Posts by Shedar

    For some reason the howler and industrial alarms aren't working properly; they play one or two loops of the alarm and then stay silent. The industrial alarm continues to flash and the sound distance is turned up. There's no error log, and i'm using the latest recommended technic pack. Thanks


    Can't reproduce on my setup (can't test on technic pack, because technic launcher fails to authenticate my account).

    Look at my snazzy control room now :)


    EDIT: The reason why the reactor is showing "OFF" in the picture, even though the handle is in the "ON"-position, is because I have hooked up the reactor control to the MFSU directly connected to it; When that MFSU is full, it emits a redstone signal, turning off the reactor.


    Nice! I like, that most of NC blocks fits well into control room design.


    As far as recommended Forge version for ic2 1.97 is 3.3.7 (and forge replaces ModLoader, ModLoaderMp, 4096fix), I don't test new versions with previous builds of forge and Modloader/ModloaderMP compatibility.
    Try v.1.1.9b - it has alarm GUI and better compatibility with old builds of the Forge and ModLoader.


    Yup... I've fiddled around with it and I'm pretty sure it's something with the sounds. I don't know why but sounds just break stuff on my minecraft client when I don't disable it. Just maybe put it on your list that if you ever have some free time to maybe add an EnableSounds = TRUE ; on your config. Thanks for the help man, but I guess I'll just have to make my reactor run on a redstone timer or something. :S


    Please give me your crash log. I really want to understand what can cause to crash in my addon.

    Okay. Still not working out :/ Since I cannot access the IC2NuclearControl.cfg file I was wondering if you could give me a quick list of the block ids used in it so that I can check all of my other mods for conflicts manually. Thanks Shedar for your superior mod support. I really appreciate it :) :D


    block id 192
    item id 31000-31008
    Sample config:

    Great mod!, but an have an suggestion


    Could we have a way of changing the clock into a stop watch? that works with red stone signals.


    That way i can see how long its been since i turned on my reactor so i know how much longer i can run safely.
    Or maybe a countdown clock


    Info panel is display-only by design. It uses redstone signal to turn it on/off.
    Maybe I'll add stop watch/countdown clock as a separate device, which can be linked to the info panel.

    Love the mod and I'm planning on running an unstable Mark III reactor so I'm anticipating really needing this mod :thumbup: Having a little trouble with installation. I need to disable ic2 sounds on my mac for ic2 to work, and that is also the problem with this mod. But my IC2_control.cfg config file is generating empty so I cannot do anything about that :( Any recomendations? ( I can't really get you an error log because my minecraft launcher freezes on the white Mojang screen ) ;(


    Addon's config file is IC2NuclearControl.cfg, not IC2_control.cfg. If it's empty - then game crashed on NC initialization. Is non ic2 sounds works well? In any case, my addon currently have no option to disable sounds.
    I need crash log to say something more specific. Check ways to get crash log on MacOS on the minecraftwiki crash page.

    befor restart 1


    after restart 2


    whats my problem?


    I don't save screen layout. So if screen can be build in different ways, it depends which info panel was placed/loaded first.
    In your case try something like
    S I
    E I
    E E
    S - stone, I - info panel, E- extender. So it will have only one way to build screen.
    I'll think about it, but don't really know what is the best way to resolve this type of issues.

    v.1.1.10 released.


    What's new:
    - Remote Thermal Monitor implements ISidedInventory. Top - location card slot, bottom - energy sources, sides - all slots
    - Remote Thermal Monitor can be rotated around an axis with a wrench (sneak+right click)
    - Information Panel implements ISidedInventory. Top - location card slot, bottom - upgrade slot, sides - both slots
    - Information Panel: time format fixed (two digits for minutes and seconds)
    - Information Panels and screens can be rotated around an axis with a wrench (sneak+right click on info panel or any block of the screen)
    - Time Card added. Can be used as data source for Information Panel to use Information Panel or screen as clock. Shapeless recipe: circuit + clock
    - Energy Sensor Kit and Energy Sensor Location Card added. Designed to monitor your energy storages (supports BatBox, MFE, MFSU). You can get back 2 circuits from an Energy Sensor Location Card if you don't need it any more
    - fixed recipes of Remote Thermal Monitor and Range Upgrade. You can use any row/column instead of sticking to central one.
    - remoteThermalMonitorEnergyConsumption (eu/t) config parameter added. Default value is 1. You can increase it if you think that Remote Thermal Monitor is overpowered.
    - infoPanelRefreshPeriod (ticks) config parameter added. Delay between Information Panel refreshes. Default value is 20.
    - heat level step reduced from 500 to 100 for Thermal Monitor and Remote Thermal Monitor. Minimal heat level starts from 0 instead of 500.
    - Energy Array Location Cards added. Designed to monitor multiple energy storages on one screen. Up to 6 Energy Sensor Location Cards can be joined into array. Shapeless recipe: 2 to 6 Energy Sensor Location Cards, or Energy Array Location Card + one or more Energy Sensor Location Cards. You can get back 2 circuits per each Energy Sensor Location Card in array


    - screen borders improved. Screen keeps outer borders dark and inner borders light
    - renaming "Sensor Location Card" => "Reactor Sensor Location Card", "Reactor Information Panel" => "Industrial Information Panel"
    - amount of network packets reduced for Remote Thermal Monitor (energy value sync moved to updateProgress)
    - hopefully fixed On/Off words brightness on Information Panel


    internal changes:
    - screen building algorithm changed
    - mod loading priorities added to prevent probable bug with loading before IC2
    - mcmod.info file added


    Thanks to Kane Hart for help with testing.




    Just curious, not sure if I'm doing things right, but when the Thermal Monitor gets tripped, is it only supposed to send the redstone signal down? I was under the impression it applied it directly to the reactor chamber it was attached to and stopped the reactor.


    I can make it work like this of of corse, just curious if that's normal..


    Using IC2 1.97 and addon version 1.1.9b.


    Thermal Monitor sends redstone signal in all sides, but skips reactor and reactor chambers. It allows to use it for more purposes, not just for instant turning off of the reactor.

    Would you, maybe, add a config option that would allow to increase the update interval of the blocks? I know, for SMP this makes no sense, but my local client can more than likely handle a more frequent update on the screens. :)


    Refresh rate of a screen equals update rate of the reactor. Most of params doesn't change more frequently.
    But this idea has more sense for future planned update. So I'll probably add this option.