Posts by Siddyf

    Ok so after some more work we were able to make it happen, and just because I spent enough time searching for someone who was in the same stick I was in, I'm putting the solution here. We have crafttweaker 3 in our pack and that helped solve the problem. recipes.remove(<ic2:mining_laser:26>); and recipes.remove(<ic2:mining_laser:0>); How did we find the item id numbers? /crafttweaker nbt command with the object you want to id in your hand. The command will give you the actual item id number.

    Hey I am looking to disable the mining_laser, that is bypassing claim/guards, and despite a long search we have not been able to confirm the item id for it or the syntax we would use within our scripts folder? We think we are working off of an old id.


    examples: ic2:mining_laser or ic2te:mining_laser, the nuke has a number ic2te:82, so perhaps its a number we are missing. Our syntax looks like recipes.remove(<ic2te:mining_laser>); though I'm offering context of what we've tried with ic2 2.8.73 with 1.12.2 mc. Thank you for any direction.