Posts by MatLaPatate

    That actually works out to 16 EU per MJ. I halved it because it did seem high. Though the only reason it seems high is because there are other mods that use a cheaper factor. If you consider the fact that you can only gain MJ in BC itself from actually burning some form of fuel, with no energy storage, and in IC2 you can, for free (after the initial cost of building the generator) generate energy from sun, water, and wind; then store that for later use, one must come to the conclusion that it should take even more EU to product one MJ.

    Hmmm ... Redstone engines ? (as infinite MJ generation). Has it been changed since I've used BC ? I guess not.

    Well, Booze is a bit unrewarding, with buffs lasting like 10 seconds, and it basically its only useful for joking around. Chemicals would allow a high variety of effects, from helping with weapons (industrium) to traps, e.t.c. Coffe is the same, it only gives you speed for a couple seconds...

    Yep, I agree. Mining Speed for 0:05 is a bit pointless ^^

    Darn it, Mat, my hopes are all dashed now! Or perhaps mashed? With a few bits of well-cooked beef on the side? Erm... no, I'm tired, not hungry. ^^

    LOL.
    The point is, I created this nickname because we're going with a Friend to create a French Team (for video games, such as the Total War serie) called "LaSoupeAuxLégumes" (wich means "TheVegetablesMashe" ^^). The fact is, there is plenthy of phrases in French involving vegetables and food ^^. So we'll try, as you did, to make at minimum 2 joke on it per game ^^ (an example would be the phrase: "Faire chou blanc" meaning "to fail", the "chou" being a cabbage ^^). I've already created a list of "To-say" phrases in game while playing against/with french ^^.
    It looks like I'm crazy, I know. But, actually ... I'm crazy :D

    Not anymore See last post.

    Hey, but you post if after me! You're cheating! ^^

    I think that the new value of 25 EU/t is more than enough, especially given the extreme portability of this system - you can now run an upgraded IC2 miner off this thing really quite easily and likely with power to spare, making it better than a Geothermal for that particular application. Given that it is now cheaper if you want more power output the solution would be to have a second Petroleum Generator (as you would do with a Geothermal). It only takes up a single block so the space overhead is minimal.

    Yep, that's an intersting Idea ... but I would have love using it to power my base in a very efficient way using Refined Oil + tanks ^^.
    As for using it to power a Miner, could I make a ... huge suggestion about Oil-and-Mining Industry ? Advanced Miner, Advanced IC² pumps, Advanced IC² multiblock structure Reffinery, "vanilla" IC² Fuel (contain in special sands/stone) etc ... ? I've already write it down during my french-philosophy classe ^^ (But, make no mistake, I like philosophy ... but not french ^^)

    That post count 4 "^^" (5 now ^^ --> 6 --')

    I would for some "Advanced Teleporter" allowing transportation without that FreqTransmitter system, wich is kind of a pain, and wich allow you only 1 way of teleportation per teleporter, wich is to me a reason why it is so unused.
    I would suggest a sort of FreqTransmitter having the ability to "record" coords while rightclicking with it. It could records up to 3 different coords. Then, you'd just have to put it in the GUI of the teleporter and these ones would be saved in the Teleporter (With a max of 5/6/7/8 area). With that system, the player could chose in the GUI where he want to be teleported. Of course this would need to be more expensive (about 4 diamonds instead of 1 I would say)

    n'est-ce pas?

    That's funny for a French user, seeing a french word used in english as something fun ^^. Before going on that forum, I thought the only words used from French were "Déja vu" and "Rendez vous" ^^.

    [Suggestion]:
    [Recipies]:
    24 Magma Cream to centrifuge --> 1 Thorium cell
    [Multi-blocks structure for Advanced Watermill]
    I've got an Idea to get some "realistic" Watermill, able to produce EU without needing RP automation/Player intervention:
    Basically, this would be constructing RC-like tanks, but without size limit (is it possible without lag ? Assuming the player wuoldn't make more than 64*64 ^^/or simply with a max 20*20 area). It wouldn't be filled by pumps or others but only ... by rain. So it would store a liquid, called "Rainwater" and produce EU while moving from the tank to something at a lower layer.
    To build the tank, you would need Construction Foam (or Reinforced Stone, as you wish) [maybe some special blocks in the corner, if it can help as far as coding is concerned ?] an to make wall arround the area you want to contain water.
    Each cubic meter of water would produce 500 EU (assuming rain fill one cubic meter in 5000sec-100 000 tick) x ([Layer of the cubic meter before moving down] - [layer of the advanced Watermill]). That would mean 0.5EU/t while raining if the difference is of 100.
    It could also be used as a LESU-like Energy storage, but with losses: the Advanced Watermill could consume energy to fill this tank.


    Wait for that week ends, I'll come back annoying you with TONS of World Suggestion ^^ (for "Gates").


    Hey! It's Blue, White and Red, it looks like a the Fnrech Flag! Lol. I'm sure someone will say it's more like british or amercican lol ^ ^


    Did anyone notice how hard it is typing a text without seing what you're typing ? ^^

    [Suggestion]: Lead Battery Block
    As you've already said you will implement uses for lead, maybe containing Lead Battery, I've thought it could be interesting adding Lead Battery Blocks acting more like electrolyzer ... but able to deals with LIQUID. What would you think about a Liquid made out of Lead having 2 forms: charged and discharged.
    I really would find epic storing EU in my tanks (not thinking about Lava and others, because the only possible conversion for current liquid is Liquid--> EU). Of course, it could have a very low rate of losses, to prevent people from using this + Planned Quantum Tank as (almost) endless EU storage ^^

    Off-Suggestion: When will suggestion about almost-randomly-generated-world-using-wormhole be allowed ? ^^

    Just a small suggestion, it would be nice to have multiple tiers of petrol generators to keep it useful even in the end-game (or perhaps add a config to customize the output eu/t and packet size?).

    I agree. If you need Ideas to implement Multi-block structure refinery + different types of generators, I've already about 4 to suggest ^^ (running on different fuels). Tier could be done with multiblcok structure (because some of those one could bring more oxygen, keep some byproducts of the combustion etc ...)

    Edit: I know I complained a lot, and you've already changed Fuel value, what I'm glad you did but ... I'm still thinking the output should also be buffed.
    Why ? Because your generator is twice expensive as a geogen (it's an example, most of the generator are cheaper than your one). What is its positive aspect compared to geogens ? A Refined Oil bucket last 10 times longer. But, being honest, lava is almost free ... that's why I would consider your generator pointless if it's just a way to "get even more Lava-Like lake" [^^]. As it's to me twice as expensive as a geogen, I think it should output 40 EU/t or more (because it also need a refinery, BC power, more pipes ...). I agree with the energetic values you've made, but please, make your generator output at least 30EU/t, or better, makes it configurable :D