Posts by MagusUnion

    Just to tell you all, the old reactor that can generate high power output, which is microcycle reactor and CASUC will not work here.


    What? broken RP based exploit was nerfed? That's a shame /sarcasm


    Although I do wonder if the 'heat' in this reactor system can be bled off via an IC API function... if that's the case, I might take up coding to do an addon that takes advantage of this excess heat (in a way)...


    I wish we could work with "oil" in IC2. That part of BC I really enjoy, the hunt for oil and refining it to fuel.


    Use the Transformer's Add-on... I know it's slightly out-of-date atm... but it's the best BC/IC crossover add-on right now..


    Quote

    on another side note: i notice that i never use enchanting or alchemy


    Honestly no need with IC... unless you intergrate some of its functions with Thaumcraft 2 and such..

    So technically EU/t is a unit for Voltage and Ampere, which is... well as you can tell rather confusing.


    That just means that cables are based on a wattage limitation... if the Watts get too high on either spectrum, it'll fry the wire...


    May be a bit unrealistic, but technically is logical....

    You know the more alblaka is teasing us the more i think that the beta is already working perfectly (well aside from minor bugs) but they just delay the release a week or so so they can have some fun...


    Wait, so Alba is Gabe Newbell?



    And if I make a fat joke, will I delay the release of both IC and HL:3 by 2 hours? Seems legit...

    This.


    And now we all know why WoW failed like it did: Too much push for everyone into crappy endgame...



    Good thing that you start the game with 3 CASUC reactors including the stacks of ice you need to run them and the system to feed the reactor automatically.



    Cry harder


    Quote


    Seriously guys, yes this is affordable at some point in the game, at a point where everything is affordable. That is the whole idea behind the Void Sphere: once you have unlimited resources and EU anyways, why not craft this? Please think about the suggestion for at least a second before you post something like "Mimi when I have unlimited resources I can craft this easily, and then I have unlimited resources +1! OP!"


    We hate it because the idea does not add anything of proper utility into the game. Plus, an effortless infinate energy sphere has already been done, but is not craftable. The point of endgame in IC would be to be able to manufacture and produce as much as you please, as well as create and destroy as much as you want....


    Like terraforming the End or the Nether into realms completely different than what they were initially... Funny watching zombie pigman walking around a forest area, lol...

    That I know of. The geo thing was done by Alblaka so kinda not my deal.


    So far imer is having issues with ghosts even though the rest of the pack is not.


    I say: take your time.. I don't think there is a good reason to rush to an update when the possibly of bugs exists. Plus, once the update goes live, the last thing you want is spam of the same bug over-and-over again on the forums...


    Unless they come out with 1.4 soon, I wouldn't worry about being in a hurry for updating mods...

    Quote

    So it either alternates the Packets, or it splits one Packet into two halfsized ones and sends them to both Locations.


    It's the latter. An easy test to see this in effect is to make 3 Batboxes, fill one full of energy, and have three cables sitting on the output of the filled Batbox


    :Batbox:
    :Glass Fibre::Glass Fibre::Glass Fibre:


    Then, add ONE Batbox to the left, and wait till it has 1000 EU


    :Batbox:
    :Glass Fibre::Glass Fibre::Glass Fibre:
    :Batbox: ___


    Next, add the last Batbox to the other side of the cable


    :Batbox:
    :Glass Fibre::Glass Fibre::Glass Fibre:
    :Batbox: ___ :Batbox:


    The rate at which each box will gain energy is equal to one other. BUT, the level of charge is not only equal to what was in the first box, but the rate at which the EU is transfered is always constant to each machine attached.


    So the Enet is smart enough to distribute EU according to each machine attached, as well as account for losses. To see this in action, have one side of 4 block distance of insulated copper going to the left, and the other side having uninsulated gold cable to the right. Take measurements of the three centermost cables closest to the output, and record results...


    You'll see that the Enet can be quite 'smart' in the distribution of its energy...

    No... this is just dumb...


    A bunch of unreasonable nerfs and new mechnic shortfalls to pre-existing features is not a good way to design 'difficulty'. Plus, alot of these ideas can easily be bypassed via other add-ons or mods, making the idea highly ineffective as those mods would could circumvent many of these hurtles that you are putting in the way...


    I don't believe IC (or even Minecraft, for that matter) can be seen as some 'competitive MLG-type' game that you can obtain praise for playing. It's quite foolish trying to ask that from a mod (or a sandbox game, for that matter), and I don't think you can get 'bragging rights' for being a 1337 minecraftor anyway if any mod made that type of competition possible....

    Most likely Alba... Very Mann Co. like as well, lol...


    Everything in a 3 by 3 pattern is a recipe...
    Uranium will now be Isotope dependent (U235 is the material used in nuclear reactions. Penalty for over-concentration of U235 in a fuel rod leads to much faster boom)
    Cooling system will depend on both water and air blocks to keep both cooling and reactor from exploding (possibly multi-block based system...)
    Fusion may be in the mix (if that's Deuterium and Tritium I'm seeing in the diagram...)
    Heat will play a bigger role in efficiency, rather than breeding...
    Nuclear Transmutation appears to be in the mix in the creation of strong, exotic materials... (it may also be the new source of Iridium instead of using UU-Matter to craft it).. sorry, Iridium looks like a component for something else...


    Large emphasis on multi-step crafting.... possible experimentation on Salt based coolants and the ability to find the proper mixture for a reactors needs?


    frames ;)


    That and RP Pumps... those things can stretch for miles if you use them right, lol


    Course, I will admit that I am excited to see what the new nuclear mechanics are going to be in the 1.3.2 version of IC2. If it's an interesting enough change, I may consider investing into it...

    Better Idea: 'Industrial Fiat Currency'


    Uses a machine called a Ink Presser. It CANNOT be crafted, but can easily be admin spawned into the world. It will consume Ink + Paper and an optional resource, and create currency of incremental amounts. Also, the paper can be crafted up or down to higher and lower denominations (like five $1's can craft into one $5, and so forth)


    Admins could then control how much currency can be in circulation, and even if they want to add the option of players to use the machine at an additional, configurable, input resource cost (like gold, diamonds, or Redpower Gems). This way, all currency crafted has to be backed by a set resource amount...


    Edit: An extension of this system could involve a 'banking' chat system where electronic accounts and 'credit' could be set up as well...

    If using Buildcraft (hush Greg):


    Power Teleport Pipe (BC addon) + Stone Power Pipe + Pneumatic Generator (IC/BC addon) + Miner + Chest (or BC tele pipe system)


    If NOT using Buildcraft:


    Two Enderchest + Miner + Generator (1 or 2 depending on how much EU demand the miner needs)


    First Chest is for the Miner output material
    Second Chest is for Fuel for the Generator (be it adulterated fuel or otherwise)


    Why two? Dedicating separate chests for resources helps maximize resource potential by allowing the whole space of the chest to be used for one purpose, and you don't have to go thru continually shuffling of material to use the 'right' item for the task at hand...

    Quote

    Geothermals are useful for the step in between though.


    *cough* It's also useful for all those other steps at the beginning and end...


    240k EU storage | Better than a Batbox
    20 EU/t per unit | Higher than any other Generator outside of Nuclear
    No risk of meltdown...
    Cheap to add together in sets...
    Most of the fuel is easy to collect, and readily available in many places...


    Personally, I still think Geothermal is king, because I have yet to run out of it on my worlds... lol...