Posts by Harrekin


    Sorry for the late reply - I somehow didn't see that post. That definitely shouldn't happen!
    If it was your server, was there any message in the server console?
    Was there any reason for the force field turning off, like running out of power, or did it just break?
    Which MFFS version?

    Unrelated: rev6 probably tomorrow/later today (depending on timezone), with these changes... Anything I've missed?

    • Rewrote more code, relating to how data about force field blocks is stored.
    • Block cutter should now properly drop all blocks.
    • Tube projectors can make holes in other force fields linked to the same generator again. The type of force field (and texture, if camouflaged)
    • slowGenerate removed. Forcefields always generate instantly.
    • You can now use zapper and camo upgrades on the same projector.


    Awesome, cant wait for Rev 6 :)

    This is how Iv used it so far, this is the reason I need tube force-fields to punch through other forcefields...

    Thanks for the mod man :)

    One suggestion tho, maybe have the upgrades (zapper, camoflague, etc) attach to the Forcefield Core (instead of indivdual projectors) and make it effect all forcefields attached to that Core?

    Any chance of implementing something like the "gateways" that are implemented in the original version now?

    I'm not saying copy it or anything, just a way through the FF's without using wireless redstone to take down a section would be epic.

    Also a shield hardener that doesn't cut blocks would be awesome, maybe modify the damage resistance of FF blocks?

    Apart from that, keep up the good work man, this mod is awesome.


    You're trying to run the version of MFFS that's compatible with MC 1.1, you need the version for 1.2.5, it's much better tho, way more "stuff" in it anyways.

    The download page was actually ahead of that post, because it gets updated automatically. That's why it said there was a CraftBukkit version.

    Revision 2 - literally the only change is that the version reported by mod matches the version in the filename, and the CraftBukkit version exists.

    If you're just downloading this for the first time, you need IC2 (of course) and Immibis Core.

    "linked to generator: false" is a bug.
    Uninsulated copper cables might or might not be a bug, but I will change it.
    Dropping blank cards instead of coded ones seems to be intentional.

    The CB port is untested (except for "it doesn't crash") because my computer can't run CB and the client together without lagging.

    Thanks to you kind sir, my partially constructed space station (with fully functional solar panels) now has a force field to protect it. Ill add more for the panel sections when they're done.

    If there was some kind of rep system, you'd be +1000.

    Chuckloaders+Space Station+Forcefield= SMP Win IMO

    I got a bug here:

    I use this with forge v.135 your immibis core(immibis-core_49.0.7_for_1.2.5-server) and industrial craft 1.97 on a SMP server (no bukkit)

    I can not see any forcefield.
    Reactor containment field and all other reactor blocks seem to work fine. But if I apply a redstone current to the containment field block its texture changes but no forcefield shows up.
    Tried this with water cooled and water spawned, but spilled out. So the forcefield is not just invisible, it is not existent.
    All the other forcefield generating blocks have the same bug .. they create no forcefield.

    Edit: The containment field shows "linked to generator = false" but a coded card is inside and it shows the actual energy status of the generator.

    Edit2 : In SSP everything works fine

    I'll check the reactor field in the morning, but I spawned a 32 block radius area projector field earlier with no problems, was a bit laggy first time I fired it up, but it worked.

    It is saying "Linked to Generator=false" on mine too, even tho it displays the power levels accurately.

    Ok, error message...

    Display Spoiler

    Mods loaded: 27
    ModLoader 1.2.5
    mod_CodeChickenCore 0.5.3
    mod_MinecraftForge 3.2.3.108
    mod_TooManyItems 1.2.5 2012-04-13
    mod_MorePistons v0.9.9 for [1.2.5]
    mod_ReiMinimap v3.2 [1.2.5]
    mod_BuildCraftCore 2.2.14
    mod_BuildCraftBuilders 2.2.14
    mod_BuildCraftEnergy 2.2.14
    mod_BuildCraftFactory 2.2.14
    mod_BuildCraftTransport 2.2.14
    mod_AdditionalPipes 2.1.2 (Minecraft 1.2.5, Buildcraft 2.2.14, Forge 3.0.1.75)
    mod_ImmibisCore 49.0.7
    mod_IC2 v1.95
    mod_InvTweaks 1.41b (1.2.4)
    mod_ModularForceFieldSystem 1.2 Beta 6pre3_2
    mod_Railcraft 5.3.2
    mod_RedPowerControl 2.0pr5b2
    mod_RedPowerCore 2.0pr5b2
    mod_RedPowerLighting 2.0pr5b2
    mod_RedPowerLogic 2.0pr5b2
    mod_RedPowerMachine 2.0pr5b2
    mod_RedPowerWiring 2.0pr5b2
    mod_RedPowerWorld 2.0pr5b2
    mod_WirelessRedstoneCore 1.2.2.1
    mod_WirelessRedstoneRedPower 1.2.2.1
    mod_WirelessRedstoneAddons 1.2.2.2

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.


    --- BEGIN ERROR REPORT 5d98d75 --------
    Generated 23/06/12 22:06

    Minecraft: Minecraft 1.2.5
    OS: Windows Vista (x86) version 6.0
    Java: 1.6.0_32, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: Intel Cantiga version 1.5.0 - Build 7.15.10.1511, Intel

    java.lang.NoClassDefFoundError: cpw/mods/fml/common/FMLCommonHandler
    at mffs.Functions.getMinecraftDir(Functions.java:39)
    at mod_ModularForceFieldSystem.load(mod_ModularForceFieldSystem.java:75)
    at ModLoader.init(ModLoader.java:891)
    at ModLoader.addAllRenderers(ModLoader.java:189)
    at ahu.<init>(RenderManager.java:86)
    at ahu.<clinit>(RenderManager.java:14)
    at net.minecraft.client.Minecraft.a(Minecraft.java:394)
    at net.minecraft.client.Minecraft.run(Minecraft.java:732)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: cpw.mods.fml.common.FMLCommonHandler
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 9 more
    --- END ERROR REPORT 226a017d ----------

    What am I doing wrong?

    SMP port.
    Version number is rev1 in the file name but 1.2 Beta 6pre3_2 in-game, since I forgot to change that.
    Everything I tested works, including generator cores, forcefield projectors, and reactor interfacing, except the camouflage projector.
    Camouflaged force fields will always display the "invalid block" texture.
    Also the names have been slightly changed. If you want them back, there is a config setting.
    Includes the recipe fix.

    Edit: almost forgot, this port now requires Immibis Core. Google it and find my thread on MCF, I can't give you the link now since I'm typing this on my phone.

    Apparently I need permission to upload this anywhere other than the IC2 forums.

    Seriously? Epic, I'll be downloading this the second I get to go on my pc. If it all works, then you have my space stations most sincere gratitude ;)

    Good work man, keep it up, dying to get this on our server :)