I've missed your post, version 1.7 has some facilities to debug the issue.
Posts by Player
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They are (afaik) signed, but the verification is very much in the class loading mechanism, which obviously doesn't apply to non-class files. I'll think about a solution..
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The 5x5 version with heated fluid output is already the T2.
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Fyi the class from the crash posted above is now in ic2.core.upgrade and probably changed content-wise.
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Gumball: Cauldron has a bunch of tweaks that affect game play, which were not in my main focus so far. I have plans for that area though. You can help by sending me a sampler report of your server while it's under heavy load (install the sampler mod from the op, run "/sampler report <filaname>", upload the file).
JG55: It doesn't. 1.8 is on my TODO-list, but it doesn't seem like there's a huge demand yet, so I focus on other aspects currently.
SvEgiiVEteR: That's working as expected, I can't do more than that without a lot of extra effort. The option "enableFontRendererTweaks" allows you to disable FC's changes in this area altogether, which should allow your more specialized font mod to work without compatibility issues.
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vlrtm12: This screenshot doesn't contain any helpful information. Make sure to use the last 1.22 preview build at [WIP|1.7.10] FastCraft 1.21 (Note: All Posts of new Members need to be approved first, so if you press the submit button but no new post appears here, it is in the folder of posts to be approved first, and Player will receive them a few hours later) and then upload the logfiles for inspection.
darthvader45: 1.22 is available as a preview, I unfortunately can't easily fix every spike since some are caused by other mods or by deeply rooted design issues. I'm working on it though.
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Even with [WIP|1.7.10] FastCraft 1.21 ?
It's most likely FC's fault, depending on the specific world geometry and positions.
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The brightness a diagonal block from a redstone torch is only 4, which is insufficient, I'm not sure about the adjacent ones.
I've been testing with this setup: https://i.imgur.com/S7oN10J.png
It yields very high red wheat probabilities. -
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Sorry, but I hope the new one is cleaner. There may be more things breaking in the future since I'm currently improving the architecture. I hope you don't mind too badly
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It's been replaced by updateEntityClient and updateEntityServer to avoid having to do the side checks (or possibility to forget them), also missing the super call, which would break ticking components, or having to explicitly specify for which side a TE ticks.
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I have uploaded a new preview build at http://files.player.to/tmp/fastcraft-1.22-ctest14.jar
It'll fix a few more issues and offers some customization options regarding font rendering.
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Btw there's also IMachineRecipeManagerExt, which will eventually replace the existing one and fail in a non-fatal way.
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1.6.4 builds go until 396 I think, you could try a newer one.
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SvEgiiVEteR: That's a case of conflicting base edits. I'll provide my own option to fix the unicode font size since that's a really small addition at this point and also add an option to disable my edits so others' can be used.
Solarstrike: The mod breaks compatibility with a lot of things, for example the data arrays from ExtendedBlockStorage which are publicly exposed through getters. Fastcraft is one of the mods accessing them directly for quick lookups. Adjusting the ID space is nothing that can be done as a drop in replacement, it needs explicit mod support. I may consider adding support, but I'm not a fan of some of the design decisions.