Posts by RawCode

    compact solars is cheat similar to EE, nothing to discuss.


    some mods (addons)(plugins) provide advantage over reasonable limits, not possible to compare compact solars vs reactor.


    signature can be set via edit profile link on top of screen.

    cacus problem was:


    "Get cheap RP components, assemble them by manual, get much more power then conventional reactor with much more investment can provide"


    such situation called "win button" and it make obsolete any other gameplay options.


    but you (devs) still able to make everyone happy by allowing CACUS by config and set default to off, in this case SMP admins will have power to allow it if they want.

    One word. Condenser.


    Two words. REMOVE EE.


    If you have too much copper - you dug too much, its extremely simple.


    I personally never dig more then i need, this allow to use this time to build something.


    2chest of copper blocks - cheating, by installing cheat mods or by other means, there is no copper on level 10 where diamonds are located.

    MOAR NUKLEAR REACTOR LEAKS!!!1111


    btw what about reactor destruction scenario? IRL rod based reactor do not explode by itself (there is nothing to explode inside reactor) hydrogen vapors or overpresure steam cause destruction.


    I suggest something like "realistic" destruction when reactor explode multiple times with increasing power each time and only after few explosions destruct completely. (just like IRL ones does with water tanks explode one by one)


    This will still punish user for stupid reactor design, but in case of experementation, overheating reactor wont cause instant base wipe and will provide chance to cooldown reactor and keep all your stuff intact (if reactor was shielded).


    This will require implementation (actually single boolean) of critical state mode, and disabling ability to wrench reactor with nonzero heat.
    In critical state rods shoud be unremovable.


    As soon as reactor gone critical it will generate explosions (similar to lava in current implementation), wont generate any energy and internal cooling is disabled. (rods shoud continue to take "damage" and produce heat)
    Since cooling is disabled reactor heat will increase ever if in normal conditions such setup wont generate any heat.


    Since reactor meltdown not instant user will have nice chance to do something to stop meltdown or wait unevoidable destruction of it's base (actually this will be fun to make meltdown unevoidable and slow)

    what about reflection croach (access field without knowning it is here) for custom made biomes, this will allow to add special fields to biome class and it wil work fine without any API or modside support.


    It will need to check 3 fields of specific name only and addition of this fields (and bonus determination) will be done by biome code author.


    +100 Points


    will you try to limit disclosure of reactor's TE code (similar to brewing\crops\UUM) or community will be allowed to disclose superoptimal setups at day0?
    in case of NDA style strategy i can suggest you to randomize params per reactor TE instance, this will render any precalculation tools ineffective and disable copypaste winbutton;
    few hidden params that effect heat distribution, energy generation, effectiveness of components that unique for every reactor will render superoptimal recipe copypaste impossible.

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    Answer enough?


    disabled any inventory interactions and possible implemented as personal storage to protect from griefing-schematics stealing and winbutton with components reloading.
    cacus is not only win button possible with RP TEs.


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    Mensrea


    i hope multiple tiers will actually be implemented and more then one reactor setup will be possible (it's all true about single perfect setup everyone used, on my server everyone used 130eu reactor with same setup)