Posts by Watchful11
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Modular Force Field System Policy regarding ModPacks
just ask before you add to you ModPack.
not allowed in paid ModPacks..download over AdFly is for me paid
I run a few small Forge servers and we are trying to build a private-server mod pack for our community. We will only distribute the pack to members and it will not be openly public. We would love to include MFFS. We would also be happy to link back to here on our wiki page to give you full credit but I do not want to do this without your approval.Thanks and have a great holiday.
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Go right ahead, the only condition is that you have fun with it. Let me know if you find any bugs, all right?
Awesome, will do. -
Since I can't find an official statement on this I will ask here.
May I include your mod in my small private mod pack?Edit: Nevermind, I just found your license
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Since I can't find an official statement regarding this, I'll ask here.
May I include your mod in my small private mod pack? -
Per the modpack policy found here, I am notifying you that I will be including your mod in the HammerCraft mod pack. Proper attribution and a link to this thread will be provided on our website.
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May I use this mod as well as advanced solars in my modpack?
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Since I can't find a statement on the topic I'll ask here.
May I include your mod in my small private mod pack?
Proper attribution will be given. -
Interesting suggestion. Let me see if I understand it correctly. You want to be able to tag any number of storage blocks with one card, put it in the monitor, and have the monitor display (and act on) the sum of the current energy levels and the sum of the maximum storage of all the blocks?
We had originally been considering a feature which would allow the monitor to handle multiple blocks by simply giving it more slots in which to place link cards. I'm not sure what to think of the idea of using a single card for all the blocks, though. It would at the very least require a redesign of the card systems, unlike our original concept.
We may still do something like this eventually, but I'm not going to make any promises on what form it will take, when it will be added, or if it will actually be added at all.
Exactly. The ability to output a redstone signal based on the level of a single block is useful, but in the late game I usually have a storage system with a large number of MFSU's. However you implement it, I would hope that it could accommodate a large number of storage units. 30-40 if possible. -
One suggestion I would have for you is this.
Make it possible to create a single link card that sums up multiple storage units. So you can have the one block output redstone based on an entire system of MFSU's. -
dude, the crafting table only has 9 boxes.
Edit: Check the configs
I don't really understand what you're saying.
I am referring to these recipes.Is this intended? I can't find a config option to disable it.
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It appears that you can use other circuit like components from other mods in your recipes in place of circuits. Such as, electron tubes and circuit boards from forestry, several logic gates and chipsets from buildcraft and some circuits from railcraft. Is this intended functionality? It seems to be illogical in that each one is created with completely different resource sets and are quite likely not balanced. If this is intended would it be possible to add a config option to disable it?
I apologize if I missed an explanation or announcement on this. I did spent some amount of time searching.
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Pre release main mod is good thing for addon developers, i wrote about it in "discussion section". New version already ported, but i working on new cool items in addon. I will finish it as soon as posible
Just letting you know, I am eagerly waiting on your awesome mod. Hope you add lots of cool new features!
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I don't see anything in your original post relating to mod packs, so I will formally ask.
May I add your mod to the Hammercraft mod pack?
We will be using the Feed the Beast mod pack launcher.
http://hammergaming.com/
http://feed-the-beast.com/ -
Well, that's not exactly what I wanted, but I guess it would work.
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It would be useful to be able to configure how many EU's it takes to make 1 UU.
This would be helpful to balance servers. -
Do you plan on updating your mods for MC 1.3.2 IC2 1.106?
Or did you say something somewhere else and I just completely missed it?? -
Thank you Thunderdark for this awesome addon.
I was wondering if you had any plans to port the new V2 version to bukkit.
It looks worlds better than the V1 version that is currently ported. -
On the tekkit github page.