you dont need to harvest tons of leaves, single stack filler machine, few obsidian pipes and diamond pipe allow you to stuck mouse button and go afk.
Posts by RawCode
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add turbine component into reactor and make
uranium-coolant-turbine chain
and everything fine, reactor 100% realistic.uran heat coolant cells, coolant cells transfer steam to turbines, turbines generate EU
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use bonemeal on crop before attempt to plant cocao, also you need to monitor it, since 190 crops will die if reqs failed (wheat and flowers will die at night without auxilary light)
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I repeat one more time, saw have silktouch property it will drop sapling and apples with leaves block, this allow infinite saplings and apples (dublication exploit).
rubber leaves wont drop looks like by design. block never drop itself in code.
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it cost 2500 to use SH mode, but code a bit obfuscated to calculate how much per block it will cost in result
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minecraft leak by its own, reboot every 12 hours (also it's smart to backup map on every reboot)
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same as recycling scrap.
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i reported trampling issues multiple times since crops implemented and notch changed vanilla trampling from moving to jumping, no viable results, no config option, only option to patchout personal server.
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New scaled electrolizer power cause it to overflow and drain energy from fully charged MSFU.
10kk energy MSFU + filled with charged cells electrolizer == random (acually consistent) cells discharge (into nothing) and then charge, energy from MSFU dissapper in process.
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it check for collusion with random roll, not jumping. (or something chaged in 190?)
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fix EU-readed code to ignore nullpackets in calculations
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actual version is 190, have you tried to update?
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post player profile or check with NBT editor yourself presence of NBTtag
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saplings still drop since chainsaw have silktouch property
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what about:
Player reports jetpack activation
make player enity invulnerable to fall damage
include player into ticklistener for jetpack damageAs soon as player reports jetpack deactivation or when jetpack off - allow damage remove ticklistener hook.
this will require single custom packet handler to handle jetpack activation serverside.
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ever with crop matron its too slow.
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1) Miner still not fixed and will cause overflow errors time to time if unloaded duaring mining operation with infloop inside canReachTarget (extremely boring, forced to use homemade fix with safecheck - additional short param that break loop after 17 recursions no matter internal conditions.
2) CFPack crafted FULL, this allow player to get completely free foam, since CFpack cost less then foam - its viable option to craft new pack every time, not refill old. (also this a lot faster then refill).
3) Improved fuel (with NBT tags) will oveflow jetpack... (or something like this, since itemstack damage capped at 32k and NBT go over 40k)
4) Jetpack dont work well in SMP, option to disable it completely anyone? (same for electric jetpack and quantum suit in nether) (nether actually very very buggy)
5) All IC2 machines handle shiftclick like vanilla furnace (fixed in 125) from hotbar to inventory and from inventory to slot, this is not good for personal safes and actually vanilla bug easy to fix.
6) Terramorfers are way too expensive and too slow, not usefull at all.
7) Flatification module dont have any range limit, it will eventually go off screen to unloaded chunks with interesting results... (possible on servers with low render distance)
Mushroom is nice but biomeset is crappy and inconsistent, it shoud set biome in AOE around itself after some time, not individual blocks in random pattern.
9) Option to select range for terramorfer in GUI will be very very nice, currently due hurge AOE only option to use terramorfer is to stay AFK near it for real days.
10) Crops trampling == facepalm, ever worse then before.
11) Wheat and flowers will die at night due lightlevel 12 req, extremely boring, this make wheat vanilla farming superior in every aspect, no trampling, no light req, actually faster, easy to harvest automatically, easy to replant, no risks of weed.
12) Ever with hydration and fertilation crops grow too slow to be point of interest for users, you may not leave them alone due weed and babysiting way too long.
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it shoud extract only dyes that initially renewable, all expect few are.
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1) Macerate any wooden items in chipmass
2) Build chipmass fabricator
3) Fabricate any wooden items by recipe system (4 * 4 grid) or by item sampling (same metod as ee condenser but only for wooden items)actually this technology exist IRL (Chipboard)
You need many bookshelves
Craft only one
Place in fabricator
Load chipmassNow it will create bookshelves for you directly by consuming its cost in chipmass and some energy for every chipmass consumed, crafted from compressor and canner.