wb.<clinit>(wb.java:9) at net.minecraft.client.Minecraft.a(SourceFile:265) at net.minecraft.client.Minecraft.run(SourceFile:644) at java.lang.Thread.run(Unknown Source)
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Really nice mod.
will try it soon. great for creating long road to the other half of the world.Because I dont like setting up my quarrys where or near I live.
I like to do them very far from home. so I dont destroy my homeland, long story.....Question though....
What happens if there is a big hole, like a cave drop.??
in the path, many of these cave drops in minecraft, so im curious about this... -
Code
Caused by: java.lang.IllegalArgumentException: Slot 220 is already occupied by BCIC2crossover.BlockOilMaterializer@41a00fc2 when adding ic2.common.BlockScaffold@736aab36
Look at the first error, not the last. Ic2 isn't loading because you have not resolved the block ID issue. Set it to a number between 125 and 255 that isn't being used by another mod.
Later on today I will start that.
way too many numbers to go through at this time of day. -
that isn't your modloader.txt. 220 is not the default value, it is used by IC2.
Modloader text on pastebin, because the forum says its too long.
Ive been changing the code like you mentioned, I never said it was the default value.
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post your modloader.txt again.
I changed the BlockID number again to 220 and this is what I get back.
Code
Display MoreMods loaded: 30 ModLoader 1.0.0 mod_ModLoaderMp 1.0.0 mod_NotEnoughItems 1.0.3 mod_SpawnerGUI 1.0.0 mod_Stackables 1.0.0 mod_ReiMinimap v2.9 [1.0.0] mod_AdditionalBuildcraftObjects 0.8.2-33 (MC 1.0.0, BC 2.2.10) mod_Armor 1.0.0 mod_BCIC2Crossover 1.14 for MC 1.0, BC 2.2.11, IC2 1.43 mod_BuildCraftCore 2.2.11 mod_BuildCraftBuilders 2.2.11 mod_BuildCraftEnergy 2.2.11 mod_BuildCraftFactory 2.2.11 mod_BuildCraftTransport 2.2.11 mod_zAdditionalPipes Rev31.4 mod_LogisticsPipes 0.1.4 (built with Minecraft 1.0.0, Buildcraft 2.2.11, Forge 1.2.3) mod_EE EEv5.7.3 mod_Forestry 1.2.6.1 mod_IC2AdvancedMachines v3.0 mod_NotEnoughItems 1.0.3 mod_Railcraft 2.1.1 mod_RedPowerArray 2.0pr4b mod_RedPowerCore 2.0pr4b mod_RedPowerLighting 2.0pr4b mod_RedPowerLogic 2.0pr4b mod_RedPowerMachine 2.0pr4b mod_RedPowerWiring 2.0pr4b mod_RedPowerWorld 2.0pr4b mod_WirelessRedstone 1.5 mod_WirelessRemote 0.5 Minecraft has crashed! ---------------------- Minecraft has stopped running because it encountered a problem. If you wish to report this, please copy this entire text and email it to support@mojang.com. Please include a description of what you did when the error occured. --- BEGIN ERROR REPORT e140770c -------- Generated 12/31/11 10:00 PM Minecraft: Minecraft 1.0.0 OS: Windows 7 (amd64) version 6.1 Java: 1.7.0_04-ea, Oracle Corporation VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation LWJGL: 2.4.2 OpenGL: ATI Radeon HD 6900 Series version 5.2.22049 Compatibility Profile Context, ATI Technologies Inc. java.lang.Exception: mod_BCIC2Crossover 1.14 for MC 1.0, BC 2.2.11, IC2 1.43 is missing dependency: mod_IC2 at ModLoader.sortModList(ModLoader.java:915) at ModLoader.init(ModLoader.java:827) at ModLoader.AddAllRenderers(ModLoader.java:186) at wb.<init>(wb.java:76) at wb.<clinit>(wb.java:9) at net.minecraft.client.Minecraft.a(SourceFile:265) at net.minecraft.client.Minecraft.run(SourceFile:644) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT 3beba353 ----------
And by the way I do have - industrialcraft-2-client_1.43.jar
in the mods folder and dont know why crossover is not seeing it.When I remove the crossover zip file from the mods folder.
everything works perfect. when i place the crossover folder in the mods folder.
