Posts by Altaree

    I have this error in the log:
    2012-12-05 15:15:09 [INFO] [STDOUT] CONFLICT @ 29870 item slot already occupied by ic2.common.ItemCropSeed@4c1ea0c3 while adding org.ldg.seedmanager.ExtendedCropSeed@6ecc893f

    I will assume it isn't intentional and remap.

    EDIT:
    Ok, nothing about this item is IC2.SeedManager.cfg. Guess I can't change it. Just need to bump the block ID above 255 to reserve space for world spawn blocks.

    Sounds like a good idea to me.
    Plus side: No more worrying about that misplaced block, especially in the early game when power is hard to get.
    Minus side: taking a bunch of MFSU to your temp base instead of having to build a mini generation facility. I think the availability of laptron crystals makes this point moot.

    I've updated the pre-release download link. It seems to be running properly on true servers now, and I fixed a display failure caused by being in negative coordinates. (I hate java's broken % operator.)


    I have gotten an error trying to use this. Could it be that this is the first mod that loads?

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    I am having issues with this mod installed next to buildcraft. some of my buildcraft items (not blocks) are getting overwritten with mffs items.

    here is the error:

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    2012-10-09 08:43:07 [INFO] [STDOUT] [ModularForceFieldSystem] Loading module for Industrialcraft
    2012-10-09 08:43:07 [INFO] [STDOUT] CONFLICT @ 3816 item slot already occupied by buildcraft.core.ItemBuildCraft@63df3946 while adding si@542955e3
    2012-10-09 08:43:07 [INFO] [STDOUT] CONFLICT @ 3815 item slot already occupied by buildcraft.core.ItemBuildCraft@65c5d53f while adding si@1f334f4c
    2012-10-09 08:43:07 [INFO] [STDOUT] CONFLICT @ 3817 item slot already occupied by buildcraft.core.ItemRedstoneChipset@619b1694 while adding si@ce7809c
    2012-10-09 08:43:07 [INFO] [STDOUT] CONFLICT @ 3814 item slot already occupied by buildcraft.core.ItemBuildCraft@32ac8862 while adding si@5d2df3eb
    2012-10-09 08:43:07 [INFO] [STDOUT] CONFLICT @ 3818 item slot already occupied by buildcraft.builders.ItemBptBluePrint@73e8f917 while adding si@44399074

    Here is the MFFS item config:

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    ####################
    # item
    ####################

    item {
    ItemMFDIDwriter=11110
    itemForceFieldsync=11109
    itemForcePowerCrystal=11145
    itemForcicium=11144
    itemForcicumCell=11146
    itemIDCard=11134
    itemMFDdebugger=11111
    itemPorjectorFocusmatrix=11133
    itemProjectorFFDistance=11131
    itemProjectorFFStrength=11132
    itemProjectorModuleAdvCube=11142
    itemProjectorModuleContainment=11140
    itemProjectorOptionCamoflage=11141
    itemProjectorOptionFFJammer=11139
    itemProjectorOptionFieldFusion=11143
    itemProjectorOptionMoobEx=11138
    itemProjectorOptiondefencestation=11137
    itemProjectorTypdeflector=11125
    itemProjectorTypkube=11122
    itemProjectorTypsphere=11121
    itemProjectorTyptube=11126
    itemProjectorTypwall=11124
    itemSecLinkCard=11135
    itemSecStationexidreader=11136
    itemSwitch=11108
    itemUpgradeprocutter=11130
    itemWrench=11107
    itemcardempty=11115
    itemextractorbooster=11118
    itemfc=11116
    itemupgradecapcap=11120
    itemupgradecaprange=11119
    itemupgradeprodome=11129
    itemupgradeprosubwater=11128
    itemupgradeprozapper=11127
    }

    Here is the BC item config:

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    ####################
    # item
    ####################

    item {
    bluePipeWire.id=3814
    blueprintItem.id=3818
    bucketFuel.id=3810
    bucketOil.id=3807
    diamondGearItem.id=3804
    fuel.id=3808
    goldenGearItem.id=3803
    greenPipeWire.id=3815
    ironGearItem.id=3802
    pipeFacade.id=19001
    pipeGate.id=3811
    pipeGateAutarchic.id=19000
    pipeItemsCobblestone.id=4051
    pipeItemsDiamond.id=4055
    pipeItemsGold.id=4054
    pipeItemsIron.id=4053
    pipeItemsObsidian.id=4056
    pipeItemsSandstone.id=19152
    pipeItemsStone.id=4052
    pipeItemsVoid.id=19150
    pipeItemsWood.id=4050
    pipeLiquidsCobblestone.id=4058
    pipeLiquidsGold.id=4061
    pipeLiquidsIron.id=4060
    pipeLiquidsSandstone.id=19153
    pipeLiquidsStone.id=4059
    pipeLiquidsVoid.id=19151
    pipeLiquidsWood.id=4057
    pipePowerGold.id=4068
    pipePowerStone.id=4066
    pipePowerWood.id=4064
    pipeStructureCobblestone.id=4072
    pipeWaterproof.id=3809
    redPipeWire.id=3813
    redstoneChipset.id=3817
    stoneGearItem.id=3801
    templateItem.id=3805
    woodenGearItem.id=3800
    wrench.id=3806
    yellowPipeWire.id=3816
    }

    Usually I can fix these issues myself. This one, however, has me stumped. Any ideas?

    EDIT!
    The forum helped me. There is only one array for storing blocks AND items. Items are stored in itemID+256. (argh why not 4096??) Turns out that item id of the redstone chipset '3817' +256 = 4037, which is also the block id of the MFFSSecurityStation. All of my chipsets got turned into security stations with different damage values... Putting a bug on the buildcraft github.

    How long until we get a pipe/logistics card that pull spent (or almost spent) coolant cells out of a reactor. And another pipe/card that only pulls out undamaged coolant cells. Once you have that, you need 2 reactors and you are golden.

    Cropmatron affects cropblocks, not the farmland blocks. You can place it 1 layer above crops and it will still work.

    Why are you actually spending time waiting on an answer instead of simply placing a cromatron and checking whether it does stuff?

    Nope, I have it set up this way already. It has been using resources. I just wanted to make sure because the wiki isn't all that clear. Hard to be sure without a soil testing device that shows the levels in the crops.