Good to see the mod is still alive. Would like to try it again if it gets ported to 1.13.
Posts by Nuclearrussian74
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In the 1.9 version, the E-net with explosions and energy loss is enabled by default. The jvm option is there, to allow for internal use and development of the other one.
Thait enet is not publicly available in the 1.8.9 version and never will, because I don't want people to rage-quit, when they update their IC2 version and their base explodes. And because it's unstable and untested (for that minecraft version)So, because some wires exploded in that region, all future wires there will fail to attach properly on server restart?
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I have no idea how to access these various energynets, or how to implement these arguments. Do you mean to revert to an older jar version of IC2 and MC, or what?
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So what should I do to fix this?
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Which energynet do you have enabled?
Energynet? I just have the file downloaded from the jenkins, no other add-ons. Eu I guess.
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It only happens after the first player, I can then remove and replace them, an they function fine. I also have to replace the machines for them to be connected, but they work if powered by batteries.
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Every time I start up the server, and a player joins, the wires look like picture attached.
The command prompt is showing what the server tells me what happens.
MC version is 1.9.4, Jenkins build is 46.
Can I fix this?