So basically put GregTech items into core IC2, what?
Posts by CrafterOfMines57
-
-
First off, I apologize if there is already a fix for this, but I am having a problem with the expensive recipes taking over the regular IC2 recipes. I have all of them set to true as seen in the my attached config file. I have deleted the config, mod, and IC2 to try and resolve the issue. I also apologize if I am missing something very simple.
Thank you in advance!Well my version of the config doesn't start everything with B: or I:, try this one GregTech.txt (Copy and paste into your config), also the expensive recipes are supposed to take over regular IC2 ones, did you set it to true (on) or false(off)?
-
The original recipe of IC2 only give 2 bronzes instead of 4 (from forestry recipe).. now the problem comes... which one should we disable..
The forestry one, not because of cheapness, but because of the whole never running out of copper or tin thing resulting from it.
-
Quote
untill i found out the forestry change CAN NOT be turned off in the config i felt the awsome out weighed the bad.... im now giving it more thought as enforced changes of other mods is majorly not cool.
What do you not get about EXPLOIT? If the forestry recipe was left in, with the centrifuge in as well, it would become a source of INFINITE copper and tin.
-
crash while ingame after placing any solar panel
API failure, do we meet again? Try this, it might work.
-
Quote
Uranium ore does not seem to compress into refined uranium. Has the recipe been changed?
Very very very well known bug, already been fixed quite some time ago. Why does nobody check the bug tracker?
-
Greg, I have an idea to satisfy the people who dislike some of the features of Gregtech. I am not included in this pool, but that is not relevant. Would it be reasonable for you to make a version of Gregtech with just the new content, and none of the recipe modifying?
Or much more simply, add a config option to turn every recipe modification off at once
-
thats not fixing an exploit thats changing another mod.
Except for the whole part where it is fixing an exploit.
-
Should the 30K coolant cells and the 60K coolant cells share the same image?
EDIT: Nevermind, I didn't notice the like 6 pixel difference between the two
-
When I started playing this, I read some stuff in the wiki and watched a simple basic LP. Two days later I had a Quantum armor and UU-Matter en Massè. I was like "wouldnt something as powerful as this be harder to obtain?", well then let's go with 99% certainty that this does not happen to 95% of players
-
I in no way mean to offend you with anything I am about to say (unlike other people claiming that IC2 is OP), so here goes
QuoteI just didn't bring it here because the less-knowing audience would accuse me of hating it as a developer, but I do as a player
If you hated it as a player, I don't think you would find the following to be problemsQuoteRejected suggestions (lightning rod, fusion reactor, mining helmet, tier 4 storage...)
QuoteElectric allocators because the author is too impatient to wait for RP, or dislikes BC
QuoteEDIT: Machines which automate stuff that should not be automated, like crop harvesting
QuoteElectric block breaker which uses a lot of power, because the author has a bad computer
These are all things that I think as a player you would have no problems with, I don't think the average person is going to have a problem with suggestions being in that were denied, the allocators one is simply offering an alternative system to moving items short distances, in fact I think it even helps with dependance on EUs, it is more easily possible to make an entirely IC2 running factory. You have problems with GregTech allowing for crop harvesting by using EUs, but see nothing wrong when Mistaqur and Azanor do precisely the same thing with a forestry plugin and seals? Lastly, what exactly is the problem with Greg offering to have an electric rock breaker? I don't see buildcraft doing much in that front, and RP2 isn't out yet, therefore Thermal Expansion is the only way to go for easy recycling systems, and once again I think that Greg wants to make something that allows for completely EU dependent creations.
Finally the things that you would probably hate even if you were just an average guy random player
QuoteGiving capes to donators
As other people have pointed out, Optifine did it, you had no problem with that, and also as Greg pointed out, there are in fact capes for special players (As of now Friedi4321 is the only one to receive one I think), but this is a somewhat valid point
QuoteTalking trash about mod authors, including me
Greg hates buildcraft, everyone knows this, but as of now I have never seen him trash talk about Krapht or Sengir, and I have yet to see him make bad remarks about any other mod developer out there, can you point some out? So far all I have seen in regards to you is the one offhanded remark about "a random RawCode or RichardG coming along and saying this isn't possible" or something like that.
QuoteLast but not least, the recipe tampering. A nether fortress and a bunch of slimes before you can get a mining drill? Really?
GregTech does now have the Blast Furnace of its own, completely EU dependent. Although this is a semi-valid point (config file), overall it just feels like you don't like what you think the message of GregTech is, "you're not doing your job well enough so I'll do it for you", when in actuality I think the message Greg is trying to project is more like "I love IC2, I want to enjoy it as much as possible, and do so with other mods, so therefore I am going to allow completely EU dependent creations to be made", I truly think what Greg is trying to do is allow for all mods in FTB to become a sort of unified tech tree, sure you can amass a crapload of resources and brute force your way up the GregTech tech tree, but it is more heavily reliant on exploration of the world in order to pull mods together.
@People thinking IC2 recipes are too easy and "OP"
You guys have played the mod a while, after playing anything for this long, what doesn't become easy and a sort of routine? Remember when you first picked up IC2, had no idea what you were doing, and just sort of progressed up the tech tree? Back during your first experience I can say with 99% certainty that nobody thought "wow this is OP" when they first reached UU-matter, or thought "that was way too easy" when they first crafted a diamond drill. -
Yes but the cash was before that
Could you try opening your world with MCedit, and copying and pasting it somewhere else?
-
Try the instructions at this post, you are encountering a well known problem.
-
Yes the Mario mod and the Car mod, thees mods was to bad for me. I have delete all.
Is there a possibility that the Car mod still has a car in your world?
-
Adding an ore to world gen has to have a pretty major use to even have a chance of being accepted, and this doesn't really propose any major uses, also your poison effect suggestion is essentially radiation which has been denied before.
-
This
Quote[STDOUT] Skipping Entity with id BasicCar
Does not appear in logs that I get, did you remove any mods lately?
-
Post the one with ForgeModLoader-2, and hopefully it is a problem that I know.
-
Should I upload the file IC2-map?
Because I have no crash report.In your .minecraft folder, there is not a file called "ForgeModLoader-1: or something like that? If there isn't, I don't think I can help with your problem.
-
Did you do the instructions here ?
-
In the 1.4.5 version, it will always freeze at: "Building Terrain".
Do you have an error log?