Posts by MatLaPatate

    That's no problem, I added you to the whitelist and for the client, look your pm.


    OP mods, cubecraft has ars magica, what is way more op than MFR (I don't not the settings there but from the modlist it's almost the same, except our is much much harder than cubcraft and mfr is on the list too)


    If you have suggestions, post them I can disable a lot from a mod! and we're using gregtech recipes for almost everything

    I know, AM is OP but ... the most OP thingies from AM were removed from CubCraft ^^

    About Methane and Hydrogen:
    I think the Methane Hydrogen should be A LOT more powerful in generator. However, I also think you shouldn't basically be able to get "free energy" at the cost of carbon just by turning Hydrogen into Methane.
    So I would suggest a few changes:
    Keep Methane and such as it is for now but ... create, for each gasse, a "Compressed [Or Liquid] X Cells", X being the specie, and makes it contains like 8 times the basic cell. The point of it ? Making Refining system that outputs about 25% of Liquid Methane Cells and 10% Hydrogen, just because it has to be a proper source of energy but making Oil refining and 6 Methane Cells for each Diesel Cell would have been strange ...


    So basically, making Methane and Hydrogen a good source of energy when you obtain it from Oil, Coal (because normal Coal Ore is Bituminous Coal ^^) or such, but an even more terrible one for things such as Meat and such. (because these are exploitables and already not useful for something else than exploits)

    Well, since I'm having issues on CubCraft I'm looking for a PvP server ... but it seems your own contains too many OP mods :/ (MFR as an example, because it makes Ethanol/Biofuel way too easy to acquire)
    But ... since I really miss MC (on PvP because it's alot funnier, and there are so few server having it with cool mods ... :/), I may wanna join that server, even though I tell you right now that I won't be on it when CubCraft will be working for me.



    IGN: MatthieuLeDieu (don't try to google that, MatLaPatate was already taken on MC, and I thought I could change later ^^)


    BannCheck:
    http://whitelist.mcf.li/check/…eb37f75382c7e425e6b06a3ca

    The grinder is less practical. Maybe with thaumcraft AND redpower (and a shitload of patience trying to get silk touch). You've got to silk touch 32 uranium ore to get enough for a single cycle of that 8 plutonium reactor. It's good for very small reactors, run part time to keep storage full, nothing full size or run full time.

    Do you know about AS ? It generates tons of Uraninite you don't even have to silktouch since it drop the block itself :D (and it's a bit OP, but I like to assume it's a buff to Nuclear Reactors ^^)

    Some new plants:

    • Chruberry. Tier 9. Special growth condition: Must have light level 5 - 10, and its dirt block is above a Block of Redstone. Drops three possible chruberries that have the same ID:Meta but are different because of NBT. One is dropped 90% of the time and centrifuges into 2 Tiny Piles of Redstone Dust. Another is dropped 8% of the time and centrifuges into Ruby Dust. The last is dropped 2% of the time and electrolyzes into Chrome Dust. Chruberry when eaten gives Wither for 2 seconds but has 4 saturation and heals 2 hunger bars. Its crop also can give out variable signal strength using a Comparator, depending on its stage of growth.
    • Osmioplant. Tier 9. Special growth condition: Must have a block of water below its dirt block which is consumed randomly. 94% of the time drops 1 - 2 Hydroflower(s). Hydroflower can be used as a replacement for Water Cells. It can also be used in a Liquid Transposer to give 1200 mB. 6% of the time it drops Tiny Pile of Osmium Dust.
    • BiuuMatter. Tier 10. Special growth condition: Must have an AESU with >10 million EU below its dirt block and randomly consumes 10 million EU from the AESU. 90% of the time it drops Scrapbox and 10% of the time it drops a piece of UU-matter. Players within 5 blocks distance may get Slowness II, Poison II, Hunger II and Haste.
    • Quartzose. Tier 7. Special growth condition: Must have Sand within 5 blocks. May drop 2 - 3 Quartzose and 0 - 1 rose. 6 Quartzose + 1 Empty Cell centrifuges into 1 Nether Quartz, 2 Certus Quartz Dust, 2 Sand and 1 Methane Cell. 5 Quartzose + 9 Empty Cell electrolyzes into 3 Silicon Cells and 6 Compressed Air Cells.
    • Electra. Tier 10. Drops 81% of the time 3 - 4 Single-Use Battery, 27% of the time 2 - 3 Full RE-Battery, 9% of the time 1 - 2 Full Lithium Battery and 3% of the time 0 - 1 Full Lapotron Crystal.
    • Powder Plant. (Pun intended). Tier 8. Special growth condition: There must be 1 Creeper nearby. May drop 3 - 5 Redstone, 1 - 2 Glowstone Dust and 0 - 2 Gunpowder.

