Posts by Draco18s

    Only vanilla crops differing from the basic 1/1/1 stats drop seedbags.


    You plant wheat seed > creates 1/1/1 plant > drops wheat seeds upon harvest
    Crop with differing stats (crossing or, which is sort of an oversight, Reed) > drops seed bags.

    I've tried crossing plants to get seed bags.


    In some, oh, 300 tries I've gotten 2 seed bags....both of them base reeds.

    here's my reactor design
    It's a Mark 1 - I, and can run infinitely (or near infinitely)


    http://www.talonfiremage.pwp.b…3p6hkbtlocelyiuve0gbquhq8

    It can run forever, but it's got terrible efficiency. Only 1.
    Also, it's got more cooling than it needs: 26.3 excess AND it's not taking advantage of the environmental cooling (another potential 20 cooling).
    Hell, replace one of those reactor platings with another uranium cell and surround the whole thing with water. http://www.talonfiremage.pwp.b…kq0i8ww07vxqwt5k6y033ccw0
    2.33 efficiency and still mark 1.


    Here's the design I've been using on SMP http://www.talonfiremage.pwp.b…ylrqyfxpo59vz002n22cxz0u8
    Mark I-O-CASUC with 3 efficiency.

    The real issue with using ice (instead of buckets) for coolant is that compressors use up a HUGE amount of EU/t, negating any extra efficiency you gain out of your reactor setup.


    If you can manage to use only 1 compressor per ice block (by scraping up snowballs from snowmen) you're looking at a ~12% loss on your effective EU/t (it will vary depending on your exact setup, number of fuel rods, and so on).


    If you have to use pumps to pump water (for example, not having access to pumpkins), compress into snowballs (you don't need tin, a pump adjacent to a compressor will allow the compressor to compress the water without the need for an empty cell), and then compress into ice, and use NO upgrades (due to the 12% efficiency loss) you'll need 2 pumps (while one is full and supplying the compressor, the other one is filling) and 2 compressors PER ice block per 20 seconds.


    That's an astounding 6 EU/t loss per ice block, or per 15 excess heat.


    Alternatively you could simply supply 1 water bucket every 16.67 seconds! Water buckets take 0 EU/t to fill (thanks to Deployers) and can be supplied MUCH more quickly.

    Quote

    Put an Iceblock in, and if it melts, then the heat was over 300.

    But what if it is less than 300?


    It's not completely cool... ;)

    if heat dispensers are with almost no damage, reactor is cool.

    Having played around the other day, if ALL of the components have NO DAMAGE AT ALL (as in, the green bar goes away), then the reactor is 100% cold (0 heat anywhere). And it does happen.

    I don't use CASUC reactors because I don't play enough

    The whole point of CASUC is that it can be automated by buildcraft and/or red power machines, so you don't need to stand there constantly shoving buckets/ice in.


    Check out the design I'm using, compared to yours. http://www.talonfiremage.pwp.b…ylrqyfxpo59vyymsq9zo1j1mo


    I managed to get three efficiency out of my reactor, and it's 100% safe (my actual set up is actually a 6-chamber, http://www.talonfiremage.pwp.b…0vid8znp0dgknhvro82vrjpq8 due to forgetting that my design was 5-chamber).


    Also, why aren't you completely surrounding your reactor in water? http://www.talonfiremage.pwp.b…uc82vfqm5uc6n5v843f3ald1c
    NEVER NEEDS THE ICE

    Neat to hear it's been done. I'm a little wary over messing with the computer blocks as I don't know FORTH (I'd need a fifth, first). Sounds like they're a titch buggy anyway.


    I've got Red Power and Build Craft available (BC2, I think though; I don't have access to logistics pipes as far as I am aware).


    In any case, it's sounding a little to complex for me to build from scratch.

    Aside from the need to supply input coal (dust) to re-enrich uranium (for the sake of argument, let's assume one has a chest full of coal dust, so no need to produce or macerate it) would it be possible to set up a heat-neutral Mark 1 reactor, extract it's spent fuel (Red Power, presumably), insert new fuel, take the spent fuel, put it in a breeder* (which likewise also maintains its own fueled state), extract the re-enriched cells and put them back into storage used to supply the Mk1 reactor with fuel.


    I've been fooling around with this and the only conclusion I've come to so far is that you cannot rely on a CASUC system. The refueling and cooldown systems tend to get in each other's way (so while theoretically possible to maintain, if a uranium cell gets into the slot where a water bucket is supposed to go there will be a catastrophic failure in the future, in the opposite case, the reactor cools down and becomes non-operational).


    Which leaves the maximum recator efficiency at 2.33 (for EU) and 1 to 5 breeding (the Mark X Perfect Breeder).


    The "Mark 1-2.33E" reactor uses three fuel cells, the perfect breeder one (producing four), so in theory, this should be self-sustaining entirely without player intervention (aside from a supply of coal dust, though with the EU output and a mass fab, it could fabricate enough UU-matter to craft into coal making the device 100% self-sufficient and only use a small fraction of the total EU output: 517,528 EU to create and macerate 20 coal, enough to sustain 3.33 cycles).


    The challenge, then, is to create a tube/pipe system capable of performing the proper exchanges without causing widespread devastation.


    *Preferably a heat-netural hot-breeder, though not required. The only requirement is that it will re-enrich enough uranium to supply itself AND the main reactor in a 1:1 ratio (1 used-uranium to 1 re-enriched uranium).