Posts by raiwhiz

    Yeah! I do a simple test that looks OK!:D

    Oh...Sorry for uncomplete log...Here is complete one:

    The load function is the Init function...:D I had renamed it.

    1. @Mod.EventHandlerpublic void load(FMLInitializationEvent event){}

    My environment is using the normal version.

    I just build my mod and take the jar to a normal game. It's no problem!

    Thanks a lot! It worked!:D

    About IC2's recipes (Recipes.advRecipes.addRecipe()) , how to use it correctly?
    I just replace GameRegistry.addRecipe to Recipes.advRecipes.addRecipe, it crashed .Caused by: java.lang.NullPointerException

    I try to do some changes still crash....It's hard to debug for Object[] ...


    I use OreDictionary.WILDCARD_VALUE as Damage to energy crystal, but it doesn't work! It still need energy crystal with full energy. How do I do?




    Otherwise, the IC2 dev.jar version for coding test would crash when building the world.