Posts by passinglurker

    Here's a thought instead of saying "steve no craft" we say "steve no craft good". What this means is that all industrial machines will be given a quality level, and what steve crafts himself will always be labeled as a prototype. Without the knowledge of a office computer these prototypes will be given random buffs and nerfs(mostly nerfs especially with the higher tier stuff).

    What the computer knowledge does is it will simply make the results less random and eventually lean more towards the buff end of the spectrum. Note that prototypes probably can't be stacked, but maybe knowledge from the computers will allow steve to opt for crafting standard stackable machines instead of unstackable buffed machines.

    the vending machine's(other tech trading block of past civilization) output will be labeled as mass-produced and the quality of all vending machines will be the same allowing their output to be stacked player can then explore the ruins and collect different vending machines with a wrench(each wanting different things and each vending a different item)

    A.I. computers and vending machines should not be craftable they are way over steves head.

    You said you were going to do a space dimension so I thought it would be cool to have some asteroids and in a rare chance to have iridium ore.
    You could add some more uses for iridium ore like an upgrade to the drill mining laser chainsaw, jetpack and machines.

    Sorry if someone already sugested it.

    RicarteElit

    that was a april fools joke but alblaka is making some iridium non-electric tools (pickaxe, ax, shovel, etc...)

    I usually ignore all those question because honestly i don't find any need for Story/Realism beyond making the machines to act like their real life counterparts. The second reason its to make the idea much more simple and easy to digest.

    Im just basically suggesting a Q-Table like thaumcraft but less randomly and based on economy rather than just placing several stacks of cobblestone and see what i get with it...

    The third option would be to make Pre-Generated "Industrial" Villages, depending on how advanced they are, the more technology they sell to you.

    the third option has merit but unless alblaka wants to get into A.I. it should be put on hold till villagers start taking offence at steve dismantling their village for materials. or the industrial village is a robot filled ruin where the robots trade you tech and knowledge in exchange for what they need to maintain themselves. the robots don't even have to be mobs they can just be leftover computers and vending machines blocks

    for me the issue of striping steve of his macgyver-hood is still up in the air but if this was done here are my thoughts

    villages still seem pretty primitive your basically shifting the tony stark tag from steve to a tesificate. maybe this would make sense if there was a more smooth transition from coal power to electric power, and in there was a way for steve to conduct research with out a kill-able npc(turning the researcher into an important convenience but not a requirement), or if the researcher was an archaeologist and there was industrial ruins scattered everywhere.

    Paint is your friend, and for the love of alblaka don't suggest a 3 in 1 machine (Craft+Compressor+Extractor) otherwise i will personally kick yer ass.

    I was planing on avoiding that. think something like each machine-tool item represents a recipe, and they execute the recipe by pulling items from adjacent inventory slots.

    so to automatically make sticks you would need an item in the assembler inventory that represents the stick recipe like a lathe. following that logic planks would need a band-saw, and picks would need a pneumatic hammer.

    recipes for a 3x3 crafting grid is where things get complicated because there isn't 9 slots available around the recipe item so some recipe items will need to occupy more than 1 inventory slots to get the needed number of inputs.

    note:in case its not clear this is all happening inside the assemblers inventory

    here is a thought lets say the initial assembler block does nothing it just has a power buffer and an internal storage, but this internal storage isn't for for normal items its for special machine tool items that each does a different crafting or processing job allowing you to make custom crafting machines like you make a nuclear reactor
    spwnx how did you whip up that gui cause there is no way i'm going to succeed in explaining this with words

    Cave Johnson here, ever try to throw a torch? me neither. You know why? it lights things on fire. Things we don't want on fire, like expensive lab equipment instead of test subjects. That's why the boys down at the lab came up with this, the brand new Aperture Science Flameless Light And Radiation Emission Gun, or F.L.A.R.E. GUN. Just give it a steady supply of adhesive(Sticky Resin), then fire harmless light emitting devices at any range. Of course, they fall apart if you try to remove them, but who needs renewable light sources with technology like this at your fingertips? Use it to light caverns from afar, prevent monsters from falling on you, or make glowing graffiti of your favorite company logo! Cave Johnson, we're done here.

    lets face it you can't get more "HAYO!" than cave johnson

    Cave Johnson here, ever try to throw a torch? me neither. You know why? it lights things on fire. Things we don't want on fire, like expensive lab equipment instead of test subjects. That's why the boys down at the lab came up with this, the brand new Aperture Science Flameless Light And Radiation Emission Gun, or F.L.A.R.E. GUN. Just give it a steady supply of adhesive(Sticky Resin), then fire harmless light emitting devices at any range. Of course, they fall apart if you try to remove them, but who needs renewable light sources with technology like this at your fingertips? Use it to light caverns from afar, prevent monsters from falling on you, or make glowing graffiti of your favorite company logo! Cave Johnson, we're done here.

    you sir are a genius, seriously your rank should be "awesome aperture science rep". UUM to you :Matter::Matter::Matter::Matter::D