yes.
I meant, can you post the error log here?
yes.
I meant, can you post the error log here?
my minecraft is crash (wersion: 1.4.4)
Error log?
Why the hell are all the spambots attacking this thread?
REPHRASE:
Oh no! I love spending HOURS of my time configuring mods! What is this 1 click installation! I hate doing things easily, so I'm going to go start a massive shitstorm about how tekkit sucks!
BTW: tekkit is epic. It contains IC2 so I can't see why you are complaining.
Congratulations! You reopened a four month old flamewar, and did you even read the thread? The argument was not on the usability of the pack (How's updating months after everyone else gets the latest updates/bugfixes?) but on the legality/morality of the pack, the FTB pack is not only completely legitimate (no taking of mods and saying "lol, screw you" to the mod developers), but encouraged, and there the Clusterfuck still stands, a pack out of time that will hopefully lose ground soon as it is inferior and probably never should have been created in the first place. People like you are literally the reason people here hate the Clusterfuck so much, you decided to necropost a four month old thread just to respond to someone I have not seen post in months, so that you can say in forums dedicated to installing mods "I suck at installing mods and can't waste my time watching a single video to find out how to install them, so I am going to say the Clusterfuck pack is the best thing ever." Honestly, a lot of the stupid shit that gets posted on these forums comes from pack users like you too ignorant to look at the rules of the forums/dates of posts/the suggestion bar, what were you hoping to prove by restarting this? That your pack is something to be proud of? That your inability to do something as basic as installing mods is something you cherish and laugh at people "stupid enough" to do things the "hard way"? I'm with Mister_Omega on this one, this thread should have been locked long ago, we will not get anything more out of it.
Supernova resets the dimension you are in. If a void, it generates random terrain.
I highly doubt that would be implemented, think of the possibility of griefing.
I really don't think this simple change is going to be that game breaking. Sure, lots of people may end up using storage blocks for more portable means, but that doesn't mean it'll be the next immediate 'go-to' item due to its cost. And even if people do go straight to an MFSU just for its 'mobile storage', then it'll mostly serve the same purpose as stationary storage, only less position restrictive...
I understand the cost, and I have a bad point, but GregTech adds sapphires that are way more common than diamonds and you can make lapotron crystals out of them, this makes MFSUs cheaper than ever. However off the subject of cross-mod compatibility, you are still getting a 16.66x increase in the amount of energy you can store in two inventory spaces, sure it's a possibility that it gets destroyed, but I think that people would be a little more cautious than usual when they are using one of the most expensive blocks in the game; it wouldn't become a less restrictive positioning mechanic, it would become an extra tier of portable energy storage, RE-Battery ==> BatPack ==> LapPack ==> MFSU.
I don't think they understand that we don't buy kitchens here
Other than the fact that one is more expensive than the other, and easier to replace when said accident occurs. Unless you have stacks of diamonds that you can constantly craft with, I doubt you can afford these kinds of mistakes.
And if its a matter of balance with storage capacity, then I doubt I can take your argument seriously. Half a stack of Buildcraft tanks full of lava equal more EU than a single MFSU, and they can be made by virtually nothing...
How many times have you honestly dropped a lapotron crystal into lava? Nobody is going to be stupid enough to just put down an MFSU in the middle of a dark cave and have an "accident" especially when placing a block.
FenixR pointed out something to me, I'm against letting MFSU/MFE/BatBox maintain energy for an extended period of time, if it retained it for only a short while, I might be fine with that solely for moving energy storage devices, however I am all for adding this feature to all machines and the normal generator for convenience purposes.
I'm with FenixR here, whether or not it could be considered OP is up to one factor, is taking around one block with you, when the next highest storage unit of energy holds 1/10th the amount of EUs that the block does, considered OP?
Inconvenience of placing it/removing it , chance to get a creeper right beside you and blow it up?
I don't know about you, but I never stop to do anything like even use a furnace or switch to a lappack unless the way ahead and back is fully lit up, also, inconvenience? I just don't see a down side, it would not charge instantly like a lappack does, but it would still contain way more energy for the cost of one extra inventory space (a wrench).
I'm leaning towards no, just because it might make other items pretty much useless, who the hell would carry around a lappack when you could carry around a 10,000,000 EU MFSU?
Support section, at the top
I think there should another tier of power generation after the fusion generator. How about being able to make something called a "Hypermatter Generator?" It could be a multiblock structure with a 5x5 main body and two 3x3 outcroppings for each of its two sides. You can be able to feed matter and antimatter which it will annihilate to create incredible amounts of EU.
You can already get 4096 EU/t from a fusion reactor, anything past that is probably Tier V and therefore not covered by this mod as of yet.
I believe you have hit the E-Net ghost bug, update IC2 to a later version
I found a registered spambot
Quoteregistered spambot
Are you sure about that? It doesn't seem to have an account
Suppose I made a mod that adds some stuff. Suppose I uploaded it here. Suppose I then added some code that, if GregTech was installed along, changed the recipe for fusion reactor to be made of sticks and leaves (a stupid example, I know, but hopefully you get my drift). I, of course, would add an option to a config file to allow users to disable this recipe. But (and here's my question) would you stand indifferent to it? Wouldn't it bothered you at least slightly that someone makes a mod that, by default, completely changes the way your mod plays? I'm just curious.
That's a pretty extreme example, from what I can tell there are only 4 major differences in the way that IC2 plays (5 with Railcraft) when GregTech is installed. 1. Macerator now requires diamonds (I am extremely unlucky in finding diamonds as I always have been) 2. MatterFabricator replaces Mass Fabricator and requires 100 times more EU 3. Going along with that last point, a lot of iridium (as immibis has pointed out) must be acquired before any real progress can be made 4. Ease of upgrading energy storage units, if I wanted to do it, by mining in an ocean biome I could make an MFSU immediately, however the tech tree remains balanced due to the upped cost of UU-Matter, and 5 with Railcraft installed, the need to obtain steel before anything can be done with mining drills and other devices. While all of these are indeed major changes, 4 of them have config values to turn them off. In the end, what is Minecraft modding? It is about playing Minecraft the way that you want to play it, and to a lesser extend, extending the endgame. GregTech lets you have a mod that adds a crapload of stuff that extends endgame really far out, and Greg is not stupid; he recognized early on that his not everything in his mod was everyone, that is why the mod has a config file, if you don't like a feature, you can just turn that feature off.