Posts by guesswhat123212

    original post has been deleted, due to be building this design, make fun if you want, but I dare you to beat it. (in breeder efficiency not EU output)


    http://www.freeimagehosting.net/db509


    produces 32 heat to hull, use water cooling on all but one block. HP is, reactor 10k, 6 chambers @ 1k each, and 49 plates @ 100 each, = 20900HP, 10k heat is below half so no evaporating water, even if it did you can place source above it and it wont matter.


    As you can see from the pic I am going to beable to have both cells enriched before my u-cell dies, perhaps even a whole another run so for now this is at LEAST making two enriched for one uranium.

    Using buildcraft and EE I have an automated Geo plant,


    The attachments are as follows


    The lever can stop the whole operation, the MFSU is there to see power and an extra storage for if the main base MFSU is full. The chest will pump items to the chest for buildcraft auto tables.
    right behind my furnaces. Underneath them is the wiring going to the MFSU.
    an overview of the piping, overflow, and buildcraft table.
    the pipe from the first room that delivers materials.

    I made a solar panel farm behind some jebs doors so I could hide them when I did not need them. How ever after I got it set up and running I noticed it was not producing the correct amount of EU. Checking each section I noticed while some are producing 4 EU some are producing 3 and some even 2. Here are some screen shots. (sorry for the links but I can seem to post images right onto the fourm)


    http://www.freeimagehosting.net/9687f


    http://www.freeimagehosting.net/a0a39


    http://www.freeimagehosting.net/ade3c


    http://www.freeimagehosting.net/90f39
    http://www.freeimagehosting.net/73083


    If there are any other screens that would be helpful please let me know.
    Also will redstone power stop a solar panel from working?


    EDIT: Tested angles idea they worked fine, how ever I could not duplicate it with just a small panel of 4, tried with larger array of 25 still worked fine, then then an 87 array, it bugged out saying only 71 power.
    Edit two: Here are some screens
    http://www.freeimagehosting.net/acd84
    http://www.freeimagehosting.net/d76a3

    I was thinking about making a mod that added iridium wrapped cooling cells that offered better cooling but less health. so I looked into your code hoping to find ItemCoolingCell and find a part of the code that had its cooling value. How ever I could not find said java file. I found that all the cooling information was coded into the NuclearReactor file. Instead of having a rather large if statement. Can you have it check the items and see if the itemfile has any effect on it. this way if anyone wanted to make a custom cooling item they would not have to modify your code but instead just make an item with the correct code in it. If this was done even you could add more base cooling items in with ease instead of having to code in each item and properties into the reactor file.

    that's strange. my setup hasn't burned out at all and i have done a 4 sets of 3 run with only a small time between. it might have something to do with orientation or placement (gridwise) that effects Alblaka's computations. Don't know what to say.
    [EDIT]: after some though even if it is the case of burn out those 4 could be swapped out for distributes, and you would still retain a -17/t efficiency

    I very well could have made a mistake in my design just wanted to make sure you checked those 4... besides that, great job!

    Well I am counting 48 heat plus 50 right to hull from the middle one.


    except for the middle one each U-cell is pulsing twice pushing two heat to its 3 components so 12 heat per cell, middle is pulsing 5 times for a total of 50 heat to hull.


    Cooling would be
    1 reactor
    12 chambers
    20 water (only the 3x3 of the reactor not the chambers.
    30 cooling cells


    so a total of 63 cooling, and a total of 98 heat, also your pushing so much heat into your cooling cells next to your u-cells I think they will burn up before the full cycle is up.

    I like this idea, maybe like...
    _ I _
    I C I
    I _ _


    I = Refined Iron
    C = Circuit

    I am not even picky on what it takes to craft, however I would like to see a battery in there someone as a place to hold the charge maybe...
    _|_
    |C|
    |B|
    |= refined Iron
    C = circuit
    B = Re batt


    shoot even if it was an advanced circuit I would still make it.

    That doesn't make sense to me. Each uranium cell is surrounded by 3 cooling elements. By looking at the tutorial, as I understand, that means that the U-cell will pump out 2 heat to each element for a total of 6 heat PER PULSE. So since they are pulsing twice, shouldn't that be 12 heat per U-cell per tick? That would be 48 heat, plus the 5 heat you are producing with the depleted cell. Is my math wrong on that?

    I had a blond moment, only counted one..

    I did not notice any real cpu or mem spikes when this happened, so I guess removing the warning would be fine. how ever I did notice (figured this was because of me) that I can see about 16-18 pages of unnamed items, I do have my TMI modded so I can see damage values to 32 for the redpower cables mod. Maybe hiding the extra items like how the 2nd part of the bed is would be a nice idea as well.

    found this in my debug as I was playing and testing this mod out. This happened when i was viewing TMI on just one of the pages, not sure if its TMI or IC^2 but it is referencing IC^2 blocks figured I would post to debunk.