I have finally discovered the problem. The CCTV mod is incompatible with Industrial Craft.
Posts by Balmung
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It's all client based. I'm playing single player so yeah I installed everything myself.
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Figured you can also use the results from this..
Quote===Simple Minecraft Error Test===
Starting Minecraft...
27 achievements
182 recipes
LWJGL Version: 2.4.2
ModLoader 1.2.5 Initializing...
Mod Initialized: mod_MinecraftForge 3.1.3.107
Mod Initialized: mod_ModLoaderMp 1.2.5v1
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Mod Initialized: mod_MoreExplosives Release 1.9 for Minecraft 1.2.5
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Mod Initialized: mod_SecretRooms SecretRoomsMod v4.0
Mod Initialized: mod_ShipsAndBoats 0.10
Mod Initialized: mod_TooManyItems 1.2.5 2012-04-13
Mod Initialized: mod_CCTV V1 - 1.2.5
ComputerCraft: turtleBlockID 209
CONFLICT @ -47
MinecraftForge v3.1.3.107 Initialized
May 29, 2012 1:24:09 AM forge.ForgeHooks <clinit>
INFO: MinecraftForge v3.1.3.107 InitializedMod Initialized: mod_CCTurtle 1.33
Loading ComputerCraft: To change block IDs, modify config/mod_ComputerCraft.cfg
ComputerCraft: computerBlockID 207
ComputerCraft: diskDriveBlockID 208
ComputerCraft: diskItemID 4000
CONFLICT @ -49
CONFLICT @ -48
Mod Initialized: mod_ComputerCraft 1.33
Mod Initialized: mod_NPCS Custom NPCs 0.11.0
Mod Initialized: mod_Elevator 1.5.0
PlayerAPI 1.0 Created
PlayerAPI: registered Flan
Mod Initialized: mod_Flan v1.4
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May 29, 2012 1:24:09 AM okushama.humansplus.GlobalProperties loadSecretConfig
WARNING: Couldn't load config file from C:\Documents and Settings\Josh\Applicati
on Data\.minecraft\mods\HumansPlus\properties.txt
Overriding /gui/items.png with /humansplus/items/heart.png @ 186. 51 left.
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Mod Initialized: mod_HumansPlus v2.5 beta
Mod Initialized: mod_IC2 v1.95
Mod Initialized: mod_Thx Minecraft THX Helicopter Mod - mod_thx-mc125_v017
Mod Initialized: mod_Parachute 1.2.4 2012-05-27
Mod Loaded: mod_MinecraftForge 3.1.3.107
Mod Loaded: mod_ModLoaderMp 1.2.5v1
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eft.More Explosives Has Loaded Successfully!
More Explosives is Copyrighted Material of NikolaiTheEpicGenius
For More Info Visit: http://bit.ly/MoreExplosivesModMod Loaded: mod_MoreExplosives Release 1.9 for Minecraft 1.2.5
Mod Loaded: mod_SecretRooms SecretRoomsMod v4.0
Registering excluded blocks: fluidBlockIDs has no valid blockIDs
Mod Loaded: mod_ShipsAndBoats 0.10
Mod Loaded: mod_TooManyItems 1.2.5 2012-04-13
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Mod Loaded: mod_CCTV V1 - 1.2.5
ComputerCraft: Searching for RedPowerLib...
ComputerCraft: RedPowerLib not found.
Mod Loaded: mod_ComputerCraft 1.33
Mod Loaded: mod_CCTurtle 1.33
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I think I have tracked the problem down to it being that my cables are responsible. I've done tests involving all types of cables including insulated and covered with the foam. Also I have performed these tests between nuclear reactors to an MFSU. I at first thought this was a problem with the Reactor so I tested with other types of generators with no success. The first 2 pictures below showing the Nuclear Reactors internal power stuff and the second being 1 of the few wire tests attempts to get power to the MFSU. I will also note that they were attempting to send power onto one of the 5 "Input" faces, and not the one "Output" face.
My second test was entirely skipping the generator/reactor stage and jumping straight to the MFSU and sending power out along it to other sources. In this instance to send the power into a connected Luminator. So I grabbed a few stacks of redstone and tossed it into it to give it some power. With the cable attached to the "Output" face as you can see. The Luminator failed to light up even though there was plenty of EU to power it in the MFSU The pictures below showcase these things.