>Add New Upgrade Module "Crafting Memory", The more Crafting Memory the machine have, the more complicated the items it can make
>Remove a good chunk of item recipe so they can't be made on the regular craft table.
>Slap a Tier to the removed items, Good items like the nuclear reactor will be a higher tier than regular stuff like solar gens and the like; The Higher the Tier the More "Crafting Memory" the machine needs to produce that item.
>Slap a EU cost to each item.
>-Optional- Increase CraftGrid Space if you want to.
>-Optional- Place a Internal Storage in the machine for input items, possible to make it work like the Project Table of Redpower. For each redstone pulse it will produce an item if there are enough materials to do so, the recipe must be already placed inside.
>-Optional- If possible make the machine to take more than 1 Block of space in the world to make it look cooler
>-Optional- The machine can have more than one grid to craft more than one item.
>-Optional- A different machine/block will be able to make "Plans" or "Blueprints" or whatever you want to call it, These blueprints will be for the complicated items like nuclear reactor where it will list the materials needed for its construction, you can place these Blueprints in the New Crafting machine and will make the item automatically if it have enough EU and Raw Materials, The blueprint its consumed when the item its finished/Item construction starts (Cannot be Stopped in that case).
Dunno what else.
You are wasting so much potential just to be a lazy ass with lazy ass automation, once again, son i am disappoint.