So I'm trying to move stuff between two Buildcraft tanks and I'm pretty sure I've got the pipes configured correctly (they all connect to each other and the tanks) but the fluid isn't moving, what do I need to move the fluids? Do I need a pump or something?
Posts by SCC
Yeah don't expect any Major MC version Jump to be going well for your world.
There is kinda the expectation that mods use these to refactor their code and changing things up.
IC2C for example did undergo between 1.7.10-1.10.2/1.12.2 a whole rewrite from scratch.
Same goes for 1.12-1.19 versions.
The only thing that has multi version support in ic2c is the reactor planner, which usually even gets backports with new Encoding formatts.
But I highly suggest you if you want the IC2 Experiece to try the IC2Classic version.
it has been well tested, is still maintained, and has a lot more QoL features you will most likely love.
(Including a ingame wiki)
So would this explain why everything literally vanished from my base when I tried updating from 1.7.10/2.2.828-experimental to 1.8.9/2.3.262?
If any body does know how to contact him, I've posted a whole list of bugs (for 1.3.2) in this thread on the forge forums: http://www.minecraftforge.net/forum/index.php/topic,7.0.html
One that is relevent to this discussion is that I've found that Nether Ores are only generating within a couple of chuck of your first nether portal
That would be your problem right there, if the server doesn't do RS, you can't either
So you must either get I'd resolver or chose between automated harvesting and nuclear rockets
Or manually resolve the conflicts, it's not that hard
Did not complete
Reason: no explanation of offered features
Further nitpick: advice is to offer to rank multiple subjects is order, not ill defined wordings, that is we should pick the order in which IC2 does these best (Progress speed, Playability and ease to use, Content, Mod compatibility) rather then assign terms like good and awesome
I'm running RP2 as well, so what I do is raid dungeons and mineshafts for various iron products to get my first iron, this way I only loose out on 3 cooper and 4 tin need to set up a battery for my first generator
That said, at times I have thought of making a mod with a hand cranked macerator, a special block that you destroy with a special item, every time it is destroyed a single ore in it's inventory is converted into two dust, you get the block and any other inventory contents back, the block would be made out of entirely renewable resources bar a few flint, might even make a electric motor add-on thing so you don't have to ditch it when you build a real macerator, be balanced differently then the real one but
I have a better question: How do/Can I use super classing to achieve those things?
And how do you set up the compilation environment, both for super classing and just using the API? I get for the API I'll need the API source files in my source tree, but if my mod needs IC2 to work I'll also need that and how do I stop two copies of the API Class files from showing up and messing things up (One copy in the IC2 jar in my mods folder, another coming from the source copies in my source tree that will end up in the minecraft.jar)