Posts by MagusUnion

    Granted... but you are assuming 3 things with this idea:


    1. There is no lineage that says that the Testificate race is anything like Steve. For all we know, Steve could have come from some alternate world or something and landed in the strange land of Minecraft (see John Carter for reference)...


    2. You're also assuming that Testificates, who already don't have this technology, wouldn't be using it or consuming the same resources as the player. Which begs the question as of why said villagers aren't using said tech, and if so, why is that (or, if the could be allowed to, would they have to be recoded to actually learn how to set down solar panels and such for IC machines).


    3. Since items and machines are only limited by resource costs of the materials to put together, how would there be a 'need' to use said Researchers in the game? Would you then restrict what types of recipes you can use, akin to the current Thaumcraft style of gameplay?


    I'm not saying it's a bad idea, or that I wouldn't want it in IC, but these are quite a few of the hurtles you'd have to consider. I'd imagine it would work somewhat like Millienare does/did... but that mod alone was extremely CPU intensive...

    *clicks on Arcane Bore*


    Wait, there was a Miner in IndustrialCraft?


    *clicks Redpower Motor forward*


    Edit: Although the Transformers Add-on helps extend the range of how far you can mine greatly via a combination of it and Teleport pipes...

    I Would like too but ... it seems to be a bit unrealistic (try to imagine it)
    It would be a good alternative to the Minecart + Rail, for shorter travel.
    +1

    It's not THAT unrealistic... magnetic trains use this principle all the time in other countries, and they are much sleeker and faster than many of the 'old fashioned' counterparts...


    +1 for idea. Would love this functionality if implemented...

    For those servers where the nether is disabled (because apparently, all that lava is OP) and you want netherwart (for no real reason, since apparently potions are also OP)
    Edit: Also one for blaze rods.

    I can understand how the lava could be considered OP... but potions? Is Killerbeez off his damn rocker to consider something as tedious as an RPG potion system overpowered?


    But then again, I'm not that surprised either, lol...


    UUM Soulsand: Sure
    UUM Blaze rods: idk..

    However true that may be, that doesn't mean I have to agree with every single decision he makes. I can agree with the majority of his decisions and still play the mod. Any game designer is an artist who, sooner or later, has to listen to his audience. A good artist may be one who does their own thing, but after all, I am entitled to say "this or that decision is not artistic", as a consumer.


    Tell that to Flowerchild then, Goon... Your sense of entitlement is sickening...

    And all I'm saying is: "just because Alblaka doesn't like it" is not a logical argument - this, of course, is not linked to what's gonna happen and what not. Specifically, I'm saying that it'd fit IC much more if there was an industrial alternative to enchanting, instead of just saying "Al be no like, it be no happen".

    IF he's in the works of the Nanobot Factory, then it's not finished yet and you must be patient. That idea was already requested and semi-accepted by Alba, so it may be in the works. No promises, as I'm sure the IC team has much larger priorities can adding features that they disagree with (but may, in a round-about fashion, allow to have)...


    If it's not on the drawing board, then don't expect it to be. Unless you start paying him an actual wage or something, he doesn't have to implement it, period...

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    Deifying Alblaka's idea of balance is not my favorite kind of argument, it means to me as much as "that guy from the forum said it'd be sucky". An argument is an argument, but imbalance is a different question than "Alblaka just doesn't like it". To me, at least.

    Alba controls the code.. Alba controls the (IC) universe...


    Therefor, the opinion is VERY valid, as HE controls the direction of the mod. If he doesn't like it, it doesn't happen, and that's the way it is...

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    I decided I do wanna add some kind of fuel burning machine.
    Don't know how exactly yet, because I wanna keep the conversion rate to what it belongs to be, so it'll probably need to be cooled.

    *thinks* ok... I can understand how 'waiting' on engines to 'pump' energy can be inconvenient...


    How about an all-purpose Combined Cycle Generator? Accepts Lava, Oil, Fuel, and maybe even Forestry fuel sources (if you wouldn't mind writing a few of those in as well), but requires Water for Steam production as it is consuming fuel for energy production... This way, the 'fuel' is consumed quickly on site, and the 'heat' that results from said fuel creates EU just like a standard generator does but with a much greater output...

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    Another con of wind mills is that you CAN'T hide it anyway.

    Well, you can still by-pass this aspect by using Buildcraft + Teleporter pipes + Transformers in which you can convert EU's to MJ's and then 'teleport' the BC power to a new point in which to receive it. Yeah, it requires another mod and add-on's but is still doable...



    I still disagree with the argument over the default value.. Just use your config. file or find a new server ffs...

    Basically a realm specific Transformer blueprint? Not a bad idea considering that many efforts have been made to transform the End... You could use them to create a 2nd Nether, or a 2nd Overworld with a Mushroom addition to it...

    I suggest some fuel - burning engine,because there's nothing to do with tons of fuel.Maybe 500 ticks for 8x power compared to combustion engine? Could be totaly awesome

    Then what would be the point of Combustion engines? Using simply 1 with adequate water piping along with a single LV Pneumatic Generator can power a Tier 1 setup for DAYS easily on Fuel...


    Course the amount of ecological harm you cause is quit traumatic, but thankfully Minecraft doesn't suffer from the Greenhouse effect, so no need to fret about that just yet...


    But, using Bituminous peat in Peat engines also output a good deal of EU as well when converted if you want to be eco-friendly... However, Bio-gas engines (when on conversion) just seem like a straight up exploit of this add-on..

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    You guys are being unfriendly. Yes, that suggestion has been denied already, but in what way does that justify being mean?

    There is a stickied forum post about ALL denied ideas for suggestions. Failure to read them proper deserves swift retribution from the community...

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    Finally, there's one argument I find invalid. "Alblaka is not fond of magical stuff".

    It is valid, because that IS his personal opinion on the matter that I asked about first hand. Also, he will not allow a config. option for such a thing due to the level of dis-balance it causes...

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    I see the motivation, but I am sure the execution could be more mature. After all, we're all good guys here, right?

    Wrong...
    /slaughter

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    you mean water capsules as in the forestry bees wax cells right? cause ic2 cells do work in watermills

    Yup... Since Bee Keeping generates renewable resources to create capsules, then you don't have a limiting factor for having lots of water 'on hand' to inject into water mills in order to pump out tons of power (pun intended)... Sure, Apiaries and Bees can be quite an investment for large setups, but that doesn't negate the overwhelming farm factor of these renewable resources...

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    Watermill doesn't produce obscene amounts of energy (For a green gen), and making "Artificial" spaces to place a single watermill to full effectivity its equally dificult as the windmill (Maybe a little less). That's with unmaned mode.

    I'd like to know what 'obscene' amounts of energy is... And I find it laughable that people still don't understand the difference between 'uptime yield' and 'effective yield', as those factors play a role in terms of 'game balance'...


    If Water capsules worked with Water mills, then they would be the most OP generator in the game... and I do believe it's coming in the next version of IC...

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    According to your logic it is absolutely ok to frequently insult people, as their sheer presence in this forum is harassment, and the suggestion forum isn't for suggestions anyways, just so the dev can bath in their holiness. You have a strange perception of forum communication. Oo

    Oh I'm sorry, did I hurt your feelings? I didn't realize you were 5 years old.. >.>

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    Would it be easier to place some watermills? It would be cheaper as you use wood, and in wiring cost, and you don't have to fuck with windmill placement.

    Yup... cheaper too... and you get 100% uptime regardless with said watermills... but oddly enough, no one wants to yell 'nerf' on them... I wonder why...