Posts by raiwhiz

    Yeah! I do a simple test that looks OK!:D

    Oh...Sorry for uncomplete log...Here is complete one:

    The load function is the Init function...:D I had renamed it.

    Code
    @Mod.EventHandlerpublic void load(FMLInitializationEvent event){}

    My environment is using the normal version.

    I just build my mod and take the jar to a normal game. It's no problem!

    Hello,

    I use OreDictionary.WILDCARD_VALUE as Damage to energy crystal, but it doesn't work! It still need energy crystal with full energy. How do I do?

    MC:1.10.2

    IC2:2.6.249

    forge:1.10.2-12.18.3.2185

    Otherwise, the IC2 dev.jar version for coding test would crash when building the world.