Charcoal
--- macerator ---
Charcoal dust
--- Ch. dust + water buscet ---
Hydr. Charcoal dust
--- Compressor ---
Hydr. Charcoal
--- 3x Hydr. Charc. + Cell ---
Charcoal cell
--- Exstractor ---
Coalfuel cell
Posts by PenoplastPrime
-
-
And i think that the other chans per element is the probability of turning the item in that slot to scrap.
-
I think it's a great idea, but decraftor must be not too easy crafted, or there must be some tricks with the craft elements regain probability, like upgrades, and with no spesial upgrade modules the prob. is only 25% per slot, with 1- 40%, with 2- 55%, with 3- 70%, 4- 85%, 5-... 95%. The prob. really mustn't be 100%, because it's a dangerous reverse-crafting, and i think this wouldn't be very interesting, if you can simply craft anything back with no losses.
-
I meant large mid-game machines, which will be more effective than single-block generators, working just as Railcraft's Coke Oven - 26 (just for example!) blocks unite into 1 machine.
-
Hi everybody, i have an idea- why the nuclear reactor is the only machine which can be made with more than 1 block placed? When i had seen it for the 1st time i liked the idea of having 1 base block and some "optional" blocks. So, here is my idea- make some complex machines and generators, such as- geothermal 3x3x1 generator which is rather expensive to craft, but can be placed rigtht onto lava, and will need water (buscets/cells/BuildCraft water pipes) to produce energy, or such as hydroturbine 3x3x3 gen.