First time poster long time reader. Greetings to everyone on the forums! I had a suggestion on my mind for quite sometime, and I have decided after doing a bit of a search to post it. Its all about suits and different armors that can be made using industrialcraft.
Currently our armor options are Nano, Quantum, Composite Armor (chest piece only), Bronze, and various backpacks (though I have heard a Hazard Suit is in the works). What I am proposing we do is utilize this thread to gather a think-tank of suit ideas for industrialcraft. I think that different suits should have different functions. Currently, the Q-Suit does pretty much everything. Invulnerability, super jumps, super speed, replenishment of hunger and breath and maybe a function i might have missed somewhere. I've always thought that a jack of all trades master of none philosophy would be best used on the Q-suit itself. (I guess I'm calling for a bit of a nerf to it i suppose.) I feel the Q-suit being nerfed in its speed, jumping, and hunger replenishment assets might open up the possibilities of more suits to choose from (Side-grades if you will). Here is a list of suit suggestions and changes. (To current and hopefully future suits)
Composite Armor
Leave this chest piece as is. Its an upgrade to bronze chest piece and its enchant able. No change needed here.
Nano Suit
Keep the entire suit as is with the exception of its invulnerability when fully worn. 8.5-9 armor power is perfectly fine for an armor that can be recharged. (Note: that's when fully wearing the suit). Nothing else needs to be changed here other than that massive defense.
Q-Suit
Many changes need to happen to this armor. I suggest we keep its invulnerability to damage when worn. However, we need to remove its hunger refilling, speed boosting, jump boosting abilities. Allowing the armor to make you invulnerable does not mean you can walk through hazards (like drowning, pollution (if its coming), and lava/fire not without a consequence). Make it (configurable, if possible) so that EU power drain on the suit increases to a much larger extent when on fire or drowning or in a polluted area.
Hazard Suit
technically this should be in the new suit ideas area but I read that a H-Suit is in the works currently. My only suggestion for it is that it provide decent, but not great protection from various injuries, in addition to immunity to fire/lava/pollution and a helmet setup for not drowning.
New Suit Ideas
Provided my thread isn't locked or rendered denied, I would like to open the floor up to new suit ideas that can be added to this list. Having an entire community work together on new suits could help better the diversity of armor items for industrialcraft itself.
Groundskeeper Suit
Helmet- While equipped, allow it the ability to analyze crops (like a HUD similar to Thaumcraft 2 goggles) consuming the required EU amount from the helmet charge. (You could analyze the crop by holding it with the helmet equipped.
Chest- Have a setting (like how the mining laser is set) that allows you to pick which plant you would be able to place using right clicks (on an empty inventory slot. (example, you set the chest piece to seeds, it will consume EU from the chest and plant wheat seeds on ground (auto tilling the ground in the process). EU consumption is left to the config file if possible. (if possible allow uu matter to be apart of the creation of this recipe)
Pants- Life regeneration on the wearer (the status effect if possible).
Boots- Boots should function as grip. If possible, allow the boots to not allow sliding on ice, or being pushed by running water. Maybe even a function to allow climbing surfaces as if ladders were placed there.
*boots that prevent trampling are sufficient for me-passinglurker
Total Armor Strength of this suit should be : 2.5 armor
Flight Suit
This is a full suit set that needs to be completely worn in order to provide bonuses. The chest piece needs to require a jet pack or electric jet pack in its crafting. The full suit would give flight, a minor speed increase (like a swift running potion buff), immunity to falling damage/slow fall, and a HUD display. The HUD would give a fuel gauge for the suit (EU gauge if we want this suit to be electric based), your distance from the block your above (i know we have f3 for that but it would be nice to have a version which doesn't take up as much screen real estate), and maybe even have a bit of a mini map function. (perhaps even functioning as an enhanced mapping function).
Total Armor Strength: 4 armor
*Concerning the Nano Saber and its current function, I think the saber itself should deal plenty of EU damage to suits , but it needs to take massive damage while doing so. The saber as it stands right now is a bit lopsided in that function. (don't let it destroy suits anymore if ya change it)
Feel free to add your ideas and thoughts to this thread.