Posts by thebigking4

    Don't know if this is just a bug in the gravisuit mod, or 1.107, so figured I would report it.

    World Gen: Flat World, Hard mode, Survival Mode.

    Items Spawned in that was used at time of crash: One Nuke, One Lever, Bucket of Milk, Quantum Leggings, GraviHelmet, and GraviChestPlate

    Situation: I placed and used a lever to set off a nuke on the map, cheking out the gravisuit stuff. Nuke detonated just fine, got poisoned just fine. Pulled in a bucket of milk via NEI, flew above the nuke using gravisuit to fly. I drank the milk, animationed started, and Minecraft crashed. I do use MultiMC.

    Crashlog:

    Display Spoiler


    --- BEGIN ERROR REPORT b0a26e7f --------
    Generated 10/16/12 11:36 AM

    - Minecraft Version: 1.3.2
    - Operating System: Mac OS X (x86_64) version 10.7.5
    - Java Version: 1.6.0_35, Apple Inc.
    - Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
    - Memory: 367751672 bytes (350 MB) / 581435392 bytes (554 MB) up to 2138767360 bytes (2039 MB)
    - JVM Flags: 2 total; -Xms512m -Xmx2048m
    - FML: FML v3.1.35.394 Minecraft Forge 4.2.5.305 Optifine OptiFine_1.3.2_HD_U_B3 38 mods loaded, 38 mods active
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_ReiMinimap [mod_ReiMinimap] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    KeepItemsOnDeath [KeepItemsOnDeath] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines 4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    IC2 [IndustrialCraft 2] (industrialcraft-2_1.107.30-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ChargingBench [Charging Bench] (ChargingBench-1.3.2.b3-IC2_1.106.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    EnderStorage [EnderStorage] (EnderStorage 1.2 beta3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-3.1.0.b.89.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    GregsLighting [Greg's Lighting] (GregsLighting.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.43b-1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forestry [Forestry for Minecraft] (forestry-A-1.5.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-0.5.1.pre9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.1.7.0.29.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    MonsterSpawnHighlighter [Monster Spawn Highlighter] (MonsterSpawnHighlighter.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0pre8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Railcraft [Railcraft] (Railcraft_6.4.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ThermalExpansion|Core [Thermal Expansion] (ThermalExpansion-1.0.5pre4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ThermalExpansion|Factory [Factory] (ThermalExpansion-1.0.5pre4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    TrainMod [Train Mod] (TrainModUniversal_v3.1.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    snyke7_Transformers [Transformers] (Transformers v1.4a Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    TreeCapitator [TreeCapitator] (Treecapitator.FML.1.3.2.r06.Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0pre8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0pre8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0pre8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0pre8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0pre8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ForgeIRC [ForgeIRC] (forgeirc-1.0.2-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_ImmibisCore [Immibis Core] (immibis-core_50.0.3_for_1.3.2-joined.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    CompactSolars [Compact Solar Arrays] (mod_compactsolars-main-3.0.1.13.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    IronChest [Iron Chest] (mod_ironchests-client-4.0.3.46.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    GraviSuite [Gravitation Suite] (mod_zGraviSuite_1_3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    PortalGun [PortalGun] (portalgun1.3.2v2_universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_TubeStuff [TubeStuff] (tubestuff_50.0.1_for_1.3.2-joined.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    GregTech_Addon [GregTech-Addon] (gregtechmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    - Is Modded: Definitely; 'forge,fml'
    - Profiler Position: N/A (disabled)
    - Player Count: 1 / 8; [gu['XXXXX', l='New World', x=127.25, y=59.57, z=-683.21]]
    - World New World Entities: 0 total; []
    - World New World Players: 0 total; []
    - World New World Chunk Stats: ServerChunkCache: 0 Drop: 0
    - Type: Integrated Server

    java.lang.NoSuchMethodError: og.curePotionEffects(Lrj;)V
    at rm.b(ItemBucketMilk.java:23)
    at rj.b(SourceFile:102)
    at og.o(EntityPlayer.java:394)
    at gu.o(EntityPlayerMP.java:773)
    at og.h_(EntityPlayer.java:244)
    at gu.g(EntityPlayerMP.java:231)
    at gz.d(NetServerHandler.java:105)
    at ha.b(NetworkListenThread.java:55)
    at axy.b(IntegratedServerListenThread.java:111)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:650)
    at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:565)
    at axv.p(IntegratedServer.java:110)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471)
    at ep.run(SourceFile:539)
    --- END ERROR REPORT cb5783a4 ----------

    Able to replicate: Yes for a total of three times, with the same exact crash log.

    How do you make this mod work with Tekkit?

    It throws an error if I put the bukkit zip file into the server mods directory.

    Here is how to do it. First, delete Tekkit, then reinstall the bukkit versions of the mods one by one fixing any ID conflicts. Teehee.

    On a serious note, how in the heck do you expect someone to help you if you can't even tell us what the error is or have a log or anything. This is like telling your mechanic that your car is broken, but not telling them your radio won't turn on. Sad, just sad. X(

    End Rant there. :rolleyes:

    Edit: Also, go complain to Tekkit, on their forums.

    What Eloraam likes is not relevant, not to mention the fact that her own mod (Red Power) is a crossover mod: It handles Buildcraft oil and Railcraft carts.

    Really now, what Eloraam wants/likes with her Copyrighted Mod is not relevant? Let's take a look here. From her forum post and wiki.
    RedPower is copyrighted material. It may only be downloaded from the links provided here, and may not be redistributed in any form, modified or otherwise, without express permission. All rights not explicitly granted are reserved.

    So by using part of her code to make your mod compatible would violate her copyright. Dude, with your attitude, I know I for one won't use your mod. Peace.

    so change everything even if its not 20000+?

    I have a 4096 fix installed, here is my config to show you what I did.

    Display Spoiler

    saveFileVersion:1.1.0
    boosterBlockID:4020
    warheadBlockID:4021
    machineID:4022
    generatorID:4023
    boosterItemID:20102
    passengerItemID:20101
    tntWarheadItemID:20103
    incendiaryWarheadItemID:20104
    nuclearWarheadItemID:20105
    parachuteItemID:20100
    rangefinderItemID:20106
    parachuteArmorID:20107
    superconductorID:4024
    superconductorUncompressedID:20108
    cellDeuteriumID:20109
    copperCoilID:20110
    copperCoilsID:20111
    superCoilID:20112
    superCoilsID:20113
    ohmicHeaterID:20114
    rfHeaterID:20116
    neutralHeaterID:20115
    vacuumID:20117
    handPumpID:20120
    ionDriveID:20121
    passengerDepletedID:20122
    finderID:20123
    lithiumID:20124
    lithiumCellID:20125
    lithium6CellID:20126
    tritiumCellID:20127
    thermoModuleID:20128

    Edit *The 4096 fix only effects Block IDs not the Item IDs.

    i followed the instructions and nothing changed even after i changed the class files. Any suggestions? i have a mac by the way.

    I actually figured it out myself. It doesn't seem to like some of the IDs with Forestry installed (From what I read). Go into your config for Rocket Science and change all the IDs. Mine defaulted to 20000+ so change them to 20100+ and this fixed everything!!!