Posts by Evilsadmin

    Currently I have a Nuke plant setup with 4 generators. Each generators
    have 6 cores attached, Within Each one they are configured to run with 8
    cells and they cycle so their is all ways two on. For a total
    generation of 320 eu/tick.

    Here is the setup

    http://www.talonfiremage.pwp.blueyonder.co.uk/reactorplanner…5wqokqyh8escbwg

    Currently my factory and mining operation with lights are draining almost at a equal rate.

    During
    the cool down I thought I could breed some cells by replacing the
    empties with near depleted boosting it to almost 400 eu/tick...

    If I place it right after the first cycle and configure it like this

    http://www.talonfiremage.pwp.blueyonder.co.uk/reactorplanner.html?1sehe84krhw50ib2yyxw6ezyhud3c8g0fx2hg7io01d60xs

    Would
    that work correctly?... The thought is that the switch to breeder cycle
    will enable it to absorb the heat it is currently at. Currently I have
    about 1 stack of uranium bars. They are replenishing about at half my
    rate of consumption so I need to start breeding it.

    Back to my breeder plan....

    So I have been mining with :Sticky Dynamite: creating 3x3 tunnels with a :Diamond Drill: at layer 8, 12, and 18. With 2 block spaces between each to achive a 100% :Industrial Diamond: recovery rate.

    Well I had my fun now I want to start a 100% chunk recovery of water, lava, and all other things valuable. So using the best possible minners (I plan on using 4 auto miners), I will be drilling in a in the highest possible patern 9x9 per minner. My main problem with this is I keep loosing mining pipes, about 3-5 per full extraction operation. Does anybody else have this problem?

    Would it be better if I use chests next to the miners, do they grab mining pipes? Anyways back to my server to see if it works.

    Also not releated to IC, does anybody have problems getting music boxes to work, I've almost collected all the disks on my server but Half the time I can't get them to play.

    I've done both. I've coppied the whole .minecraft folder and I've deleted it and started a full install of minecraft and fresh downloads of each mod IC2, ML, MLMP, and MCF. The game works fine until you eqp the Batpack or Lappack (haven't tried Jetpack). Im asuming its a windows thing.

    The comptuers that are fine are windows XP, good ol trusty. The one that is faulty is Windows 7. I'm going to upgrade my server to 1.71 today and see if that fixes the issue.

    I've got 4 computers running IC2 and thats it no other mods besides the forge, ML and MPL.

    One of them is a laptop. It goes black screen when I equip a batpack or lappack (the cfpack is fine).


    Display Spoiler

    Checking for Minecraft launcher (minecrafterr.jar) in C:\Users\Admin\AppData\Roaming\.minecraft\minecrafterr.jar
    Minecraft launcher found!
    Starting launcher...
    27 achievements
    174 recipes

