Posts by FenixR

    My game crashed when i tryed to open a toolbox that contained a Forestry Backpack (It was ok when i insert it on the toolbox).


    It may have to do with the backpack Heavy use of NBT Tags or something. Also i dunno if it would happen in 1.9.0 if someone is nice enough to test it thanks.


    Edit: Luckly the items inside didnt vanish and my game loaded normally, give me a second and ill provide an error log.



    Edit2: It may have to do more with having a full QuickSlot bar rather than a backpack thingy.

    im saying despite what I said earlier given it strengths and weaknesses there are more effective griefs than tossing a base in a box. plus it might not pop out centered to where it lands (how much lava can you fit in a 8x8x8 space? 512 how much power can that make? 10240000EU intresting ^^ )


    For gods sake grow a pair, i can use everything in Ic2 to grief your base/whatever, still that isnt reason enough for not making such a genious tool.

    if you still want to control which side something emits redstone signals take a look at computercraft


    He just want a way to make the Storage Block stop becoming a redstone emitter entirely but instead direct the signal to only one side of it. I do find annoying when blocks emit redstone signals from all faces instead of a configuration of which side you want the redstone to be emitted from.

    Well, I was giving an example of diminishing returns on decrafting. Another example would be, breaking down a solar only yields 1 coal dust, 1 glass, the generator, and 1 circuit. (This will probably be resisted because people want near 100% of what they put in, but...)


    EDIT: Just when back and read the original GregT thread, and that makes much more sense.


    The op already talked about that, The process doesnt have a 100% chance to return every single item in the recipe, it may return 2 diamonds out of that Diamond pickaxe but the rest would turn to nothing (HA if you think i would let you have a more efficient recycler with items turning to scrap)

    As far as exploits go, that's pretty up there. It's literally EE in a box.


    I was expecting something more than this, like i said in the post this have an easy solution that its blacklisting EVERY recipe that involves UU matter.


    Also, some recipes that ends up making more than one item (Water Gens), MUST require that both items to be placed, otherwise it will simply ignore it.

    agreed, i'm sure the air in the nether is alot hotter and contains brimstone dust and sulpher which netherwort requires, just like how Overworld plants would require CO2 and nitrogen. also soulsand could cause who knows what kind of problems in the regular world (can you say Doom 3?) lol i'd keep that Soul Feasting, fiery mushroom of doom in hell where it belongs. lol


    Yeah i rather have it grow overworld, since i barely stay more than 2 minutes in nether,but i bet i will see some nether wart to harvest after 50 trips or so.

    I quite honestly dont know if you have been ignoring part of what im saying or you are just pushing your paint egg idea.


    Painters have a special mode (Like Electrical Wrenches, Mining Laser and That other item i cant be bothered to remember right now and this long text its just a to stall time to see if i remember it but nothing comes to mind i wonder if i will ever remember oh whatever), Called AUTOFILLING, just activate the special mode and if you run out of paint with dye in your inventory it will instead consume one dye and return full durability of the painter automatically.


    If you are just pushing the Egg Bomb idea then w/e

    it's a really good idea and i'd prefer it this way but it's be alot more for them to code and would require more blocks ect.. i'd prefer your idea to be implimented but mine is good enough if your's isn;t approved.


    Colored Construction Wall = 1block id for all colors.
    Colored Construction Foam = 1block id for all colors too.
    Pellets are item, so nobody cares how many items ids you use :P
    The only problem was the Sprayer.