I don't see how its harmful to allow people to change an option for this, however. If someone REALLY wants it, it's a simple matter of firing up NBEdit and just adding the enchantment tags anyway. Overpowered? Sure, as much as any mod might appear to a vanilla user, I know some people who think macerators and quantum armor are OP for certain. It's simply just a matter of personal choice and perspective, like people who play games with cheats/trainers/OP or god mods and people who play vanilla or mods that keep the same level of balance. I'm not sure how exactly choice harms IC2 in this regard, at least.
So I've got the thing decompiled, but I'm waaaay too new at Java to attempt to figure out exactly what I need to change.
The Tekkit server I'm on has asked members to find a solution to help re-enable enchanting on electric items. The problem is that they want to still be able to do it via random enchants on a table instead of via commands with mods such as EnchantMore, etc.
The easiest solution is for me to go in and re-enable enchanting in the mod itself, but I don't know what tags to add to what class file. -.-'
It's a fairly large server that averages 30-50 players at a time, so any assistance would earn all of their undying gratitude.