Easy to automate too, but
Not everybody likes to use OP Soul Shards. (myself excluded).
... I didn't meant SoulShard ... Soulshard is extremly OP, I meant Vanilla Breeding ![]()
Easy to automate too, but
Not everybody likes to use OP Soul Shards. (myself excluded).
... I didn't meant SoulShard ... Soulshard is extremly OP, I meant Vanilla Breeding ![]()
Windmill style power without the unsightly need to see the tower (since its below you).
Yep, I also hate Windmill Towers as they are quite uggly, but also because it's easy to exploit. I would more like Windmills to take a lot of space, producing even more energy but not as exploitable ... --> This is RP2 ^^. So I think the Thermal generator should also include some lines of code to check if there are Thermal Gens nearby, then reduce the EU-generated if so (just to avoid Thermal Generator "Tower" ^^)
I also support it, even if I think it has already be implemented. However, farming cow is quite easy ^^.
that would encourage players to explore and have vast inter-dimesional or even multi-dimensional production lines.
To me, this a sentence meaning about the same thing that "OP structures". Just think to Lava teleportation + Nether + Geogen in the Overworld = Infinite EU in the Overworld, without the issues from the nether.
As for the Bedrock thingy, I also thought about it, like it and suggested that before. I even suggest an infinite Lava Source under RP2 Volcanos. It was denied, by Fallen Beast at least (since he already implemented a generator that produces EU from nothing, depending on "how hot" are the blocks behind in a 15*15*15 cube). But, a cool thing he said he would maybe implement is changing the algorythm for EU generation from Thermal Generator to make it Layer-related. (The lower the generator is, the higher the output is)
@Above People with the word "chaos" in their name always suggest things that are already in with AddOns
@Topic The Quantum Armor can only be made with UUM, Quantum tools are denied and your ideas is OP.
I guess you didn't read what he wrote entirely. I quite like the Idea of a more advanced than quantum armor, wich recharge itself with UUM ... But Greg already planned this with Neutronium and some Highly advanced amor ![]()
How about crafting a cheaper miner version, together with a few pieces of ITNT and then place a miner which will perform it's full mining operation within a few seconds (maybe a minute), consuming itself in the process?
Lol. I'm not sure if it was intended to be a joke, or if you're speaking seriously ... if it was serious, then I like the Idea of a miner that consume ITNT to mine (because for now, mining with TNT is cool, but ... a it random, and not that cheap for what you'll get ^^). If you were joking ... then you succesfuly trolled us :p
10 EU per tick
Then, useless for something more advanced than fusion Reactor, don't you think ?And people using Adv. Solar pannels would find it even more useless. And, Watermill + Water source = Water Tower, i.e something slighlty less compact than what you're suggesting, but also, way, way cheaper than something as advanced. So if one would implement it, I would say something more like 2048 EU/t ^^.
well am only trying to come up with basic ideas so thebest can expand on them but am sorry my english is poor i cant help it. i have a disorder called dyslexia which make me miss words or get letters mixed up and stuff. most the time i have to use a auto correct.
well am only trying to come up with basic ideas so thebest can expand on them but am sorry my english is poor i cant help it. i have a disorder called dyslexia which make me miss words or get letters mixed up and stuff. most the time i have to use a auto correct.
Sorry, I didn't knew that.
For every of your Ideas ... what would be the point of your machines ? Gravitationnal Generator ? More than it just seems having no sense to me (or do you mean a generator exploiting some Gravity related singularity to generate infinite EU ? I guess in that case that would be even more advanced than GregTech Fusion Reactor, even more than everything Greg planned for now and ... that would still be a nonsense, because it would only be available in creative, unless you meaned Quantum Generator from Advanced Solar Pannels ? ^^)
For extremly advanced machines, if they don't have something very special, like outputing some Byproducts or having different behaviour of current one, "increasing their speed" isn't a point in itself. If you really want so, then use Machines + Overclocker Upgrade or Advanced Machines from the addon + Overclocker upgrades.
Now, what you've suggested seems just ... weird to me ^^. The point of your Nova Smelter ? It consumes very few amounts of EU, is extremly fast but CONSUME Nether Star ??? Who would use that!
I mean, Nether Star are quite hard to acquire, unless you're using some exploit (nope, I'm not thinking about Mining with Wither, at all ... ^^).
At least, producing Uranium out of Nether Star sounds interesting :). But ... GregTech already implement a way to produce EU from Nether Star, which is quite better than uranium, unless you're using Breeders + reactor with good efficiency.
Moreover, I think you'd better suggest differents machines: if you just want to upgrade your machines, use Adv. Machines (for speed) or GregTech (for Efficiency).
I've tested it, and I love it. Now you should decide if it will became a strategy game, or an ... Adventure ? (what is MC, apart from Sandbox ?) game. Because for now the role of the character is kind of strange: it looks like its only to be the mouse of any strategy based game, but your mouse can here be killed and need "upgrades" to move faster on the map ^^. Or, you could also makes more things that requires the character: more efficient research way, "dungeons" like, where you could get some cool stff if you've defeated the creatures keeping it before, IC² like Reactor System, and maybe some interesting ore that would be harvest in less than 1 minute, very rare, making the exploration useful (for that, you could implement some "cave", that would be available once you've found the way to go in. The point of all that ? Making the game more Role Play.