I get this error. just so you know..
Here is a "Visual List of my MODS folder.
.I took out crossover by the way.. just so you know.
just showing you all my mods. They all work perfect, until I put the crossover zip inside
then kaboom..
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IC2 uses 250 by default, try going lower.
I did, several times.
and it keeps giving me a message that says this:Codejava.lang.Exception: mod_BCIC2Crossover 1.14 for MC 1.0, BC 2.2.11, IC2 1.43 is missing dependency: mod_IC2 at ModLoader.sortModList(ModLoader.java:915) at ModLoader.init(ModLoader.java:827) at ModLoader.AddAllRenderers(ModLoader.java:186) at wb.<init>(wb.java:76) at wb.<clinit>(wb.java:9) at net.minecraft.client.Minecraft.a(SourceFile:265) at net.minecraft.client.Minecraft.run(SourceFile:644) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT 93e8f22a ----------
I do have industrialcraft-2-client_1.43.jar
In my mods folder, so something is wrong.Maybe the mod is looking fr a specific name ?? -
like the one its showing --->>> (IC2 1.43 is missing dependency)
mod_IC2
because for some reason its not seeing the jar mod file of IC2.When I go into the game and use NEI
I see everything that goes with IC2.
Something is definately wrong with crossover mod. -
BCIC2Crossover.cfg in the config folder of the .mincraft directory. Change 210 to be something else. This is in the FAQ.
Ok, I changed the 210 to 250, because when I went higher it gave me an eror saying "outOfBounds"
So I assigned it to 250 and I got this error now.Its saying IC2 1.43 is missing, but its sitting in plain sight in the mods folder.
Codejava.lang.Exception: mod_BCIC2Crossover 1.14 for MC 1.0, BC 2.2.11, IC2 1.43 is missing dependency: mod_IC2 at ModLoader.sortModList(ModLoader.java:915) at ModLoader.init(ModLoader.java:827) at ModLoader.AddAllRenderers(ModLoader.java:186) at wb.<init>(wb.java:76) at wb.<clinit>(wb.java:9) at net.minecraft.client.Minecraft.a(SourceFile:265) at net.minecraft.client.Minecraft.run(SourceFile:644) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT fc9fd964 ----------
Why it would say it missing when its in the mod folder IC2- v1.43 ??
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block ID error, change one.
Dont know where and dont know how.
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This is an error I get and minecraft shows the error blue screen then it goes to black screen,
and then minecraft closes all on its own.FINER: THROW
java.lang.ExceptionInInitializerError
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromModFolder(ModLoader.java:1293)
at ModLoader.init(ModLoader.java:826)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalArgumentException: Slot 210 is already occupied by BCIC2crossover.BlockOilMaterializer@6d1e817 when adding Portal_BlockPortalSpawner@3edc4180
at yy.<init>(Block.java:212)
at yy.<init>(Block.java:239)
at ba.<init>(BlockContainer.java:22)
at Portal_BlockPortalSpawner.<init>(Portal_BlockPortalSpawner.java:13)
at mod_PortalGun.initIDs(mod_PortalGun.java:409)
at mod_PortalGun.<clinit>(mod_PortalGun.java:4227)
... 15 morethese are the mods im using:
I had to take out [ BCIC2crossover client v1.14 ]
because its preventing my game from starting.thx
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Thank you
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aaah crap....lol
so every time i need to move, i have to pray first.... damn.... -
I dont know if this is suppose to happen, or if you guys intended for this to happen.
with that said.I had my macerator in a location for a while, but then wanted to move it to another location for better placement.
There was 1 item still in the macerator that was "finished macerating" and just sitting there waiting to be picked up.
(which I forgot to do).ok
When I used the wrench (orange one) as usual to pick up the machine.
for some reason the machine broke apart and left me nothing but the (Machine Box)
with the 1 item that was left in the machine by accident and fogotten to be taken out.NO I did not wack and wack the machine. I used to Wrench properly "youll hear the wrench noise".... Just in case you guys think I was wacking on the machine.
The machine broke and left me a machine box, after using the wrench properly.
is this suppose to happen.?Is the Macerator or ANY machine for that matter suppose to break apart and youre left with just a machine box ???
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never mind about the error I posted.
its been fixed.
great mod by the way, thank you.