Dear Gregorious T,
I had this idea for the distillation tower which involves adding some stuff. So in real life, a distillation tower is like a big tower with different outputs. So firstly, I would like to add temperature. Then, some rubber tubes for gasses (able to carry gasses which are colder than like 400K, or high pressure gasses, hot gasses and maybe some more types), some liquid pipes (like one for keeping something cold, able to resist high temperatures, high pressure, and maybe some other stuff), a simple heater for heating up oil and other liquids to a certain temperature, and stacking means higher temperature, a cooling device for cooling stuff down to make it suitable for other purposes and an advanced cooler (something similar to the vacuum freezer, but which is placable between tubes and pipes), able to liquify gaseous methane and helium (might be useful for lower energy loss for wires), and some more kinds of carbohydrates.
So refining oil means that firstly, you put the oil through some heaters and heat it up to like 700-800K and then into a distil tower (multiblock structure, like a 2*2*8 tower of machine casings or other special blocks). Then, on the top of the distil tower, the player can attach a rubber tube to get some methane from the oil. And on block 7 a liquid tube for naphtha, on block 6 one for kerosene, on block 4 one for diesel, on block 2 one for oil fuel( or other heavy carbonhydrates) and on the bottom a tube or a chest for bitumen (maybe usable for some road blocks which I really miss).
Then, a refinery may be used to convert diesel, kerosene of naphtha into BC fuel (BC fuel into diesel etc.) and some sulphur. Maybe a large generator for oil fuel and diesel and a crack device to break up oil fuel or bitumen into naphtha or kerosene and a Fischer-Tropsch-GTL reactor to produce naphtha, kerosene or diesel out of methane (or natural gas found beneath jungles of as a by-product of pumping out oil with an enhanced pump).
Maybe the distil tower needs to always be filled up with 32 buckets of oil for it to work, because in real life there isn't a working half full distil tower, is there?
Then, advanced engines to produce power more efficient from naphtha, kerosene and diesel than fuel in a diesel generator due to the specification of input liquids and the abilities to chain (diesel)generators to make more powerful and efficient engines (with maybe rubber tubes attached to the top of the engines to carry the exhaust gasses), and what about pollution like TC flux? Though it might be hard to code, awesome it would be to turn forests into deserts and make rain eat away houses (if seriously polluted by using fuels without removing the sulphur from it).
Bitumen could maybe be turned into a new material: Plastic, useful for a huge amount of stuff...
Maybe liquids in tubes can gradually cool down until the environment temperature is reached (making water tubes break in icy biomes),
and making (cold) liquefied gasses gradually heat up in tubes breaking them if the tubes aren't pressure resistant.
Just some ideas for your great addon to make them more realistic and maybe awesome.
Yours sincerely,
Kortmannetje
Edit 2: Removed due to unoriginality.
Edit 3: Fuel cells for efficient and portable energy generation by using electrolyzed water/hydrogen cells (turtle addon/lappack refilling ability?).
Edit 4/ Idea x: A 3D-printer which can print any or a lot of items out of UU-matter (and maybe plastic). Maybe crafted with a computercube, a UUM assembler, a laser? and some other stuff.
Edit 5: Removed due to unoriginality.. Does anybody read these edits?