Funny thing is, if I head back through my tunnel where I was in, I don't crash, and if I keep on going on forward, I crash...
Hm. Any fix?
Funny thing is, if I head back through my tunnel where I was in, I don't crash, and if I keep on going on forward, I crash...
Hm. Any fix?
Here's a "OMG I CRASHED WAT DO" moment.
Error Report Here...
5 mods loaded
Optifine OptiFine_1.2.5_HD_S_C6
Minecraft Forge 3.3.7.135
FML v2.2.48.135
Forge Mod Loader version 2.2.48.135 for Minecraft 1.2.5
mod_MinecraftForge : Available (minecraft.jar)
mod_TooManyItems : Available (minecraft.jar)
mod_VerticalRedstone : Available (minecraft.jar)
mod_Friends : Available (minecraft.jar)
mod_IC2 : Available (industrialcraft-2-client_1.97.jar)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 9ba02a9 --------
Generated 7/28/12 12:05 PM
Minecraft: Minecraft 1.2.5
OS: Windows XP (x86) version 5.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 8400M GS/PCI/SSE2 version 3.3.0, NVIDIA Corporation
java.lang.ClassCastException: java.lang.Boolean cannot be cast to java.lang.Integer
at Reflector.callInt(Reflector.java:199)
at acq.c(EntityLiving.java:972)
at acq.a(EntityLiving.java:835)
at bc.a(SourceFile:124)
at acq.e(EntityLiving.java:1160)
at nn.a(Entity.java:935)
at nn.b(Entity.java:779)
at acq.a_(EntityLiving.java:1271)
at acq.e(EntityLiving.java:1489)
at ajr.e(SourceFile:39)
at bc.e(SourceFile:30)
at cu.e(EntitySheep.java:67)
at acq.J_(EntityLiving.java:687)
at xd.a(World.java:2194)
at xd.f(World.java:2165)
at xd.n(World.java:2047)
at net.minecraft.client.Minecraft.k(Minecraft.java:1867)
at net.minecraft.client.Minecraft.x(Minecraft.java:822)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 9870ac38 ----------
True, but my designs tend to trade efficiency for power.
Also, I don't like babysitting my reactors, I mine most of the time, but it's personal perference, and I like your design. You get:
Still need a good breeder.
Built an amazing reactor design, but low efficiency...
This design was based off from a design on the IC2 wiki then I branched off from there.
100 EU/t but 1.67 Efficiency...
Mark I-O ED
http://www.talonfiremage.pwp.blueyonder.co.uk/reactorplanner…1501521s1r11r10
Thanks for the feedback.
Btw, the reactor design you posted is identical to mines, problems with the link?
Anyways, I need a good breeder reactor setup and I can't seem to find it, if anyone can link me a good design, that would be thankful.
- Winterpwner
What would be classified as a "good" efficency? 2.00?
Here's the design i'm currently using right now in my reactor.
Trimmed the hell out of it, and this is what I got.
http://www.talonfiremage.pwp.blueyonder.co.uk/reactorplanner…1501521s1r11r10
Mark I-O EC Classification
I don't know about this reactor design, but I pulled this one out by myself.
It's a pretty expensive design, but I guess one should look at it.
It's a Mark II-E EE.
http://www.talonfiremage.pwp.blueyonder.co.uk/reactorplanner…1501521s1r11r10
It's the WinTec Engineering Corporation - ElecTrek Division Mark II-E EE "Voltronn" Nuclear Fission Reactor
Another One:
http://www.talonfiremage.pwp.blueyonder.co.uk/reactorplanner…1501521s1r11r10
That one is a Mark I-O EC
WinTec Engineering Corporation - ElecTrek Divison Mark I-O EC "Jotunn" Nuclear Fission Reactor
Thanks.
Okay, I got a new reactor layout, messed around with the positioning and I got it down to a Mark II-E EE
http://www.talonfiremage.pwp.blueyonder.co.uk/reactorplanner…1501521s1r11r10
Full Name of this reactor design: WinTec Engineering Corporation - Electric Division "Voltronn" Mark II - E EE Nuclear Fission Reactor, Type 2
Now the junk out of the way, I got to go to my main world and fix this design o.o
Hello guys/girls here on the forum.
I have this reactor design that I recently made up, and I was just wondering how well it works and what classification would it fit into.
It's water cooled, and my designs create upwards of 300EU/t.
I'm kinda new to this mod and the dynamics of the reactor setups, but I hope that one of you more experienced ones out there would shed some light on this layout.
See attachment.