Posts by RawCode
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if you change buffer size it wont be "same actions".
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induction furnace sided inventory fix.
ps.
for every troll:
i posted my bugfix in bug's forum to allow people download it without problems and get solution better then "it hotfixed but we wont release it for a mounth or two"now you just graveyarded it in depth of forum and noone will ever find it without help, good job!
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i dont see source files in my post, can you see them?
your point completely invalid since i not included source files of mod, not ever source lines if changes i made.
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alter recipes for industrial ores to 8 per block, just like machine with advancediron and problem magically solved (also this will improve rates stack to 8 8 to stack)
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post error traceback atleast.
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sound is not issue, it's completely useless, everyone i know play mc with some background music via foobar or winamp.
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Would you at least mind ASKING whether you can publish IC files?
please can publish IC files?QuoteAnd i don't think its bad reminding RawCode that this is still a closed source project. @Below: Nope.
well i dissallow you to download files posted by me, they may harm your gaming expirience by removing bugs.project is closed source, ever after i posted precompiled files.
@ GregoriusT
Energy net shoud enumerate EVERY registered tile entity time to time and garbage collect invalid stuff, this will fix many problems, you refer to DIRTY flag that aleady vanilla implemented as invalidate(), but unused in energy net and electric machines.
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install only itemquantumsuit and it will work fine without any unlisted side effects.
also you may install it on server only.for blockcable and blockelectric fix wait few days, i wil complete fix without any errors soon.
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it will dupe cables due to "stupid" completely unintentional error and cause memory leaks.
usefull only if you test wiring somewhere.
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working on it, two lines does not solve energy net problem, for some reason energy net NOT updated ever if method called hackish way
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Quote
He wishes he could code and such.
wish granted!
[106] Not soo ninja not dev related *bugfix*
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5) Generic
Burnable interface not registered via forge.
learn to read EVERYTHING, not lines you like, glhf. -
-Foam duplication via silk
-Filled CFsprayer crafting 50%
-Faster then normal uran rods decay
-Quantum crash\food\air no more cheat all in one item
-No more foamed cables due duplication exploit
-All foamed cables revert to normal on load
-No more cable errors spam in console
+Burnable (reeds and stuff) properly registered but still dont work properly
+Debug item crafting via diamond and ecmeter (shapeless)
+Hoes patchout
+CABLES ONLY GHOST FIX (with MAJOR side effects!!!)Made for myself (due gamebreaking quantum SMP crash).
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they just not registered in creative menu, but i personaly dont see any reason to play with vanilla creative when full NEI support is provided.
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LETS POST BUG LISTS INSIDE BUG LISTS SOO WE CAN LIST WHILE WE LIST HAYO!111
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you searched wrong, try again.
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after byte (currently used) short follow, with 2 times more bits allocated.
this means two times more memory req to store chunk object in memory.
your suggestion not implementable without major side effects. -
without MCP development of any mod for minecraft will take long time, without forge or similar framework anything is incompatable with anything.
I suggest you to perform two stage decompilation for better results:
Forge install on clean jar.
Decompilation of live jar.
Copypaste IC2 sources only into clean source.
Update names.
Registed workspace in eclipce.
Work without major issues.QuoteAlthough that works, that kind of slows down coding by a factor of way-too-much.
suggest to run code inside your head, this allow to debug ever without running game, this really helps and allow to write code in single run.