Funny thing is, if I head back through my tunnel where I was in, I don't crash, and if I keep on going on forward, I crash...
Hm. Any fix?
Funny thing is, if I head back through my tunnel where I was in, I don't crash, and if I keep on going on forward, I crash...
Hm. Any fix?
Here's a "OMG I CRASHED WAT DO" moment.
Error Report Here...
5 mods loaded
Optifine OptiFine_1.2.5_HD_S_C6
Minecraft Forge 3.3.7.135
FML v2.2.48.135
Forge Mod Loader version 2.2.48.135 for Minecraft 1.2.5
mod_MinecraftForge : Available (minecraft.jar)
mod_TooManyItems : Available (minecraft.jar)
mod_VerticalRedstone : Available (minecraft.jar)
mod_Friends : Available (minecraft.jar)
mod_IC2 : Available (industrialcraft-2-client_1.97.jar)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 9ba02a9 --------
Generated 7/28/12 12:05 PM
Minecraft: Minecraft 1.2.5
OS: Windows XP (x86) version 5.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 8400M GS/PCI/SSE2 version 3.3.0, NVIDIA Corporation
java.lang.ClassCastException: java.lang.Boolean cannot be cast to java.lang.Integer
at Reflector.callInt(Reflector.java:199)
at acq.c(EntityLiving.java:972)
at acq.a(EntityLiving.java:835)
at bc.a(SourceFile:124)
at acq.e(EntityLiving.java:1160)
at nn.a(Entity.java:935)
at nn.b(Entity.java:779)
at acq.a_(EntityLiving.java:1271)
at acq.e(EntityLiving.java:1489)
at ajr.e(SourceFile:39)
at bc.e(SourceFile:30)
at cu.e(EntitySheep.java:67)
at acq.J_(EntityLiving.java:687)
at xd.a(World.java:2194)
at xd.f(World.java:2165)
at xd.n(World.java:2047)
at net.minecraft.client.Minecraft.k(Minecraft.java:1867)
at net.minecraft.client.Minecraft.x(Minecraft.java:822)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 9870ac38 ----------
Ah good, I was wondering what happens to it.
Any updates so far? This looks promising but by the looks of it this died.
Hard.
True, but my designs tend to trade efficiency for power.
Also, I don't like babysitting my reactors, I mine most of the time, but it's personal perference, and I like your design. You get:
Still need a good breeder.
Built an amazing reactor design, but low efficiency...
This design was based off from a design on the IC2 wiki then I branched off from there.
100 EU/t but 1.67 Efficiency...
Mark I-O ED
Thanks for the feedback.
Btw, the reactor design you posted is identical to mines, problems with the link?
Anyways, I need a good breeder reactor setup and I can't seem to find it, if anyone can link me a good design, that would be thankful.
- Winterpwner
What would be classified as a "good" efficency? 2.00?
Here's the design i'm currently using right now in my reactor.
Trimmed the hell out of it, and this is what I got.
http://www.talonfiremage.pwp.b…=1n10101001501521s1r11r10
Mark I-O EC Classification
I don't know about this reactor design, but I pulled this one out by myself.
It's a pretty expensive design, but I guess one should look at it.
It's a Mark II-E EE.
http://www.talonfiremage.pwp.b…=1k10101001501521s1r11r10
It's the WinTec Engineering Corporation - ElecTrek Division Mark II-E EE "Voltronn" Nuclear Fission Reactor
Another One:
http://www.talonfiremage.pwp.b…=1n10101001501521s1r11r10
That one is a Mark I-O EC
WinTec Engineering Corporation - ElecTrek Divison Mark I-O EC "Jotunn" Nuclear Fission Reactor
Thanks.
Okay, I got a new reactor layout, messed around with the positioning and I got it down to a Mark II-E EE
http://www.talonfiremage.pwp.b…=1k10101001501521s1r11r10
Full Name of this reactor design: WinTec Engineering Corporation - Electric Division "Voltronn" Mark II - E EE Nuclear Fission Reactor, Type 2
Now the junk out of the way, I got to go to my main world and fix this design o.o
Hello guys/girls here on the forum.
I have this reactor design that I recently made up, and I was just wondering how well it works and what classification would it fit into.
It's water cooled, and my designs create upwards of 300EU/t.
I'm kinda new to this mod and the dynamics of the reactor setups, but I hope that one of you more experienced ones out there would shed some light on this layout.
See attachment.