i think this is a good idea. NOT the pipes and stuff, just the gas generator. you could fill up cells with natural gas. or you could burn fuel more efficiently than in a generator.
Posts by zak
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Anyways, so back to practical, easy suggestions for making biofuel "worth it" (where it uses only renewable resources and takes lots of effort for a better return than the other "green energies" [solar, wind, etc.]). Remember, I don't care if this makes it into IC2 or is an addon/added to another addon. I just think bio-fuel shouldn't use non-renewable tin, because that makes it a non-renewable energy source AND make bio-fuel UP.
1. Tin cells are returned to a chest from canning operations when canning fuel from bio-fuel cells (and even coal-fuel cells if that makes you happy)
pros- easy to implement, doesn't really imbalance anything
cons- ...saves too much tin? Honestly, I can't think of anything bad about this one2.
A. You can simply extract compressed plant clumps to get bio-fuel without needing to use cells at all (again, coal-fuel can be included in this if it makes you happy).
pros- (not as) easy to implement, still balanced
cons- requires 1(/2) new items and is contrary to the whole point of having cells/illogical
B. If you extract bio-cells in an extractor that is adjacent to a canning machine with an empty fuel can in it, the canning machine will fill the fuel can and empty cells will be produced in the extractor instead of bio-fuel cells.
pros- (I'm not actually sure if this one actually is) easy to implement, still balanced
cons- complicated, weird, can lead to scenario where extractor stops working due to empty cells filling output, etc.3. ...And that's all I can think of at the current moment, other than overcomplicated/overlarge changes just to fix bio-fuel as an energy source.
If any one else has some criticisms of these^^^or their own *easy to implement* suggestions, please post.
those are all pretty good ideas.
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cant you just say the suggestion is denied in a nicer way?
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not everyone has redpower installed.
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good idea.
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well the energy tap could take only a percentage of the energy flowing through it. it would be perfect for smp. houses closer to a power plant would be more expensive because they would get more energy.
PS. have you ever seen one of those youtube videos where a wooden power pole burns because of electricity? that is what would happen to the charging bench. it's wood! -
Some few question:
1. The energy tap accept up to how much EU/t? ULV? LV? or MV?
2. What about Nano, Quantum, tools, batpack and lappack?
3. Why the treetap in the recipie???1. tier 1 energy tap can accept ULV and LV, tier 2, MV,tier 3,HV.
2. nano and quantum armour could be charged in tier 2 or 3, the batpack, lappack, and EU powered tools could be charged in any tier energy tap
3. because the treetap is a tap. (could be replaced by cable if the ic developers actually put the energy tap in minecraft) -
the energy tap can be used for a power collection point or a battery charging point for a cable. the energy tap is placed between two cables. ( like this: ) when a battery is placed in the energy tap and a power source is connected to the cable, the energy tap will re-direct all energy flowing through the cable into the battery. the energy tap doesn't store energy, it just acts as an energy collection point for a solar flower or something. finally, there could also be upgraded energy taps that could charge a energy crystal.
crafting:
(where = empty space)
hope this is a good idea! -
ok, i'll make a new thread about the energy tap. (i dont know how to rename a thread)
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why denied?
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guys the point is the energy tap.is there anything to criticise there?
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OK, forget about the tin wire change.it doesn't really matter. the main point is energy tap and ULV storage unit.
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meh, i said that so tin cables would fit in with a pattern. and what do you think about the energy tap?
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i think that there should be a energy storage device that can emit micro voltage. there should also be a micro voltage power converter. but to make these, you would need tin plates. tin plates could be made by placing a tin ingot in the crafting table. this would make 2 tin plates.then you could craft a micro storage unit. it would hold around 500-1000 EU. you could also craft a energy tap. the energy tap would act like a cable, but you could place a RE battery in it and it would charge it. it does not store energy, it would just act as a energy collection point for solar farms so you could charge a battery. then you could make a tier 2 energy tap that can charge a energy crystal.
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just use a torch.
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"
NO.That is all.
Long Answer: You create a new machine to remove a feature from another? No just no."
remember this?
you said this to me. and now your doing exactly the same! -
i guess that the only way not to make a lightning rod overpowered is to make an expensive block attached to the lightning rod made to cope with the sudden extreme voltage.though the rarity of a lightning strike is high so you may aswell burn stuff in a genarator for power. i understand now.
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ok ive calmed down a bit, but how is it stupid? and what do you mean "press x to win"?
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just why? why do people talk about that stupid quote?!
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ok, i just made idea up when i saw how many steps there where to re enrich a uranium cell. besides, im like 11 and i only installed ic2 2 weeks ago and i don't really know much about the structure if ic2. ( like some stuff is meant to be very hard to get) sorry its not a very good idea.