Posts by MiraiMai

    I've personally gotten RedWheat so far, it takes an extremely long time to mature, which is the easiest way to distinguish it from normal wheat. Not sure if it has any special conditions for breeding at all, mine seemed quite random, although it may need low light considering mine happened at night time. (But I do have torches in the area, so I could be wrong)


    Either way, I can confirm it doesn't need anything under it to grow, it just needs a very long time to reach final stage. If you have a wheat plant sitting there taking 2-3 days and still not grown, it may be redwheat. (I guessed mine was redwheat long before it hit final stage)

    Doesn't look to be very doable. The canning machine's operations are hardcoded, so you'd need to overwrite the class. More trouble than it's worth, I'm afraid.


    I noticed that while looking through it, somewhat of a downer, but oh well. For now I'll use shapeless crafting and hope my suggestion goes through :P

    Name: Canning Machine Recipe Support in API


    Description: The name says it all. It would be nice if the canning machine was accessible with the API, it appears to be the only one that isn't. The best implementation I can think of, because of how different it is compared to others, is a map with ItemStack as the key, being the container, and an object array with the first object being the output and the rest being possible inputs to fill with.

    I thought the IC² and Forestry Fertilizers aren´t interchangable?

    I think what they are talking about is the amount of plant balls you could make using forestry. Mulch won't be nearly as effective as scrap-based fertilizer, only giving 1/10th as much nutrition, and you'll get 1 for each plant ball macerated. I'll try to balance this out later on, but considering how easy it is to get materials for plant balls, it really shouldn't matter much. Even with a manual tree farm, I tend to have stacks of extra saplings quickly.


    I'm working on r2 right now, hopefully by tomorrow I can get it out, herbicide will be a fun one to work out. I'm planning to make a "spray can" for it, I may make it possible to fill it with hydration cells too to get around the hydration bugs in 1.7x.


    I just have to try figuring out if I can hook into the canner for refilling, working on decompiling IC2 now (hinthint, would be nice to add to the API xP)

    Put Modloader and ModloaderMp in your jar to decompile, but dont bother decompiling. Download the forge source package and put the "forge" folder in your projects folder(along with all the scripts).


    Then go into that folder(the forge one) in a terminal/console, and use "install.bat" or "install.sh", it will decompile everything and patch forge into the source, adding all of forge's comments(which are a blessing)


    To add the IC2 API, literally just get the API and copy the "ic2" folder into "src/minecraft/net/minecraft/src" (lol, its symmetrical) Do the same for minecraft-server if you plan to make an SMP mod. Then in eclipse, under source you will find "net.minecraft.src.ic2.api", open that and read all the files that interest you, they are very well commented and easy to use.


    Note, if you want to add recipes using any electric items, use the "AddCraftingRecipe" method in "IC2Recipes" instead of modloader's.

    : AgriculturePlus :
    AgriculturePlus is my answer to adding on to the Agriculture system with completely ruining the feel of it. I would love suggestions from others, however please note I do not want to add complete automation, and plan to try evening out anything that gives a benefit with some kind of negative.



    : Current Features :
    [The Soilnalyzer]



    The Soilnalyzer is a simple tool that allows you to see the previously hidden stats of your crops. It can monitor nutrition, hydration, and herbicide levels. Although expensive to make, it can be recharged, each full charge allowing for 50 uses.


    : Planned Features :
    - Mulch: Plant based fertilizer made by macerating plant balls. Cheap, low nutrition fertilizer alternative.
    - Herbicides: A way of controlling weed growth, but beware not to kill your low resistance plants with too much!
    - Agriculture Machines: Sprinklers, a Fertilizing machine, and others, that can be placed above, below or beside a crop to simplify some jobs at the cost of air quality or other crop specifics.
    - SMP Support: Will be added once some of the more simple features are done over the next week



    : Known Bugs :
    - Soilnalyzer's damage bar does not seem to display 100% or 0% charge.
    - Hydration appears to be broken, I believe this is a problem with IC2, not AgriculturePlus.


    : Downloads :
    AgriculturePlus r1 for IC2 1.71 (Client) [Dropbox]