    Well, most of these suggestions are OP, not going with the current mind of Agriculture or having conditions that you can't realize (really, must be one creeper nearby ? ...)
    I mean, the IC² Agriculture is supposed to be a way to get easily stuff like Iron, and it's fun researching these kind of plants but ... the aim is not to provide you another way to progress in the game than using Machines part of the Tech Tree!
    At least I agree an other kind of energy plant would be fun (because currently the only one give Oil and is a bit high level, a lower tier giving lower stuff would be cool to me)

    any possible industrial craft weapon is just one more griefing tool...

    One did never try PvP with IC² ... You know, running IC² and GT for PvP is already awesome, since it makes the game kind of a race to the weapon, but the point is, there is not enough weapons for now (Q-Suit, Nano Saber, Mining Laser, Nuke ... and that's all).

    Next there is the Antimatterfabricator machine. It works kinda like the Matterfabricator, but it operates invertedly and creates Antimatter. Crafting recipe should include a matterfabricator, some jacked-up crystals for refocusing the Beamz to produce antiparticles, and two orso vacuum freezers.

    I do not agree with that, since I think Antimatter and Matter should be produced BOTH using the same machine. But you know what ? Happily, it seems the MatterFabricator isn't actually a Fabricator, but just an assembler :). Otherwhise, why would it work with Scraps ? (you can assume it works with Air in Vanilla IC²). That's why I think UUM should be kept as it is, but Antimatter and Matter should be a bit different. They could be used for energy storage (using the 2) devices, for awesome weapons (Antimatter, possibly with ICBM compatibility) or as a way to get even-more-advanced-than-Iridium-stuff, like artificial matreials that shouldn't be. So basically you would have to produce Matter for these, then to use several Matters (depending on the material you wanna get) in a special machine to get some Very Higly Advanced Materials.

    First comes the Industrial Magnetizer. It is a machine, like the other single-block industrial-tier machines, that consumes lots of power to magnetize an item - primarily, for magnetizing the Dense Iron Plates for the creation of the magnetic casing. Dense Iron Plates are made like Dense Copper plates, just Iron rather than Copper. These plates are fed into the machine, and after a while, made into extremely powerful permanent magnets.

    Really ? Do you think permanent magnets would be enough to contain Antimatter ? ^^ Seriously, there is currently no material on Earth that is an actual "Permanent" magnet. (they lose their magnetism with the time). The only way of getting fields powerful enough not to get a nice explosion is to generate one using energy. But, this is MC, so we can invent what we want ^^

    The gauge is the inverted color of UU-Matter (because antimatter is the opposite of matter, right?).

    Look at what I said at first. If Antimatter was Anti-UU-Matter, it would be produced with UUM at the mean time.

    Like Matter-Antimatter reactors made with the Magnetic Machine Casings/advanced casings and a control machine block, outputting so much energy that it has to be transmitted through Magnetic pipes (looks kinda like BC power through the pipes, but white-ish in colour, and better looking pipes), which is converted to usable power with some other really awesome generator.

    So, basically, using tons of energy to ... generate even more energy ? At least, I could imagine a AS-like Particle Accelerator that would allow positive energy loops but ...

    Or for advanced Subatomic Weapons that combine the matter/antimatter so violently that it explodes so massively as to treat entire chunks like single blocks.

    Like ICBM thingies. OR, it would be used as a PowerSource for a Highly Advanced NotMiningLaser (Not, because obviously Gamma rays aren't the best ever to destroy or cut blocks ^^. But they could begood at damaging bodies ;) )
    Since Gamma rays are extremly penetrating, it could ignore any kind of armor, but since they aren't that efficient on Steve body, they could do like 2.5 Heart (5 points) of damage :)

    Weapons are more or like denied until the Mythic expansion for IC², Industrium Conflict is released. But it's not likely to be released a day.
    You can still suggest Ideas to addon-makers though.

    The rotten flesh itself should be rich enough with nutritients, to feed the plants. And fertilizer is devored by crop matron like helll.... So what about JUST macerating rotten flesh = fertilizer? (possibly rotten flesh + bone powder?)

    That'd be cool, without Trap Towers ... But given you can already automate Fertilizer generation using trap towers and cobble generator, why not.