Posts by MatLaPatate

    Checking it ... wait, I haven't time :/
    But, opening the rar, it seems a bit odd ...
    (Fr: c'est un peu mot à mot non ? ^^ Pierre renforcée pour Reinforced Stone, c'est bizarre ^^. Béton peut être ? Béton armé ? (si béton est déja pris par les hardened CFoam).
    But, you made it, I'm not gonna criticize what I was too lazy to do ^^
    (Translating the whole game "Factorio" into french was a bit long too, so I know that it's not THAT easy)

    Yeah but in my opinion its to easy . 1 block provides you with the next tier auf recipes. If you had to add a whole layer auf casings (lets say 3x3) it would be more expansive and more challenging towads the late game . This Mod looks quite cool but you are done with it to fast . And the idea to use it as some kind of advanced refinery is really great actually . Since the distilation tower kinda sucks towards the later stages of the game. Since there are much more efficent way to creat energy once you are able to build one than diesel generators.


    For example it woulb be a ridiculously cool addition to BC if you were able to power some kind of engine with diesel . I mean literlly Liquid Diesel instead of cells , whiche kinda suck in my opinion , but i guess that belongs into the gregtech thread

    Yeah I agree, but it would also conflict with others structures (I mean, having almost Identical structures for 2 machines isn't good because it allow you to share too much Casing Machines ^^)

    Im thinking of some kind of evolving model that enables you to process more advanced substanced the more layers you add to the distiliation tower. Much like the Steamboiler , who gets more efficent . In terms of what substances you can process the type of casings you use could play a role 2 . This way the codense tower would become way more complex and fun .

    Isn't it already like that ? Of course that's more interesting, but I believe that's already how it works.
    Btw, this tower should definitely be used as a more expensive but more efficient version of GT Refinnery ^^


    PS: In the description replace "update" by "upgrade" ^^. (Like overclock upGrade :p )

    MultiBlocks windmills ... I WANT THAT!
    Edit:
    Looking at the whole thing, it looks really nice :).
    I just dislike the "cheaper Storage Units" part ^^. (hey, I'm a GT fan, aka a nerf-fan)
    What about making the Advanced Chemical Reactor able to generate energy ? As an example, you could use Sodium in it, to generate more EU than using the SemiFluid generator but at a higher rate ...
    Or even cooler: Chemical Equivalent of Nuclear Reactor, with reaction generating energy, and some others consuming (would be kinda like breeding) ... that would be awesome :)
    (Not like I didn't already suggested that 3 times to Greg xD)


    Btw, I don't know if it's already how it works, but could you make the pneumatic compressor way longer to process ? Like 256 000 EU at 128EU/t (100 secs) for recipes requiring 8 ITNT, and about 1 024 000 EU at the same speed for thins like Dust to Gems recipes ?
    And why not, counting Air pumps and casing machines as kinds of Overclockers :)
    Wait ... Greg, why didn't you make the Impl. Compressor BF-like ? I mean, with pressure instead of heat ? ^^


    Above: Useless shit-ception.

    Ive had problems adding coils to blast furnaces, do you know what version that was implemented in?
    I play on FTB ult, My brother doesn't want to update -.-

    I think the rightclick-to-upgrade system has been implemented after 1.4.7.

    Step 1.
    Create black whole
    Step 2. Get NEARLY sucked in, then run at 100 blocks a second away from it but just at the right place so that you dont actually move (being sucked in fast enough but running away)
    Step 3. Do for a while
    Step 4. ????
    Step 5. YOU TIME TRAVELED KINDA INTO THE FUUUUUTUUUUUREEEEE!!!!!

    Sirus, how many time did I tell you not to speak about science ? ^^

    I was just putting out some basic ideas, I don't expect Greg to code THAT much stuff (if he does at all). My original concept was an abandoned city with broken machinery everywhere and radiation-infested monsters, but with a lot of good "industrial loot". The balancing factor to this would be the sheer strength of the mobs, requiring quantum just to survive. Again, I kind of made this all up as I went along, and I added things as I went. I realize that the amount of things in that suggestion would probably be enough for its own addon. (Imagine an industrialized Twilight Forest) Needless to say, if Greg was to do something like that he could take out and refine and add whatever he wants.

    Industrial Ruins were suggested for IC² and more or like denied already.
    I think they are planned for GT though. But it's gonna be a long, long time.


    Seems like you wanna make a non-OP CC ^^



    So ... what are you suggesting ? I didn't get the point of your story ^^ (or I hope I didn't get it. Because if I did, then you're a bit mad to want Greg to include a system way more advanced than Millénaire for NPCs ^^)


    Wait ... WHY ARE THERE 3 SPOILERS ? I can't find more than 2 [ s p o i l e r ] nor [ / s p o i l e r ] ^^

    It could use some-thing to detect the phase of the atoms, and if it is Bose-Einstein-Condensate, Solid, Liquid, Plasma, or that other weird proton/neutron soup, or the even weirder quark soup even hotter than the proton/neutron soup, it doesn't go through.
    Because Boron is smaller than Oxygen, but nearly as hard as Diamond, and if crystalized/denseified/made properly, could be used in a waytoopowerful-Railgun of sorts (using an iron ''shell'' that holds onto the back of the boron missile, connected to the end of the railgun via a nearly-indestructible quantum chain, so as to let the missile be launched as if it were magnetic, but not, HAYO! (well, the iron could follow the boronic-missile, it would just me crunched against the forcefield upon impact as the boron passes through)), to pierce the armour, kill Steve and his Battlesuit-AI-Module, pierce the other side of the armour, and exit the planet's atmosphere, all before that guy standing at the back/control-interface-room of the railgun/railgun complex realizes that the entire thing even worked.

    LOL. Bose Einstien Condensate. I feel like being at school ^^
    About magnetic Field, you know that if you launch a charged (aka ionic, metallic, or anything that is not Neutrons/Neutrino/Photons/etc ... if the magnetic field is extremluy strong [wait, if it's EXTREMLY strong, it could even work on Neutrons, since they are made of 3 quarks, 2 down and one up, whom the total charge is 0, but each one having +2/3 and -1/3 eV]) directly directed on the source of the magnetic field (aka if the magnetic "lines" describe a circle, the center of that circle), this field won't do anything to that projectile ?
    You know, just because of that cross product ^^.

    A hint to reduce power usage and increase efficiency is to upgrade the furnaces with heating coils (both automatic electric furnace and blast furnace accepts them).
    First 4 Kanthal Coils, then 4 Nichrome Coils.

    But if you want to have 4 Ind. BF on the same structure, it may be as cheap (I don't know, since I didn't test that) as upgrading each Blast Furnaces.