in rev 10, the reactor containment projector creates the field around
itself not the reactor. also not sure if it's connected but even trying
to have the field up for more than a few seconds drains power at an
incredibly increased rate. full blue bar gone in about 10 seconds.
Posts by ingeraskurai
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woops, somebody please delete this thread
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was going to post these ideas myself but someone beat me to it so just adding a bit. indicators so you wouldn't have to check charge on MFSU or temperature of a reactor would be nice.
1. if you do add a temperature indicator for a nuclear reactor, instead of putting it on the reactor itself you could have a block that would show the tempeture of the reactor it was placed next to, or preferably sort of like in railcraft where you have a device that links two machines, in this case you would link a reactor data block.
2. adding more to the data block you could make it really impressive, the block have switch to turn the reactor on/off, show temperature, power output, heat change/t time remaining till the first uranium cell expires or depleted cell recharges.