two issues there.
#1 being you'll want to update to 1.6u30 or 1.7u2, your a version behind (1.6u29 has a nasty security problem)
#2: looks like you've got a corrupt IC2 jar, at least that's my best guess. Could also be a corrupt minecraft.jar, when you remove IC2 (and everything else) does it load fine?
Posts by FnordMan
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OK, I'll just make a new version of the game with buildcraft and industrialcraft then. They're all I really wanted from it. Are they easily compatible?
It's a shame... my house was coming along really nicely
On the other hand, most of the mods in Technic pack are terrible. I won't miss them.
yup, pretty certian that there isn't any Block ID conflicts there.
Though you may want to look at RedPower 2 as well, there's some nice things you can do with that that you can't do with BC. Course there's also some nice BC addons too. (see the addon section on the buildcraft site)
I can't wait to be able to use the logistics pipes, those look *nice* (I play on a private SMP server I run right now) -
I REALLY prefer the adv. Geo-Gens from the power converters mod. BC pipe right into the genny and it just works. If you want untended with exclusively IC2, you are going to want to go with nuclear if you are also mining in the overworld, or wind/water if you aren't.
You're choices are simple. If you want untended power, you need to buy new machines (install power converters), use massive, unstable pipe systems, or go with nukes.
unstable? suuuure they are.
In my previous world I loaded up a chest full of empty cells in the nether and after an overnight run I was greeted with a full chest of lava cells for transport back to the "normal" world.
granted I used a bucket filler and those are broke with 2.2.10 for me but one could just as easily use BC to pump lava into a tank and use a RP2 deployer. -
There is a line in the config that allows you to set the value of certain ores. It might be possible to add other block ID's there to make it mine those too. But that is just a maybe!
more than a maybe, it works fine. I've got the miners here set for all of the RP2 ores (forgot to turn off RP2's copper and tin, oops..) as well as Forestry's apatite ore. Picks them all up fine. Damage values are represented by a colon. (aka: 140:1, 140:2, etc..)to the OP: do yourself a favor and install the mods you want by hand, you'll get a better end product than the giant theft that the tecnic pack is.
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They overheat.
Nope, broad and sweeping statement from someone who doesn't know the mod well there. Redstone engines *can't* overheat as long as they have work to do, such as say... running a pump.
I've got 2 pumps in my world that are powered by redstone engines, all of which have been stable for a very long time. -
it's probably got a redstone signal heading to it from somewhere nearby. do you have any RP2 wires anywhere near the area? the signal from an unshielded one can spread through a block to it quite easily.
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Wouldn't you prefer to have a more efficient fuel source than coal? I mean, I also agree that all this magic crap is....well, crap. But even so, you should still be able to use things involved in magic in industrial things too. Apart from glowstone, there's no real reason to go to the nether, so if you add blaze rods as a viable fuel source, that (slightly :/) gives you a reason to go to the nether. Besides, I'm pretty sure that not all industrial craft users aren't entirely against magic, so it's not fair we completely alienate those people's interests in Minecraft with this mod.
Meh? I never use straight coal in a generator. too valuable for that. Even then I only use charcoal in a generator for a relatively short time until I get something a bit more renewable online.as to magic... makes *no* sense whatsoever given the previous history of the game.
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I just ripped Headhunters setup. Spawned in a snow biome and figured the constant need to clean solars would make it less enjoyable, so I built wind for the first time and I gotta say....I have a lot more excess energy than before.
Yeah, wind + a pair of HV transformers (with optional MV and LV transformers) works great for providing power.
Does need periodic fixing if you used tin cables but once I got the diamond for it I started replacing failed ones with glass fiber. (technically one could use copper and a bunch of bat-boxes as well)
a bit expensive to set up the wind on the top of the world but totally worth it. Not to mention cheaper than solar to boot, plus the whole power at night thing -
Eh? Isn't a plasma cutter emitting plasma?
yes but it's a energy intensive process and the plasma isn't stored in a bottle. Here, read up on the process -
PS: Some worth-less items may generate scrap never or otherwise far less than 1/8 rate. IE sticks. Infinite cobble production is the easiest viable option for building an RP2 based device, and there is probably a buildcraft version of it too (most basic miner?); though you can always do IC2 + BC2 if you power the miner...
