1. Don't Necropost if all you have is an opinion to add to a topic about features that will not be reverted...
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It seems like the response to renewable energy being overpowered (zero maintenance, huge return) is always to buff the hell out of nuclear.
You mean that illogical flame war that resulted from someone thinking too much in game terms and not enough in engineering terms? Yeah, if you base your logic around that kind of thinking, I'm pretty sure you'll have a hell of a time wrapping around the fact of why said argument is pointless (Spoiler alert: Realism)
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While I understand your frustration, it's not like the Dev.s can predict everyone's hardwork and be forced to plan around 'old worlds'. Hell, I always start a new world on each and every MC change just because of this...
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I guess the reason I'm posting about this at all is because I want someone to recognize how exasperating it all is.
Oh yes, it is. But it's also exasperating at the amount of whining the devs put up with when they wish to change the mod to correct exploits and abuses (Yes, CASUC's were exploits off infinite water. Same as Manned Water Mills. You can't honestly argue otherwise) when other mods destroy game balance and shift players into cookie cutter styles of play. Honestly, how do you make other power sources attractive when the popular go-to power gives a MINIMUM of 1000 Eu/t?
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My server won't be upgrading MC versions specifically because of the new IC2 nuclear power changes.
Foolish move tbh... Even though the devs won't change the nuclear setup, I'm sure add-ons will probably find alternatives similar to your liking. Moaning and complaining about change is a good way to miss out on many other new features that can come, and possibly change the game in new ways to your liking...