Posts by Ashfire908

    Another bug, crash on booster block being destroyed by a missile. I think Tsalvo reported the same error a page or two ago. If you fire a missile right at an unfired missile it will crash. As I believe Tsalvo described, warheads getting destroyed don't cause a crash but don't destroy the missile booster. On crash a missile is dropped on the ground and a warhead was left undestroyed.

    Here's the crash log:

    Display Spoiler

    Mods loaded: 30
    ModLoader 1.2.5
    mod_CodeChickenCore 0.5.2
    mod_MinecraftForge 3.1.2.94
    mod_NotEnoughItems 1.2.2
    mod_BuildCraftCore 3.1.5
    mod_BuildCraftBuilders 3.1.5
    mod_BuildCraftEnergy 3.1.5
    mod_BuildCraftFactory 3.1.5
    mod_BuildCraftTransport 3.1.5
    mod_LogisticsPipes 0.2.4 (built with Minecraft 1.2.5, Buildcraft 3.1.5, Forge 3.1.2.90)
    mod_AdditionalPipes 3.0.10 (Minecraft 1.2.5, Buildcraft 3.1.5, Forge 3.1.2.93)
    mod_BuildCraftSilicon 3.1.5
    mod_Forestry 1.4.4.2
    mod_BuildCraftZFP (Forestry Package)
    mod_IC2 v1.95
    mod_AdvancedMachines v1.5 for IC2 1.95
    mod_InvTweaks 1.41b (1.2.4)
    mod_MAtmos_forModLoader r12 for 1.1.x
    mod_Railcraft 5.1.0
    mod_RedPowerControl 2.0pr5b1
    mod_RedPowerCore 2.0pr5b1
    mod_RedPowerLighting 2.0pr5b1
    mod_RedPowerLogic 2.0pr5b1
    mod_RedPowerMachine 2.0pr5b1
    mod_RedPowerWiring 2.0pr5b1
    mod_RedPowerWorld 2.0pr5b1
    mod_ReiMinimap v3.0_06 [1.2.5]
    mod_CompactSolars 2.2
    mod_IC2NuclearControl v1.1.2
    mod_ZZZMissile 0.89

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.


    --- BEGIN ERROR REPORT 61c004ce --------
    Generated 4/28/12 4:16 PM

    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (amd64) version 6.1
    Java: 1.7.0_03, Oracle Corporation
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    LWJGL: 2.8.3
    OpenGL: Intel 965/963 Graphics Media Accelerator version 2.0.0 - Build 8.14.10.1930, Intel

    java.lang.NullPointerException
    at rocketScience.MissileBoosterBlock.b(MissileBoosterBlock.java:40)
    at agh.a(Explosion.java:189)
    at xd.a(World.java:2504)
    at xd.a(World.java:2493)
    at rocketScience.MissileWarheadEntity.explode(MissileWarheadEntity.java:88)
    at rocketScience.MissileWarheadEntity.J_(MissileWarheadEntity.java:72)
    at xd.a(World.java:2182)
    at xd.f(World.java:2153)
    at xd.n(World.java:2039)
    at net.minecraft.client.Minecraft.k(Minecraft.java:1861)
    at net.minecraft.client.Minecraft.x(Minecraft.java:819)
    at net.minecraft.client.Minecraft.run(Minecraft.java:747)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT ac5db2b0 ----------

    Hey there, first post on the forums. I love your addon Kentington, and I was just sitting down to play with the new update in a test world when I ran into a odd bug... I can't interact with the lasers, radar, or the defense coordinator. At all. If I point my cursor at it Minecraft selects the block behind it. I couldn't remove the block with any tool I have even if I wanted to (didn't try explosives but I was trying to keep the bugged out objects there in case you needed more info on it). I just end up breaking the block behind it. They still shoot down incoming missiles though. Well, sort of...

    While writing this post I tested the system by firing 8 rockets at it, targeted about 20 blocks to the left. The system has 6 lasers in it, and it shot down only 6 of the 8 (I assumed this is a power issue, although I launched another 8 with only 3 lasers active and the MFSUs running the lasers resumed charging a few seconds before the rest hit, without another firing). Regardless of the number of missiles that were hit, when it shot them down, I heard it try to play the sound for shooting down a missile 6 times at once, but it failed a fraction of a second in and Minecraft stopped playing all sounds. (This also occurs when using just 3 lasers as well for me, however the majority of the length of the sound is still played.) I also got the following error:

    Code
    Exception in thread "Thread-15" java.lang.NullPointerException
    	at paulscode.sound.libraries.LibraryLWJGLOpenAL.loadSound(SourceFile:434)
    	at paulscode.sound.libraries.LibraryLWJGLOpenAL.quickPlay(SourceFile:617)
    	at paulscode.sound.SoundSystem.CommandQuickPlay(SourceFile:1762)
    	at paulscode.sound.SoundSystem.CommandQueue(SourceFile:2250)
    	at paulscode.sound.CommandThread.run(SourceFile:121)


    Additionally I got this message while shutting down Minecraft:

    Code
    SoundSystem shutting down...
    Error in class 'SoundSystem'
    	Command thread did not die!
    Ignoring errors... continuing clean-up.


    Restarting Minecraft does not solve any of these issues. The world was a superflat creative world (which I switched in and out of creative mode with NEI). I was able to open the GUI for the defense coordinator once, but I had NEI open at the time so it was all screwed up as others have shown here, but when I went back to actually use the GUI after I was done finishing my test setup it wouldn't let me click it anymore. Toggling NEI off does not help either.

    Info about my MC setup:

    Display Spoiler

    Minecraft 1.2.5
    MultiMC version 3.1.2.0
    Mods (listed in the order they are named to be loaded in):

    • ModLoader 1.2.5
    • Minecraft Forge 3.1.2.94
    • OptiFine 1.2.5 HD MT A6
    • Code Chicken Core 0.5.2
    • Not Enough Items 1.2.2
    • Buildcraft 3.1.5 (Core, Builders, Energy, Factory, Transport, Silicon)
    • Buildcraft Additional Pipes 3.0.10
    • Buildcraft Logistics Pipes for BC3, 0.2.4A
    • ComputerCraft 1.33
    • Forestry 1.4.4.2
    • IndustrialCraft 1.95b (patched with Rocket Science code)
    • InventoryTweaks 1.41b
    • MAtmos r12 with Weapon Interactions
    • NEI Railcraft Plugin 1.2.2
    • NEI RedPower Plugin 1.2.2
    • Railcraft 5.1.0
    • RedPower 2.0 Prerelease 5b1 (Core, Control, Lighting, Logic, Machine, Wiring, World)
    • Rei's Minimap v3.0_06 (for MC 1.2.5)
    • IC2 Advanced Machines (Original) 1.5
    • IC2 Compact Solars 2.2.0.5
    • IC2 Nuclear Control 1.1.2
    • IC2 Rocket Science 0.89


    The console output and ModLoader files are attached.