I think glass panes may have been added to the no scrap list. not certain about that though.as to the BC version: I generally used a 2x1 (Width x Length) quarry on top of an equally sized cobble generator. It works but nowhere near as fast as the RP2 version.
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It's more like $0.00 + $0.000000001i per click.
HAH, nice.
points for use of i there -
Try inserting a /stack/ of items. Scrap is only generated a small fraction of the time.
/\ This. I've got many recyclers on a private SMP server. the 5 stacks of scrap boxes waiting to be used attest to their working fine.*not* using that many by hand, thanks... haven't gotten around to setting up a dispenser system yet
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There is a Russian proverb: "no sooner said than done." He promised to do today, then he should do it! (my personal opinion)
So the entire world is supposed to bend to your whim? Arrogance much? This is a large and complicated addon, it'll get finished when it gets finished. -
Nah i meant IC2 1.43 but the rest is correct. That is the version i had on hand at the moment and i needed a server ASAP. Do you know how NOT ASAP it is to download Redpower and BC?!? I didn't have those files for server but i did have the other files easily available and the 1.43 server is easy to find and get because THANK GOD it isn't buried under a FU**ING ad site that makes the mod author 0.00000000+E9001 cents per click.
That's why I love adsfight... utterly bypasses those annoying as heck services(it's a greasemonkey script for FireFox/Seamonkey)
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I downloaded the laptop version at my friend's place and the desktop version at my own place, still a no-go =(
"laptop version"? there is no "laptop version"
anyway: reinstall the latest version of Java, try it on a different machine, check your hardware. (memtest86 for many hours to check for memory problems for example) -
Very nice reply, and I am somewhat surprised. The vast majority of people, some of them well known, have absolutely no idea of their position. The very same arguments they use can be used against them, and they have no idea.
I would like to point out a big misconception though. I am pretty sure I know the motivations of the creators of the two largest mod packs pretty well. The initial and primary motivations of both packs (Yogbox and Technic) is to create a minecraft "world" that contains features (mods) that are interesting to them personally, and to make the installation and compatibility as easy as possible.
Just as the modders were addressing what they felt were holes in their Minecraft experience so have the mod pack authors reacted. Ease of installation and compatibility are the issues being addressed by the mod packs and they are just as important to the modders as the mods are to Minecraft. These issues have been somewhat addressed, but they are not completely resolved. This is why the mod packs exist and why they will continue to exist until the issues are addressed.
I feel that the whole situation has been blown completely out of proportion, and that the mod makers that are holding a hard line are doing themselves a disservice for no real benefit.
"blown out of proportion"? Not really, the Tecnic pack person basically has admitted to outright stealing of other's work without permission. This is utterly wrong in more ways than one and should be stopped. Doesn't matter what their motivations are.
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I created a server no more than 4 hours ago and it is running just fine. Never had any issues getting that to run, so in conclusion. You are missing something important.
EDIT:
With Forge 1.2.3, IC2 1.42, BC 2.2.8 and RP2 PR4. All to help a guy make a reactor.
err.. IC2 1.42 and not 1.43? RP4, not 4b? and 2.2.8 and not 2.2.10? your missing some pretty important bugfix releases there.
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Have you seen this mod? The possiblities with IC2, BC, RP - what do you iconic nerds
think about this mod?
http://www.minecraftforum.net/…892282-100-computercraft/
Any good lua programmers here?
meh? SSP only, given a bit of time RedPower will have something similar and it's SMP. "Control" she calls it. Complete with a 6502 processor emulator and the ability to program it in Forth (?) and assembler. -
I'm apparently full of dumb questions, but why not just surround the watermills in water?
utterly horrible energy rate when "unmanned", that's why. -
I apologize. I was unaware of the change in silk touch, and the compressor hadn't crossed my mind, but the point still stands. Water mills are viable power in the nether.
not really... maybe with bucket filler but that one's rather broken at the moment. (won't load for me server side)
Anyway, I had a manned water mill setup with RP2 deployers. Worked fine until I let it run overnight. In the morning it was mysteriously broken (no power, buckets weren't cycling) so I ripped that setup out and put in a couple water filters or whatever they're called from Power Converters. That's thankfully been working fine.