    OptiFine_1.1_HD_S_D2
    Mon Feb 27 20:28:22 CST 2012
    OS: Windows 7 (x86) version 6.1
    Java: 1.6.0_27, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: Intel 965/963 Graphics Media Accelerator version 2.0.0 - Build 8.14.10.1930, Intel
    OpenGL Version: 2.0
    OpenGL Fancy fog: Not available (GL_NV_fog_distance)
    setupTexture: "/title/mojang.png", id: 1
    ModLoader 1.1 Initializing...
    Mod Initialized: mod_ModLoaderMp 1.0.0
    Mod Initialized: mod_MinecraftForge 1.3.3.12
    MinecraftForge v1.3.3.12 Initialized
    setupTexture: "/ic2/sprites/block_0.png", id: 8
    setupTexture: "/ic2/sprites/block_cable.png", id: 9
    setupTexture: "/ic2/sprites/block_electric.png", id: 10
    setupTexture: "/ic2/sprites/block_generator.png", id: 11
    setupTexture: "/ic2/sprites/block_machine.png", id: 12
    setupTexture: "/ic2/sprites/block_machine2.png", id: 13
    setupTexture: "/ic2/sprites/block_personal.png", id: 14
    setupTexture: "/ic2/sprites/item_0.png", id: 15
    setupTexture: "/ic2/sprites/crops_0.png", id: 16
    Mod Initialized: mod_IC2 v1.64
    Mod Loaded: mod_ModLoaderMp 1.0.0
    Mod Loaded: mod_MinecraftForge 1.3.3.12
    [IC2] Config loaded from C:\Users\Admin\AppData\Roaming\.minecraft\config\IC2.cfg
    [IC2] Using 32 audio sources.
    ModLoaderMP 1.0.0 Initialized
    Mod Loaded: mod_IC2 v1.64
    [IC2] Trying to load IC2 submodule: bcIntegration31x
    [IC2] Can't load submodule: java.lang.reflect.InvocationTargetException
    [IC2] Trying to load IC2 submodule: bcIntegration22x
    [IC2] Can't load submodule: java.lang.reflect.InvocationTargetException
    [IC2] Trying to load IC2 submodule: cgIntegration14x
    [IC2] Can't load submodule: java.lang.reflect.InvocationTargetException
    [IC2] Trying to load IC2 submodule: neiIntegration11x
    [IC2] Can't load submodule: java.lang.reflect.InvocationTargetException
    Done.
    WARNING: Found unknown Windows version: Windows 7
    Attempting to use default windows plug-in.
    Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
    setupTexture: "/terrain.png", id: 18
    TextureFX registered: bo@1a3f178, texId: 18, index: 237
    TextureFX registered: pd@1cd427a, texId: 18, index: 205
    TextureFX registered: xs@13e9934, texId: 18, index: 14
    setupTexture: "/gui/items.png", id: 19
    TextureFX registered: ss@1cc5312, texId: 19, index: 54
    TextureFX registered: hg@1e064c, texId: 19, index: 70
    TextureFX registered: ack@12f8a84, texId: 18, index: 206
    TextureFX registered: fv@2ee7e5, texId: 18, index: 238
    TextureFX registered: mn@17aaa0e, texId: 18, index: 31
    TextureFX registered: mn@328c40, texId: 18, index: 47
    TextureFX removed: bo@1a3f178, texId: 18, index: 237
    TextureFX registered: TextureHDLavaFX@1d0e2c9, texId: 18, index: 237
    TextureFX removed: pd@1cd427a, texId: 18, index: 205
    TextureFX registered: TextureHDWaterFX@d8fd1a, texId: 18, index: 205
    TextureFX removed: xs@13e9934, texId: 18, index: 14
    TextureFX registered: TextureHDPortalFX@1d0e17a, texId: 18, index: 14
    TextureFX removed: ack@12f8a84, texId: 18, index: 206
    TextureFX registered: TextureHDWaterFlowFX@834af6, texId: 18, index: 206
    TextureFX removed: fv@2ee7e5, texId: 18, index: 238
    TextureFX registered: TextureHDLavaFlowFX@1ae81ab, texId: 18, index: 238
    TextureFX removed: mn@17aaa0e, texId: 18, index: 31
    TextureFX registered: TextureHDFlamesFX@1c313da, texId: 18, index: 31
    TextureFX removed: mn@328c40, texId: 18, index: 47
    TextureFX registered: TextureHDFlamesFX@4c585f, texId: 18, index: 47
    TextureFX removed: ss@1cc5312, texId: 19, index: 54
    TextureFX registered: TextureHDCompassFX@ca6ae, texId: 19, index: 54
    TextureFX removed: hg@1e064c, texId: 19, index: 70
    TextureFX registered: TextureHDWatchFX@5b8e8c, texId: 19, index: 70
    Loading custom colors: /misc/grasscolor.png
    Loading custom colors: /misc/foliagecolor.png
    setupTexture: "/title/bg/panorama0.png", id: 21
    setupTexture: "/title/bg/panorama1.png", id: 22
    setupTexture: "/title/bg/panorama2.png", id: 23
    setupTexture: "/title/bg/panorama3.png", id: 24
    setupTexture: "/title/bg/panorama4.png", id: 25
    setupTexture: "/title/bg/panorama5.png", id: 26
    setupTexture: "/title/mclogo.png", id: 27
    setupTexture: "/gui/gui.png", id: 28
    setupTexture: "/gui/particles.png", id: 29
    setupTexture: "/gui/background.png", id: 30
    setupTexture: "/gui/icons.png", id: 31
    Connecting to 216.172.101.194, 25591
    Class not present: LightCache
    setupTexture: "/mob/char.png", id: 32
    Stopping!
    Feb 27, 2012 8:28:24 PM forge.ForgeHooks <clinit>
    INFO: MinecraftForge v1.3.3.12 Initialized
    java.lang.AbstractMethodError: ic2.common.ItemArmorLappack.getArmorDisplay(Lxb;Lyq;I)I
    at agq.a(GuiIngame.java:116)
    at kz.b(EntityRenderer.java:945)
    at EntityRendererProxy.b(EntityRendererProxy.java:15)
    at net.minecraft.client.Minecraft.x(SourceFile:742)
    at net.minecraft.client.Minecraft.run(SourceFile:662)
    at java.lang.Thread.run(Unknown Source)
    Error report complete.

    Here's my guess as to what went wrong:

    Hm, I can't seem to figure it out. If your client failed to load press Paste Error and show that link to #Risucraft on esper.net


    I feel like a idiot It does not crash on any other computer, I've installed them all the same I thought.. I was thinking it was my java....


    UPDATE:

    I updated the error code now to include the error report now. I did a reinstall of MC, then I added ML, MLMP, MCF, and then IC2... same error. I'll keep troubleshooting and let you know if I figure it out. Also I updated my java again, so I'm on the most recent version of Java.