I'm glad to see soartex still around, I used to use it back in the day and its still doing great.
@Mik
It works fine in 1.95.
I'm glad to see soartex still around, I used to use it back in the day and its still doing great.
@Mik
It works fine in 1.95.
Yay, fixed here as well, thanks!
No redstone, nuclear reactor caused the same issue multiple times. Approach cut me off at ~110 blocks away. turning it to night allowed me to approach finally. this time I had two terraformers hooked up.
EDIT: Nighttime isn't 100% fix it seems. This time with a nuclear reactor and ~20 geothermal gens.
so now im locked out of the area completely.
I had the same thing happen but i was on the server at the time I made a post but deleted it out of frustration. I was manually putting ice in but the redstone must be the cause of the issue
I hate this forum software
As the title says, the toolbox doesn't work. On a IC2 server with no mods, only things i have are TMI and IC2 on clientside. I am NOT using TMI to make the toolbox.
What happens is that I open it, then have to move a tool on the quick bar to get them into the toolbox (it will take all tools after picking up one), however after closing it and opening it (along with 2 minutes of manipulation) I can't get anything out. I tried with 4 different toolboxes. I lost my perfect bow cause of it too Also the toolbox will occasionally disappear if you open it then pickup and drop it onto the quickbar a few times. Its till there but invisible.
Please have a look if it's better with this build:
http://player.to/ic2/industrialcraft-2-client_1.95.jar
http://player.to/ic2/industrialcraft-2-server_1.95.jar
I cant get it to reproduce regardless sorry for not being able to test.
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.or
g)
OpenAL initialized.
Connecting to 127.0.0.1, 25565
java.lang.NegativeArraySizeException
at ic2.platform.NetworkManager.onPacketData(NetworkManager.java:205)
at forge.MessageManager.dispatchIncomingMessage(MessageManager.java:432)
at adl.a(NetClientHandler.java:1246)
at ee.a(SourceFile:46)
at lg.b(NetworkManager.java:343)
at adl.b(NetClientHandler.java:68)
at ajy.a(SourceFile:45)
at net.minecraft.client.Minecraft.k(Minecraft.java:1566)
at net.minecraft.client.Minecraft.x(Minecraft.java:819)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
Stopping!
SoundSystem shutting down...
Author: Paul Lamb, www.paulscode.com
java.net.SocketException: Connection reset
at java.net.SocketInputStream.read(Unknown Source)
at java.net.SocketInputStream.read(Unknown Source)
at java.io.FilterInputStream.read(Unknown Source)
at abs.a(SourceFile:145)
at lg.e(NetworkManager.java:227)
at lg.c(NetworkManager.java:389)
at rl.run(SourceFile:76)
Geez al, these forums are weird to post on
Well im getting the same error trying to login near my nuclear reactor, it is connected to a MFE and a MFSU that are both putting out redstone signals to the reactor through a double not switch (so the reactor turns off when they are full) the MFSU shouldn't be full, but is also connected to a FULL MFSU, the second one is for a telepotor, and is being fed. everything is connected via fibre cables. bunch of stuff connected to the MFE (maceratorx3 extractor induction furance etc etc.
Gonna run a test to see if it is the chunk is the issue.