I finished the last CBM Version so i will get back at this mod.
We will see when its done
Posts by Fenrir
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also: here have a bucket full of cockroaches the integer overflow bug on the cooling cells is even more reason to switch to NBT
If you log out with a hot cooling cell (right after crafting for example there is a integer overflow (looks like one to me anyway) when you log back in on the item
2 cell can craft together to 1 with the shapeless tool repair recipe.edit: the integer overflow bug happens in reactors and chests too, not just player inventory
Ok then i will do it instead of just trying
nah i needed the npt tag anyway for my next components so i will get into it.Until the next version: enjoy the free cooling
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Hey fenrir could you use NPT for heat data on the cooling cells this would also allow you to just use 10000 damage on the items for a smoother scale. also this would allow logistics pipes to differentiate between the different heat levels. ATM it just pulls items with damage difference either way id like to be able to pull out full ones (or cooled ones in the case of cooling reactors)
Didn't work with NPT Tags. But i will give it a try -
Gregtech Pack already Outdatet
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act of sabotage from the forum software...
fixed -
nope osmium recipe.
i think the best solution for you would be liquid uum + railcraft tanks -
not gona happen. The diamond recipe takes the 3x3 shape.
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RichardG i have an Reactor Request:
I want to add electric components that use energy to run.
I already addet one but the lowest value what you can remove from the reactor output is 5 eu/tick (reactor.addOutput(-1)) but i want to add Components which only use one eu.
Also this components only work when you place them after the uranium cells.An simple solution what comes in my mind is to buffer the output for one tick (Tick0 -> Output 0; Tick1 -> Output Tick0; Tick2 -> Output Tick1; Tick3 -> Output Tick2 ...)
Then add a api function to alter this. (reactor.setEUBuffer(reactor.getEUBuffer()-2)Greetz Fenrir
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Fixed
Stupid adfly broked the link -
New Version is UP!
Two new Vents!
Buffed Cooling Cell (More Storage, More Transfer and they Cool themself with 1 heat/tick)
Little Change in Cooling Cell Recipe
Coll => cool -
really loving the cooling cells, they made my eff7 3min run 1min cool micro-cycle MK5; into a 35min run 10min cool MK3,
personally i don't mind the slight nerf to the capacities, its the auto-self-heat-transfer that makes them godlike anyway
also cooling not colling ;3
an idea: extra-thick neutron reflectors, 8 thick reflectors around a containment reactor plate ( that costs 1 copper plate and 3 advanced alloys)
lasts 8x as long as a thick reflector, (more cost total for less hassle changing)
You can get an undestructable neutron reflector from gregtech (iridium + 8 thick neutron reflectors)
I don't like redundancies so i code thinks he dosn't have in.And the Coolingcell will get a 25% buff (cooling capacity & transfer) because of the extreme costs:
Costs for Cooling Cells:
60k coolingcell = 42 tin + 6 cells + 8 copper + 6 waterMk1 adv. coolingcell = 6 * 60k + chip
Mk2 adv. coolingcell = 2 * mk1 + advchip
Mk3 adv. coolingcell = 2 * mk2 + iridiumMk1 adv. coolingcell
261 tin
51 copper
36 water
6 Rubber
Iron
2 RedstoneMk2 adv. coolingcell
522 tin
105 copper
72 water
12 Rubber
3 Iron
10 Redstone
2 lapis
2 glowdustMk3 adv. coolingcell
1053 tin
144 cells
219 copper
144 water
24 Rubber
12 Iron
20 Redstone
4 lapis
4 glowdust
28 uum
1 diamond -
Could you make an goldpipe that isn't exploding so fast? im using the adjustable engine with the new querry (can take more mj and runs significant faster) but the pipe explodes after 2 or 3 seconds
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Stackable Postions would cost to many ids and the most admin would deaktivate it anyway. Redstone Blocks into Energystorage is not a bad idear i will look into that.
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I don't get that: why should you nerf Cooling cells wich are already UP by dividing the Heat Capacity by 3/2 ? Because 6*60K=360K so ...
whoops, old crafting recipe used 4 cells not 6 so there it comes from -
Ah i got it.
I can make that, so it would be a little less tin consuming but still not too cheap beacause of the helium. I like it -
Can you add compatibility with Greg's Coolant cells, 60k, 180k, 360k?
to quote your title: what the fuck?No i don't will do that. See it like this Gregs HE Cell are Cheaper with only a little less Heat Capacity. My are expensive but have more Capacity and exchange heat with the reactor.
When someone have idears for reactor comps i will try to make them. Just spill them out i will do my best. And im not so abad codder the code of cables is just confusing
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Mhh no. They cooldown with the heat change. I will maybe incrase this rate so they function better as a heat sink.
Also why do you spend so much copper on reactor when you can use solar/wind/water power? Because you want more power from one block
And they don't reak so you can reuse them to make more eu in the long term -
First Release. Hayo!
No Cable. Hayo!
Wait what?
Oh yeah little problems look into the main post for more info
Oh and:
Reactor Components! HAYO! -
New Version Online
- 26.11.2012 v2.0.0 Addet ID Resolver (Delete your Config if you hafe Problems)
Addet: BC Support (All Pipes, Pipewire & Tanks)
Addet: Oredictonary Recipe for Wood/Planks (Now all Wood Mods that use Oredict are Supported(One way))
Something i forgotDownload:
v2.0.0: [1.4.2] Mirror -
you should now that mods for mineraft 1.3.2 and upwards dosn't need server & client seperated. you only need to load the mod and put it in the server & the client