Oh thank you thats a nice design.
But still the reactor is not covered by water on the one side where the redstone goes it.
I just cant imagine any way where a reactor is covered in water on all sides and still is connected to redstone.
Oh thank you thats a nice design.
But still the reactor is not covered by water on the one side where the redstone goes it.
I just cant imagine any way where a reactor is covered in water on all sides and still is connected to redstone.
Uh Uh Uh!!!!
I am irritated.
I tried to install a shader mod a few days ago but came to the conclusion that it does not work once you have IC2 installed. When I asked the guys here how i can fix this one of the IC2 developers said that Shaders do not support important components of IC2 and it therefore wont work.
So how did you do this?!
Hi everyone. I am playing on a SMP Server with IC2, Buildcraft and Redpower.
So I was reading a lot about Failsafe Reactor Systems and Things that shut down the reactor once the MFSUs are full.
So now I am wondering how this stuff works. For failsafe systems I have not seen anything that could meassure the reactor temperature and could output a redstone singnal on a given amount of heat. You could of cause use redstone clocks to have your reactor running for around 10 minutes , then cool down for 10 minutes and so on.
For the "overflow" safe you could of cause use the detector cable to emit a redstone charge when the mfsus are full and shut down the reactor
BUT - both systems would require a redstone circuit directly to the reactor. And shince redstone gets wahsed away when water hits it you would have to resign of a few blocks of water around your reactor. I think you can link detector cables and restone and even buildcraft pipes(which carry a redstone signal) together to minimize the loss of wather to one or two blocks. but still this would mean a permanent loss of important cooling doesn`t it?
Which means its a "shader side" problem and I should ask the developers of the shaders for a fix?
Hi.
Are there known issues or even fixes for IC2 and Minecraft Shader Mods?
I was trying to install Sonics unbelievable Shaders since I saw them in a lets play and they looked awesome. On a clean minecraft.jar there is no problem with the shaders. But after using IC2 und Buildcraft I always get an error trying to install the shaders.
Hi Guys.
I have a minder armed wit a diamond drill and an OV Scanner. I use him on a SMP Server.
So now i have two questions:
Is there a way for the ov scanner to find specific or "more worthy" minerals with him. I wander around and if the OV scanner shows around 80 i start digging. He then brings up tons and tons of coal and lesser minerals but not diamonds or lapis what i need desperately. Is there a way to optimiie this. Editing the CFG wont help since its SMP on a server...
Also - how do you power a miner? I used a geothermal generator but collecting all this lava takes a lot of time, also its not enough to make it go smoothly...I thaught i could use energy crystals as a mobile storage but the miner wont accpet them as energy source
As for the output, I'm assuming you were using HV cable and it was 4 or 5 blocks away from the reactor at the point you measured the current.
Hi.
Also it should have outputted 70 EU/t but it only delivered 66 (measured directly on the reactor of cause).
But thanks for the hint on the water cooling. Thinking of it - i assume you can use flowing water and not only source blocks to cool an reactor?
Hi.
U recently build my forst Reactor using this design:
http://www.talonfiremage.pwp.b…a=1p101010110010101001010
But it blew up on my taking all my precious MFSU Units and of cause the reactor itself with it. I had it in a box surrounded by water (except for the cable of cause).
Now I am a bit irritated. According to the tool this design is MK II and should not have blown up during first cicle. Also it should have outputted 70 EU/t but it only delivered 66 (measured directly on the reactor of cause).
What could have gone wrong?
Hi Engineers.
I do have a few issues regarding nuclear energy. Just build my first reactor and was fascinated and a bit afraid at the same time - just like the guys in real life i guess
So i did use this design from another topic:
http://www.talonfiremage.pwp.b…c0=1p10101001501521s1r11r
It said 8.000.0000 EU total.
After the cycle was finished, I but only had like 6.100.000 stored in my EFSU. Are those nearly 2.000.000 missing just due to the loss from my wireing?
I mean the HV Calble has some pretty high loss per block - or lets call in resistance. This starting design puts put out very small enegry packages of 40 EU/T which is not even close to the maximum of the HV canble i used to wire the MFSU with my reactor. I read that you always should try to use wireing fitting to the electric tension you have so minimize the loss.
So what do you think is a clever desing? Put the MFSU just outside the reactor pool and use gold wireing for starting designs?
Also - I am whondering why when i try do do sme designing with the reactorplanner there is always one component red? I tried to build heatbrindges to lead the heat into arrays surrounded by as many cooling cells as possible. I understood that those integrated heatdispensers would even out the heat between adjacent components. So I wonder why one of the adjacent components will melt in seconds while the other one is doing fine?