Posts by FenixR

    1) The only horrible thing im seeing here its your grammar


    2) Their forums their rules.


    3) Their mod their rules.


    4) FOLLOW THE DAMN RULES, its not really difficult to shut your mouth and wait patiently for the mod to update. I have been waiting since 1.2.3 for all my favorite mods to update and you don't see me screaming like a moron asking for a release date.

    Railcraft does this somewhat... Honestly, the concept is nice- but I find it annoying as hell in practice.


    Unless you mean it's something that has a GUI asking for what item you want built and you have to select it, give it EUs, and it crafts it. That would be nice. It could add other ways to curb the tech tree as well.


    I'm a fan of the TC2 researching- and it's something a lot of mods could benefit from. If they use it sparingly, at least.


    Nope railcraft concept its what im talking about (Although i only messed with railcraft once a while ago), You don't only need the recipe+materials but you also need Energy to make the machines.


    To make things simpler, the machine itself could store already made recipes so you only have to place the materials a la "Project Table" of RP2 to make it with a few clicks. Of course old and vainilla recipes could also be made this way so its like a super upgrade for the crafting table.


    Higher tier recipes of course should only be available using the assembler. (The assembler could even use a bigger crafting grid if it likes to do so)


    And yeah i also love TC2 researching, although i would like if it were a bit less randomish.

    Minecraft 1.2.3?


    IC2 and Buildcraft for Minecraft 1.2.3 inside the mods folder outside the minecraft.jar?


    Modloader, ModloaderMP and Forge for minecraft 1.2.3 Inside the minecraft.jar?


    Meta-Inf Folder inside minecraft.jar deleted?


    Error reports must be extensive otherwise its difficult to know what your error is


    Oh wait server, some of the things i said may or may not apply i really don't know much about modding a server.

    I would love a revamp to the crafting system currently in place.


    A better flow, and a more logical approach to increasing technology would be nice. Gold is hardly used, and it really should be used more.


    I always though that a machine (Assembler) needed for the Mid-Higher Tiers of machines to be a good idea. It will certainly would give more freedom to Items Recipes.

    [quote='CiderCraft',index.php?page=Thread&postID=53259#post53259]ANYWAYS: Geothermal+EE2=infinite geothermal energy


    Oh so you like EE2...


    Condescending Wonka.png


    Please tell me what other uses you give to EE2 besides infinitely replicating materials to break the internal balance of other mods.

    unless gold was the only thing you had (vanilla, super flat, sky block, and feed the beast maps for example) yes it would be a waste but its still an option when your short on copper but you have a gold crop farm


    Once again, i never bother suggesting stuff with those maps in mind, they are supposed to be a CHALLENGE with what you have in hand, no need to make things easier for those who plays those maps. (In vainilla if you can find gold, then you can find copper too)

    I would love to see Gold Cables in the advanced circuit, but that would probably overload with too many "Expensive" materials. (Regular ones are made with copper, so why the advanced ones are not made with gold too)...


    Quite honestly i would love to see Glowstone dust removed from IC2 recipes to use Gold Dust directly instead.

    Sure. You can. But that cheap wiring is also electrocuting you every time you turn it on. Be honest--have you ever actually done this? I wouldn't dream of it, especially with the efficiency penalties.


    Yeah, the penalty is indeed a bad thing but its barely noticeable in a small house. And electrocution its only a problem if you leave your wires exposed and laying around your path.

    Quote

    passinglurker: what do dragons like to eat again?


    Quote

    FenixR: I think this particular one likes to eat noobs and lightning rods.


    Quote

    Alblaka: Sort of. You first take the lightning Rod, impale the n00b with it and then use the next Lightning Storm to toats the flesh crispy.
    Delicious.


    Poor al, he must die of hunger regularly waiting for a thunderstorm to happen and hit that particular Lightning rod :(


    DAMN YOU NINJAS!!!!

    both solutions have their advantages and disadvantages my idea's primary disadvantage is it means you could insulate iron with wool


    Adding a separate cable that can be placed in the world could become a hassle or not. Adding it only as a recipe component for a limited number of items could work better, but then again i still don't know much of the coding behind IC2 and Minecraft (Soonish to change with some luck)

    Recipe Changes:


    Some recipes could have some hayo-ist improvements to make a little more sense and give gold cables a little more use rather than jump to Iron/Glass:


    MFE and MV Transformer: Uses 2xInsulated Gold Cables instead of Insulated Copper cables.


    HV Transformer: 3xInsulated Iron cables instead of Insulated Copper Cables.


    Teleporter: Uses 2x Gold or 3x Iron Insulated Cables instead of Copper.


    Electrolizer: 2x Gold Insulated Cables instead of Copper.


    I was also going to suggest the addition of Gold Plated Circuits (Uses Gold Cables instead of copper, albeit less cables maybe 2 or 4 + 1 circuit), to make mid game recipes a little pricier and to avoid people jumping to the late game so quickly, but i noticed that properly placing these circuits would be too much of a bother.

    ok i though you meant a cable that suffers from worse packet loss than normal copper cables. but sebra has a point(i'm fluent in screwed-up-typist-ese) wool insulated and copper insulated need to be separate items or you could use wire strippers as rubber converters unless there is another insulation item added that both rubber and wool can be crafted into(rubber having a more efficient recipe than wool of course)


    I edited my post.


    Quote

    If im understanding right, then this version of Wool Insulated copper cable may be used in "Some" Recipes only, you can't place them on the world. That should stop that little oversight. (Mmm, this gave me the idea of Gold Plated Circuits to give Gold Cables more uses and define the mid game a little better)

    If you make it equal as rubber insulated cable, then you can cut rubber from it. So need be separate.


    Please keep working on your english, it gets even less possible understanding you and people like you at times.


    If im understanding right, then this version of Wool Insulated copper cable may be used in "Some" Recipes only, you can't place them on the world. That should stop that little oversight. (Mmm, this gave me the idea of Gold Plated Circuits to give Gold Cables more uses and define the mid game a little better)


    passinglurker, thats the basic idea, a highly inefficient recipe for copper insulated wire for when you can't find rubber, otherwise you go with rubber.

    biofuel unstackable, ever typical combinations (6 bio 6 coal) and reqire unrenenewable tin to craft, this make it obsolete compared to other sources of energy.


    before IC2 main purpose of fuel was single use batteries but now this is not allowed.


    Unrenewable, but still infinite Tin. If you still need more you can always make some effective superfuel instead.

    6 Pieces of Wool + 2 String + a Copper wire for a Highly inefficient Copper Insulated wire (Gold+ Cannot be insulated with wool).


    Take it or leave it, and like you said Sheeps are unlimited, spiders are hard to find that should make people run away from this recipe as soon as they have a good rubber tree farm going. (Or if they have RP2 installed, look for those big fucking trees and place their wood in the extractor)