Posts by Khorlog

    Hi,


    Well it's a quite simple idea. It's to make machines more power-efficient by asking EU pack only when needed.


    For example, as I use a macerator, it seems everytime machine isn't full of energy anymore, it asks a eu-pack from the power grid. Acting such, its depleting a batbox much faster than it should really do it.
    As a numeric example (not accurate, but it's for illustration purpose), if the machine uses 2eu/t, it seems that as every tick drains 2 eu from machine's internal power, the machine instead gets every tick a full pack (32eu) from the batbox to replenish it. It makes that the machines ran for 10ticks, and should have used 20eu (2eu/ticks), but instead asked 320eu (32eu/pack, 1 pack every tick) from the batbox.


    One solution is to put a redstone current on the batbox, and manually grant/refuse to deliver eu's
    Another is to make the machine asks a pack only if its internal energy is below the max input it could get (I.e. my macerator waits to have lost 32eu before asking a pack from the grid)
    Or... more green gameplay minded (:)) you may add a "efficiency upgrade" that acts as such a regulator, limitating the resplenish cadency to be more efficient.


    Thanks for reading