Posts by RawCode
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After 110 wheat trampling changed, players and mobs no longer damage wheat by walking over it, only when jumping.
IC2 uses old (pre 110) rules for trampling - some randomness and croach detection, this make things a bit harder and counter intuitive, you cant damage soil, but will destroy crops by walking on it.
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there is no SMP in 162 due NPE bugs and other stuff that will crush server time to time.
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it wont render client side, if attempt to place new crop old one will drop, if attempt to harvest - it will drop result (and seedbags) but wont render.
Basically, server do not report to client TE data change or client ignore such data, currently i not able to decompile IC2 due API integration with other mods, but, im sure - same problem as cables and treeholes in prev versions.
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Display Spoiler
012-01-24 00:47:16 [SEVERE] Unexpected exception
java.lang.NullPointerException
at ic2.common.BlockCrop.a_(BlockCrop.java:178)
at qn.a(Explosion.java:168)
at fy.a(WorldServer.java:162)
at fq.a(World.java:1598)
at gs.a(SourceFile:113)
at ix.m_(SourceFile:42)
at lx.d(EntityLiving.java:944)
at hm.d(SourceFile:26)
at lx.y_(EntityLiving.java:358)
at hm.y_(SourceFile:30)
at gs.y_(SourceFile:70)
at fq.a(World.java:1303)
at fy.a(WorldServer.java:38)
at fq.g(World.java:1278)
at fq.f(World.java:1175)
at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:441)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:346)
at cz.run(SourceFile:465)when creeper exploded me and neabry blocks with crops, server fell instantly.
Log included inside spoiler above. -
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it is not possible to recompile ignoring errors
create new project in eclipse, add minecraft.jar (with everything included into jar) as referenced library, extract source code into new class, fix name and package, it will compile fine, then import it back
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they Squidwards not zombies, but this doesnot change anything, we need iridium crobars to open personal safes!
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Vortex energy storage unit (VESU) is unstable energy storage and teleportation device.
Unlike any other energy storage currently implemented it have unlimited storage and unlimited input.
Output is 32 eu per side (5 sides total)Single input side and 5 output sides.
Energy storage is shared over every VESU linked (with freqtrans or some other means).
Ability to teleport energy cost 0.05% of total energy stored per tick and 50% of input. (to charge VESU you need 2 times more energy)
Something like this will allow to charge remote teleportation platforms or provide power to remote mining stations without too much clicks but wont allow players to ignore wiring due hurge energy loss.
Energy drain will prevent use of VESU as unlimited energy storage, ever CASUS reactor with 2400 output wont charge VESU more then 120 000 EU due energy decay.
Recipe - MSU + HVTrans*2 + lapis blocks*6 == 2 VESU
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recipe shoudnot require mycelium blocks, it is nearly impossible to encounter shroom biome and blocks need silktouch to be harvested.
suggestion is shrooms and bones, in current state this blueprint will be much more harder to get then quantum suit.
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iridium crobar and hazmat suit will be great addition.
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allow to paint sheep also, this will make painter all in one color tool.
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simply discharge quantum suit or disable it on first tick in nether.
if feature can't be fixed - disable it.
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it may teleport items just like any other Entity object, to prevent user teleportation water flow can be used, this will allow to teleport items without any additional code, singe instanceof check and cost calculation.
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try google, it help a lot in information searching.
you may decompile IC2 by dropping everything into minecraft.jar
to compile it back use patches or your own knowlage of java to fix decompilation artefacts.
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on bukkit server you have lwc and wg...
there is no reason to add obsolete features, for vanilla - anyone can break door.
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blaze easy to find and easy to farm, slimes not.
you want recipe that significantly drop value of slimeballs.