Posts by CrafterOfMines57

    First off, I apologize if there is already a fix for this, but I am having a problem with the expensive recipes taking over the regular IC2 recipes. I have all of them set to true as seen in the my attached config file. I have deleted the config, mod, and IC2 to try and resolve the issue. I also apologize if I am missing something very simple.
    Thank you in advance!

    Well my version of the config doesn't start everything with B: or I:, try this one GregTech.txt (Copy and paste into your config), also the expensive recipes are supposed to take over regular IC2 ones, did you set it to true (on) or false(off)?

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    untill i found out the forestry change CAN NOT be turned off in the config i felt the awsome out weighed the bad.... im now giving it more thought as enforced changes of other mods is majorly not cool.

    What do you not get about EXPLOIT? If the forestry recipe was left in, with the centrifuge in as well, it would become a source of INFINITE copper and tin.

    I in no way mean to offend you with anything I am about to say (unlike other people claiming that IC2 is OP), so here goes

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    I just didn't bring it here because the less-knowing audience would accuse me of hating it as a developer, but I do as a player


    If you hated it as a player, I don't think you would find the following to be problems

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    Rejected suggestions (lightning rod, fusion reactor, mining helmet, tier 4 storage...)

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    Electric allocators because the author is too impatient to wait for RP, or dislikes BC

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    EDIT: Machines which automate stuff that should not be automated, like crop harvesting

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    Electric block breaker which uses a lot of power, because the author has a bad computer

    These are all things that I think as a player you would have no problems with, I don't think the average person is going to have a problem with suggestions being in that were denied, the allocators one is simply offering an alternative system to moving items short distances, in fact I think it even helps with dependance on EUs, it is more easily possible to make an entirely IC2 running factory. You have problems with GregTech allowing for crop harvesting by using EUs, but see nothing wrong when Mistaqur and Azanor do precisely the same thing with a forestry plugin and seals? Lastly, what exactly is the problem with Greg offering to have an electric rock breaker? I don't see buildcraft doing much in that front, and RP2 isn't out yet, therefore Thermal Expansion is the only way to go for easy recycling systems, and once again I think that Greg wants to make something that allows for completely EU dependent creations.

    Finally the things that you would probably hate even if you were just an average guy random player

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    Giving capes to donators

    As other people have pointed out, Optifine did it, you had no problem with that, and also as Greg pointed out, there are in fact capes for special players (As of now Friedi4321 is the only one to receive one I think), but this is a somewhat valid point

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    Talking trash about mod authors, including me

    Greg hates buildcraft, everyone knows this, but as of now I have never seen him trash talk about Krapht or Sengir, and I have yet to see him make bad remarks about any other mod developer out there, can you point some out? So far all I have seen in regards to you is the one offhanded remark about "a random RawCode or RichardG coming along and saying this isn't possible" or something like that.

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    Last but not least, the recipe tampering. A nether fortress and a bunch of slimes before you can get a mining drill? Really?

    GregTech does now have the Blast Furnace of its own, completely EU dependent. Although this is a semi-valid point (config file), overall it just feels like you don't like what you think the message of GregTech is, "you're not doing your job well enough so I'll do it for you", when in actuality I think the message Greg is trying to project is more like "I love IC2, I want to enjoy it as much as possible, and do so with other mods, so therefore I am going to allow completely EU dependent creations to be made", I truly think what Greg is trying to do is allow for all mods in FTB to become a sort of unified tech tree, sure you can amass a crapload of resources and brute force your way up the GregTech tech tree, but it is more heavily reliant on exploration of the world in order to pull mods together.


    @People thinking IC2 recipes are too easy and "OP"
    You guys have played the mod a while, after playing anything for this long, what doesn't become easy and a sort of routine? Remember when you first picked up IC2, had no idea what you were doing, and just sort of progressed up the tech tree? Back during your first experience I can say with 99% certainty that nobody thought "wow this is OP" when they first reached UU-matter, or thought "that was way too easy" when they first crafted a diamond drill.