Heat D's still are not being destroyed when they hit 10k heat, cooling cells are tho, dont know about plating.
Heat-Derivators dont melt, as far as the tutorial is concerned
Heat D's still are not being destroyed when they hit 10k heat, cooling cells are tho, dont know about plating.
Heat-Derivators dont melt, as far as the tutorial is concerned
Sweet! Thanky you very much, this is a really neat program, works like a charm now!
Thanks, but keep in mind that until the next version the errors silentdeth addressed are still included.. so heat-derivators are actually not working correct I fixed that issue already but im still in the process to rework the overall model
I can't appear to run it. v905 worked fine, and I have the .NET framework 4, but v906 displays a message:
Cannot download the application. The application is missing required files. Contact application vendor for assisstance.
If I press the details button, this pops up (Its a biggun):
Sorry, my bad... wrong installation-routine; fixed it (v0906.1)
Seems to be some problems with the calculations and modeling.
It seems that IHDs dont remove and redistribute heat to from/to thier neighbors. Also note the listed heat produced, it shows 48, when it is actually twice that.
Hm, ok seems i messed up with the derivators in one of the last updates.
RIght now im reworking my model to allow an easy save/load system and gain better simulation performance.
Another little issue: your plates split evenly with a decimal and then round, but in another thread Al said they give each surrounding object an equal whole number and then store the rest until the next tick. This results in some parts of some designs getting too much heat from rounding up, and others getting none at all.
All heat is stored as double-Values in my simulator. Unless I (or C#) converted at some point the values there should be no rounding-errors.
Of course I somehow missed the part that in the original system only whole numbers are traded, so I guess I have to change my coding. Thanks for the advice.
Edit: Are the various types of external cooling methods implements, or are the buttons just... there? It seems that none and water have no difference for some reason, unless things are just acting up on my system.
Yeah that was a bug in v0903, got fixed in v0904. Missed some braces
Your tool is trying to pursuade me to install something in german, and i dont read german...
I presume though by the looks of it that its a .net library of sorts, but what ?
Im sorry, you will need to install the .NET-Framework 4 Client Profile.
Display MoreHey Ruby,
You beat me to it!
I also have developed a prototype for such an app in c#...
I have noticed that your heat dispersion does not seem to be optimal, if you place an uranium cell, a heat disperser and a cooling cell there is no heating..
Greetz,
Cirrus0
Thanks for the reply, yes i've noticed that too and i am working on a fix right now
Inspired by The Stick and his plans to write a reactor-calc-app, I've even started to code an app (because his program is not yet published, afaik)
Here is what it looks like at the moment:
Currently it's in a very early alpha-state (started coding yesterday [09/10/2011] based on the tutorial in this forum) so expect bugs or incorrect behavior.
Feel free to submit bugs or feature-requests
Download (v0906.1)
Download (v0990), you may be able to start the exe just after extracting.. if not download and install .NET-Framework or simply run setup.exe
Requirements : .NET Framework 4 Client Profile
Update History
v0902 - initial release
v0903 - fixed some issues (plating not distributing correctly), added experimental heat-flow-feature
v0904 - fixed a cooling issue, tweaked heat-distribution, tweaked heat-flow-feature
v0905 - minor changes (component-name), added reactor-cooling-value
v0906 - added more statistics (internal cooling, heat excess), added controllable simulation-speed, melted items disappear
v0906.1 - installation routine fixed
v0990 - reworked data-model, implemented save/load, addressed some issues, still some bugs with heat-derivators in combination with platings, simulation-speed applies for next tick too
Future features
- breeder simulation (isotope cells)
Instructions
Select whatever components you want and click them onto the work-space.
Right-click removes components from slots.
I think its pretty self-explanatory but if you have any questions just ask in this thread.