I dunno why i said it was a pain in the butt, i think its mostly due to the damage value of the lapotrons or something.
AFAIK Creating a container item its a simply as adding true to a certain property... Need to check that.
I dunno why i said it was a pain in the butt, i think its mostly due to the damage value of the lapotrons or something.
AFAIK Creating a container item its a simply as adding true to a certain property... Need to check that.
Thats industrium conflict Territory, and i mostly want it for utility not for combat.
Damn this idea hijackers >.>
Nein, it has to be a new item because the bow its a vainilla item, adding so much funtionality on a vainilla items its not always a good idea.
That could work too, i just want a way to make the process a little faster (Its annoying when you have 3 levels in which to put dynamite in and each level needs 5 or more sticks, not to mention that to reach the second and third level i also have to place some scaffolds to reach it >.>)
Crazy idea, Dynamite launcher, Kinda like a Bow that uses dynamite as Ammo.
It has 3 modes:
-Tagged: Which launches the dynamite without a fuse, you need to right click air to explode it.
-On-Hit: The dynamite explode as soon as it touches something.
-Fused: Explodes after X Seconds.
can you recycle dye? cause i'm always open to new ways to get recycle fodder besides the old cobble gen (of course i could just recycle the wool)
I think so, but there exist the blacklist, also extracting the dye from the wool its like the recycler, it may or may not give you ONE dye, you would be better just reclycing the wool.
Because its annoying to Pick Drill > Drill Spot > Pick Dynamite > Place Dynamite > Pick Dynamote > Tag > Pick Dril l > DrillSpot > Ad infinitum.
Just saying,i love to use dynamite to clear caves for construction (Working with buildcraft machines its a little annoying and totally boring), theres nothing better to see a entire wall dissapear with the pressing of a button
Recipe:
Dynamite + Dynamote = Pre-Tagged Dynamite.
The dynamote should count as a container item (Like buckets), so it doesnt get consumed each craft.
Actually they need grass blocks (The second version of Dirt blocks).
And yeah its just dye, i cant make a doomsday machine with dye only >.> (And if you read, the only color of wool that isnt accepted is those that need ink sacks, lapis,cocoa bean and bonemeal to dye in the first place)
Could be abused. You can get infinite of any dye by just making a sheep farm, sheep regain their wool so fast that if you have like 15-20 of them, you can constantly shear them. No matter what dye it is, you could abuse it and get as many as you wish of that dye, even if it is just ink sacks, or yellow dye.
In short: Sheep regenerate whatever color and you can basically dupe it that way.
Thats why i said a CHANCE to get the dye, not a 100% sure dye get, kinda like recycler.
Because i want the Dye, not the wool.
Display MorePerhaps it could be used in a more efficient way of producing advanced alloy?
Or based on this It could also be used for the following.
Efficient Minecarts (Because many people use minecarts in ic2 right?)
Cans (Tin)
Machine Blocks (Refined Iron)
Tools (Bronze/Refined Iron)
Paint (What?)
Advanced/Regular Circuts (Refined Iron)
Coolents (Such asand
) (Meh, Besides it would probably cheap up the recipe and we dont want that.)
And other assorted stuff (Like what?)Now How to obtain it is a diffrent story altogether.
Read the Bolded in the quote
Pretty low, mostly because im lazy to climb one of these super trees (I started in a jungle biome (sarcastic) yay), and saw my way to the bottom. 2 Stacks of wood that way, but i managed to get the axe of the stream recipe, so i guess my wood will skyrocket anytime now lol.
Also going to assume you aren't making books for arcane research... Because there is a good chance that you would need to rapidly consume all of those supplies for research...
2 Project tables from RP2, 32-64 Books per trip and im waiting till i have 3 stack before using then on the Q-Table.
the idea is Simple:
Colored Wool + Extractor = a CHANCE to get the color of the dye (Restrictions apply, stupid notch not adding Brown, White, Blue and Black dyes), Wool is lost. (Nvm just saw it in the craftguide)
Wool + Macerator = Strings
Colored Wool + Compressor = White Wool (Dye is lost)
I'd love to see this as well. So far, the only practical use for wood is tied up into fuel and building, and in many cases it's better to use Marble or Cobble instead just for the sake of looks or durability...
Paper products would also be helpful for Thaumcraft and Forestry players, as it solves two problems related with those mods in terms of an excess/needed resource with planks -> paper...
And as always... having a Wooden tool in your chest because you don't want to 'waste' it is always embarrassing, especially if you are doing YouTube videos, lol...
What? Paper its the last thing i need, with cropstick i have like 27 patches of reed producing it Non Stop, i get like 128 reeds per trip to my farm (And this is with reeds planted with reeds (could not make some super reeds due to the cropanalizer being broken)
Knew about the transformers, but i thought that things made with advanced machines could take atleast MV, also pretty sure 3 lets it take EV (2048 EU/s) which is something only a nuclear generator or the HV converter can produce, and only HV cables can carry
AFAIK its been proven that 3 Transformers Module does Nothing. You can always test it yourself.
And these machines were previously nerfed down ergo why they take LV instead of MV. But then again im not 100%. Check the Change log in the first post.
Quick question before i try it myself and have it blow up in my face, i think i can assume these can take atleast MV, but can they take HV? EU levels for those that may not know.
These Initially take LV only, if you place one Transformer upgrade they bump up to MV and if you place a Second transforme upgrade it can take HV. Third and up transformer upgrades does nothing.
How about some additive macerating recipes for Brass, Red Alloy ingot and Blue Alloy ingot if RP2 is detected?
Ughhh next patch for a fix >.>, i wasnt planning to update to 1.2.4 (Because i would have to wait for every other mod to update too... Fuck my life)
The system is fine as it is.
You know how a pain in the ass can be assigning every single item a unique value for this recicler behaviour? (Especially when you have to take notice of balance of which items deserve a better % than others)
EE/Thaumcraft did it because he wanted to, but if it were up to me i leave just as it is.