To me the Idea sounds interesting, since the main issue with the miner (or the main issue I have with the miner) is the fact it's a long tme to set up compared to what you'll get with (especially in comparison with Quarry/Vanilla Mining)
.gravitational gens can placed down anywhere in the over or nether. they dont produce a lot but you dont have to worry about light, lava and etc..
... and they produce energy from ? Nothing, you're right. And if you really want greengens (which already are kindof OP) that doesn't need light/space, I think Watermill would be enough for you ...
mix 2 glowstone and 2 redstone to make shiny dust then add 4 coal dust and 2 UU-matter then compress it into a diamond shard then compress two diamonds
... There already is a UUM recipie for diamonds, what do you want more ? Oh, wait, I know: something OP.
taking the DNA from the egg and using its special proprieties you can dupe the egg but this costs tons of raw power and may have side effects on mobs/players in the area
And, what would be useful with that ? Making some very expensive generator from GregTech exploding ?
.nova smelter uses power from fusion inside a star (nether star) because of this it go along time without power from a other star
.abstract compressor uses gravity at high strengths to compress stuff
.Catalysis macerator using Catalysis type ripping strength to macerate stuff up
With the name you're using, it sounds like you'v used EE too much ^^. But, did you know IC² Vanilla implemented months before something called "Overclocker Upgrade" ? It seems not ...
Sorry for being inpolite, but you're kind of annoying: I mean you're still suggesting things without thinking about it after 40 posts, just "hopping that will be implemented in any addon so I could be proudof it because I think that would be cool even if that would just make nosense with the mod, and that also would be useless" (for some). You also posted more than 5 "stories" in the Diary which were the most annoying I've seen because they were just useless where the others were funny. We even make a plan (^^) to make you understand what we thought about your post (see last Sinnaj63 Post in this thread ^^), but you continued! Also, Suggestion are allowed, but what you're making is just throwing 2 lines with name, which doesn't even describe the idea in most of the case, and you english is even poorer than mine, and I'm french! ![]()
Sorry to say it, I'm maybe the only one, but I've never seen more stupid suggestions that yours (after 20 post, Lightning Rod don't count ^^) ...
I'm really sorry, I've been quite insulting you there. But I had to say you why none of your suggestion has been considered for now (or why it seems to me none of ...). Be advised of the fact, even if it seems quite hurting, it's not entirely intended, I'm not flaming you, just trying to aware you.
Redundancy is competition. I happen to think HP, Acer, Dell, Sony and Samsung is a tad redundant for computer companies as well, but the fact they all make practically the same products helps them innovate.
Lol. So now, you're ... advertising us to win the competition ? ![]()
Will WeedEx/Fertilizer decrease stats or damage plants in any way ? (I think obviously it won't for Hydration cells ^^).
Hey, you did a lot of jobs ith comparing efficiency for a given price it seems but ... this isn't really a new Idea ^^.
I agree some components are UP, and others OP ... even if, compared to what you can get with solar pannels (especially for FTB users, using Advanced solar Pannels ... :p), those components are still UP.
I think Heat absorbed by Cooling Cells should be increased of 20-50%. Also, some Exchanger seems useless for now.
Note for Greg: and Breeding with Thorium is really cool, but it would be even cooler for it to be a REAL source of EU, while heating a little bit more ... I mean, I don't think one Th cell should give more EU/t, but to be "realistic", wouldn't be possible to make them output 2/3 additionnal EU/adjacent cells, and heating a bit more than now ? Because IRL, the main problem of Thorium Reactor is the fact it's hard to get some chain reaction with Thorium, which don't emit that much neutrons, and need a lot to start reacting, but it would actually be a good source of energy if we solve this problem (because it's way cheaper than Uranium).
Hey,
Is there a way to ensure there is more loss in the conversion?
I want energy conversion on my server but want to limit people from just using 1 type.
e.g. rather then BC:IC 5:2
i would like
BC --> IC 10:1
IC --> BC 32:1Is there any possible way to do this with your mod?
This mods seems incredibly OP, but the point of it is not to have losses. If you want some, use another Conversion Addons, or even don't use anyone ^^.
I haven't thought it wasn't an UE addon at first ^^. This sounds cool, but Thermal Expansion, Factorization, Mekanism and IC² ... that's too redundant ^^.
* Hydrogen Generator - directly converts Hydrogen into useable electricity. Requires immense amounts of Hydrogen to function, but generates large amounts of electricity. Can be directly connected to an Electrolytic Separator.
... So, your machine uses electricity to electrolyze something that you'll burn to produce more energy ? Considering burning H2 is less efficient to produce energy than reversing the electrolyzing process ... ![]()
Or maybe it get nerfed and don't provide energy anymore, but will just be a small counterpart to what you've spend to get O2 ? (Because electrolyzing also produce O2 I guess).
* Combiner - a machine used to combine dusts with Cobblestone in order to obtain their ore form. Not a cheap process -- requires extensive amounts of electricity and 8 dusts to create a single ore, although working with materials including Copper, Tin, Silver and Lead.
At least it get nerfed (so many exploits before ^^). But if you're playing with GregTech, there are still exploit available (more like UNequivalent Exchange ^^. Unless it's to get Iridium :/)
* Purification Chamber - a second-tier version of the Enrichment Chamber, used to turn an ore into three clumps -- in other words, 300% ore output. Requires a large amount of Oxygen to function.
That sounds cool :). I just hope it consumes TONS of O2 and energy. Or that it's configurable.
You could also use GregTech planner, which works in game (ComputerCube).