First post after much lurking!
I'm not sure about the tiers on these
-Carbona
-Tier 5
-A reedy, black grass
-Appearance: Recolored Tall-grass? (black)
-Gain: Carbon Fibers
-Attributes: Carbon, black, Low-light
-Special abilitys/effects: Flammable, Easily trampled
-Miscanthus
-Tier 5
-A really tall grass used for biofuel production (http://www.sciencedaily.com/re…/2008/07/080730155344.htm)
-Appearance: See the photo in the article. Perhaps a recolored tall wheat?
-Gain: Grass stalks, fed through the extractor , then canned directly into bio-fuel cells
-Attributes: Tall, brown
-Special abilitys/effects: Impassable (The grass clumps are far too thick to simple walk through) Flammable, Easily trampled, Requires direct sunlight, soil does not need to be irrigated Not sure whether i can relink the blockbounds to TE. Shoudl be possible
(I know solar plants are common on this thread but I hope this is a unique idea at least)
-Solaria
-Tier 8
-A flower that, when grown in the area around a special generator, produces power I wont add new machines just to work with one specific plant (Perhaps use the regular, existing generator?) (Maybe make the Solar Panel more efficient based on Solaria nearby?)
-Appearance: A broad light-blue flower
-Gain: A special generator produces power based on how many of these flowers are growing around it (Like the watermill )
-Attributes: Short,Solar
-Special abilitys/effects: Requires irrigation, direct sunlight, application of carbon dust to grow [Possible?] Nope (Mix the seeds with carbon dust in the crafting grid to make them plantable?)